Search found 127 matches

by F9zDark
Fri Oct 06, 2006 6:38 am
Forum: PSP Development
Topic: Flipping the Screen (actually rotating 180 degrees)
Replies: 4
Views: 2524

Alright I'll see what I can come up with.
by F9zDark
Fri Oct 06, 2006 5:15 am
Forum: PSP Development
Topic: Flipping the Screen (actually rotating 180 degrees)
Replies: 4
Views: 2524

Flipping the Screen (actually rotating 180 degrees)

Hello, I am working on an application that would benefit highly from being able to flip the PSP's screen 180 degrees. I did some searches and research but came to dead ends. Can anyone point in the right direction as to how I could accomplish this?
by F9zDark
Thu Jul 20, 2006 3:17 am
Forum: PSP Development
Topic: New file standard for PSP homebrew?
Replies: 13
Views: 5812

Some good things to know. Glad I asked first before I dove right in. I suppose sticking with ZIP might be the best option, since its widely used and doesn't necessitate the need for a new program on the computer. Perhaps at this point, since ZIP may well become the format I use, it might be easier t...
by F9zDark
Wed Jul 19, 2006 11:31 am
Forum: PSP Development
Topic: New file standard for PSP homebrew?
Replies: 13
Views: 5812

My idea of having it integrated into the shells out there is to eliminate a step and/or extra loading. It can easily work with the application I had in mind, but for people using up-to-date shells on the go and missed out on picking up my app can still make use of it. As I said, my intention was to ...
by F9zDark
Wed Jul 19, 2006 9:46 am
Forum: PSP Development
Topic: New file standard for PSP homebrew?
Replies: 13
Views: 5812

New file standard for PSP homebrew?

**This is NOT a software request** I have had this idea for while now and was contemplating on getting it going until I saw the release of an Unzip tool for the PSP, which essentially does the same thing that I had in mind. But now I am throwing my idea out there to see how well received it is by th...
by F9zDark
Sat May 27, 2006 3:29 am
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 50564

I followed the instructions in the link above and downloaded the PSP Toolchain in Win32 installer format from: http://xorloser.com/ However I get this error when compiling: C:\pspdev\Projects\makefile [Build Error] No rule to make target `helloworld.o', needed by `helloworld.elf'. Stop. This is the ...
by F9zDark
Mon Feb 27, 2006 1:47 pm
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 466864

Not yet, but there is a IR keyboard 'driver' program out there. Writing one for Mac that could work on many systems would be a good idea, but the idea of using an IR keyboard on the PSP hasn't been all that popular.
by F9zDark
Tue Nov 22, 2005 3:19 pm
Forum: PSP Development
Topic: Does anyone recognize any of this?
Replies: 27
Views: 12392

The GTA:LCS manual calls those two pins "DC Out". So they do indeed supply power, probably when the USB is plugged in and the PSP is operating in a USB mode that is not as a slave device. (ie mass storage)
by F9zDark
Mon Nov 21, 2005 6:29 pm
Forum: PSP Development
Topic: Does anyone recognize any of this?
Replies: 27
Views: 12392

Now that there is a USB device available for the PSP, I think it is time that we found out if the PSP is host capable or not. I know word round the campfire is that it isn't, but I have heard evidence from both sides claiming which is true and which isn't.
by F9zDark
Tue Nov 15, 2005 6:00 am
Forum: PSP Development
Topic: DLL Files
Replies: 3
Views: 1610

You might be able to write a program that could in essence load and execute a DLL. But since some DLLs may be the copyright of Microsoft, I do not know exactly if such would be legal.
by F9zDark
Thu Nov 10, 2005 4:19 pm
Forum: PSP Development
Topic: Bricked PSP
Replies: 9
Views: 5151

GTA comes with a 2.0 upgrade, not 2.50.

As well, a sudden power surge could have fried the PSP, right before the power went off. That is how my fishtank water pump. Granted its not a PSP, but its almost entirely mechanical, which is far more hardy than a completely electronic piece of equipment.
by F9zDark
Sun Nov 06, 2005 4:50 pm
Forum: PSP Development
Topic: Bricked PSP
Replies: 9
Views: 5151

That might be a possibility, but it should be covered under warranty. It is Sony's stupid fault for making the updates need the AC adaptor in in the first place. Had they made it either AC to boot, then battery as failsafe(which they apparently did not) then you wouldn't have this problem. As well, ...
by F9zDark
Wed Oct 05, 2005 6:22 pm
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 438611

is this that Korean media player that's been going around? FYI: We don't offer copyrighted software without the permission of the owner in this forum. FFMPEG: http://ffmpeg.sourceforge.net/index.php On the page you submitted, if one goes to the License and Legal Considerations, it clearly says that...
by F9zDark
Tue Oct 04, 2005 1:28 pm
Forum: PSP Development
Topic: PSP as USB Host?
Replies: 19
Views: 9712

I suppose when these devices hit the shelves, there will be exstensive tests being done on them. But if they require 2.01, well... I will be hard pressed to use it then.
by F9zDark
Mon Oct 03, 2005 1:48 pm
Forum: PSP Development
Topic: PSP as USB Host?
Replies: 19
Views: 9712

Well a 200 gig HDD attached to a psp wouldn't be very portable.... Who cares about portability. A 200 gig harddrive could hold far more movies and homebrew games than a memstick. A memstick makes the PSP useless for music and movies, at least until they start making 10 gig memsticks, and even then,...
by F9zDark
Mon Oct 03, 2005 10:36 am
Forum: PSP Development
Topic: PSP as USB Host?
Replies: 19
Views: 9712

The USB has a power source, if you look to the right and left side of the USB port, you will see small copper contacts underneath the silver plastic(there are 2 small holes for them). That was said to be powered. For the host chip, my information was the opinion of people on these boards. I do not t...
by F9zDark
Wed Sep 21, 2005 1:26 pm
Forum: PSP Development
Topic: Problem to make a stable Wifi client on the PSP
Replies: 9
Views: 4875

Turn off WLAN Power Save. I don't know exactly how its supposed to work, but it doesn't work as one would hope. It drops connection constantly. Try it with Power Save off and see what happens.
by F9zDark
Tue Sep 20, 2005 8:48 am
Forum: PSP Development
Topic: Problem to make a stable Wifi client on the PSP
Replies: 9
Views: 4875

This may be a stupid question, but did you turn off WiFi Power Save in the system settings? That is certainly a killer when it comes to using the WiFi(makes it almost unuseable...) I got sick of using the Wipeout browser, so I really do not know of how it handles itself for extended periods of time ...
by F9zDark
Tue Sep 20, 2005 3:51 am
Forum: PSP Development
Topic: Problem to make a stable Wifi client on the PSP
Replies: 9
Views: 4875

Also, if it is of any help, I saw an article a while back showing users how to replace the PSP's WiFi antenna with a more efficient one purchased online. The author's tests showed that the PSP's antenna is abhorrently inefficient and suffers from alot of noise. The upgraded antenna reduced the noise...
by F9zDark
Mon Sep 12, 2005 3:27 pm
Forum: PSP Development
Topic: possible to downgrade PSP 1004k from Firmware 1,52 to 1,50
Replies: 5
Views: 3015

Well, to shed some light on it, I thought it was impossible. Simply because of two reasons: 1)I tried it LONG before WAB ever thought of it. I outlined my experiences here(which is located somewhere in the archives now I think). I got fed up with trying and said to hell with it, and returned my PSP ...
by F9zDark
Mon Sep 12, 2005 1:08 pm
Forum: PSP Development
Topic: PSP as USB Host?
Replies: 19
Views: 9712

This has been discussed numerous times. The PSP cannot operate in host mode(since it lacks a host chip). Anything that wants to be used needs to contain a host chip.
by F9zDark
Wed Sep 07, 2005 2:39 am
Forum: PSP Development
Topic: Someone know what i need to create a MS port converter toUSB
Replies: 2
Views: 1675

I thought of something similar. But I do not think its possible. The best way to go about this, is finding a USB hard drive, acquiring a host chip and modifying the HD to use the host chip. But you'd also then need to program a homebrew app to make use of the USB hard drive, which then makes it usel...
by F9zDark
Wed Sep 07, 2005 2:33 am
Forum: PSP Development
Topic: PSP as a phone?
Replies: 4
Views: 2954

Perhaps as web-phone. One would need to be in range of an access point and from there he/she can run the program, connect to the net, type in the # using the control pad and make the call. It could certainly work and the best way to get started would be to find a similar PC program that is open sour...
by F9zDark
Mon Sep 05, 2005 2:44 am
Forum: PSP Development
Topic: Previous EBOOT.PBP available?
Replies: 5
Views: 2236

Yeah, and I'd much rather have a 1.0 psp than a 1.50. If you really want a 1.50 that bad, why not trade with someone who has a 1.50 at least then there are still some 1.0's left then. Or sell it to someone who wants a 1.0 and with the money buy a 1.50. But I wouldn't upgrade it. 1.0 PSPs are on the ...
by F9zDark
Mon Sep 05, 2005 2:39 am
Forum: PSP Development
Topic: PSPTed - PSP Text Editor
Replies: 4
Views: 7669

Here you go: http://forums.ps2dev.org/viewtopic.php?t=2926 The program, at least the first release of it, used a buffer(as it was called and as it seemed from my observations) to put the characters onto the screen. I tried to make it save this upon exit (thus making a very simple text editor) but th...
by F9zDark
Sun Sep 04, 2005 2:00 pm
Forum: PSP Development
Topic: PSPTed - PSP Text Editor
Replies: 4
Views: 7669

Any chance you can make this compatible with the keyboard drivers that were made? If not, I'll drop you an email and see what I can do.
by F9zDark
Tue Aug 16, 2005 12:54 am
Forum: PSP Development
Topic: File Assistant ++
Replies: 114
Views: 95721

Great work there 71M, very impressive. I presume the PBP loading is only for 1.0 machines, though, as I can't get it to work on anything on a 1.5...? /edit - sorry - /some/ stuff runs. Cheers, You still need to use the Kxploit method of ----, ----% folders, running the PBP in the % folder first. Th...
by F9zDark
Wed Aug 10, 2005 1:39 pm
Forum: PSP Development
Topic: PSPSDK 1.0+beta released!
Replies: 59
Views: 52961

I would highly doubt it. Most SDKs released by the companies themselves(Valve for instance and the Half-Life/Half-Life 2 SDK) do not allow you sell anything made with it, unless you get a license.

While this SDK isn't from Sony itself, I am willing to bet that the same would apply.
by F9zDark
Wed Aug 10, 2005 12:00 am
Forum: PSP Development
Topic: Sony PSP Application appwizard for Visual C++ 6.0 (update)
Replies: 18
Views: 10165

OK thanks, got it working. Works great and thanks for doing all of this for us windows users.
by F9zDark
Tue Aug 09, 2005 3:18 pm
Forum: PSP Development
Topic: Sony PSP Application appwizard for Visual C++ 6.0 (update)
Replies: 18
Views: 10165

OK I made some changes, I removed all of the stuff that AppWizard puts into the Main.c file and made it completely bare using the tutorial I saw online for making a hello world program. Now it just exits the program without giving an error. Here is code: #include <pspdebug.h> #include <pspkernel.h> ...