Search found 46 matches

by Marco_N
Fri Sep 14, 2007 3:13 pm
Forum: PSP Development
Topic: PSP Slim RAM partitions
Replies: 38
Views: 22447

And custom firmwares run just as well as 1.50, with more features. Has kernel mode been unlocked on 3.60? I thought homebrew had to be usermode? Until programs like Bookr run on 3.xx my "fat" PSP stays at 1.50 and you might want to try while you still can and obtain a "fat" PSP ...
by Marco_N
Mon Aug 27, 2007 10:33 am
Forum: PSP Development
Topic: Possible 3.52 Exploit
Replies: 9
Views: 5294

Burrito,

while this is interesting, if your goal is to downgrade to 1.50 why not just use the free "Pandora" service mode unbricker/downgrader/reflasher made by 'Prometheus Project'?

You can find it here
http://www.noobz.eu/joomla/news/pandoras-battery.html
by Marco_N
Thu Jan 11, 2007 2:36 am
Forum: PSP Development
Topic: OK to distribute kxploit-style binaries?
Replies: 6
Views: 3743

Re: dmca was written for sony

KXploit circumvents a copy protection mechanism. I think it's more an "execution of unauthorized (unsigned) code prevention" mechanism. If you're really hesitant, only release the 1.0 EBOOT.PBP and most users will be able to convert this to a kxploit version (using PBP Unpacker or PSPBrew...
by Marco_N
Thu Nov 23, 2006 1:38 pm
Forum: PSP Development
Topic: 3.01 Firmware released
Replies: 3
Views: 2878

3.00/3.01 dumped and decrypted

noobz.eu (http://www.noobz.eu/) released a patched version of PspPet's PSARDumper that dumps and decrypts both the 3.00 and the 3.01 firmware (in fact it does all known firmwares).
by Marco_N
Wed Sep 20, 2006 1:05 am
Forum: PSP Development
Topic: Service mode by power supply pins?
Replies: 68
Views: 67464

Perhaps they only flash certian files via it, to the extent that they can run an update file via the XMB...? They way I heard the rumour is that the battery is used to put the PSP in service mode and the firmware is reflashed from a 'special' memorystick. From what SANiK said about the long signal ...
by Marco_N
Sun Sep 03, 2006 3:03 pm
Forum: PSP Development
Topic: Service mode by power supply pins?
Replies: 68
Views: 67464

The first thing they do to a PSP is actually open up the battery compartment, and then take out the battery to see the warrenty sticker. Then a SONY worker sticks in a special adapter connected to a computer with a PSP battery style shape, and then flips on the switch. The battery sends a long sign...
by Marco_N
Thu Aug 24, 2006 2:21 pm
Forum: PSP Development
Topic: Some psp xmb game interface questions
Replies: 2
Views: 1314

I'm using PBP Unpacker and it has a PIC0.PNG and a PIC1.PNG PIC1.PNG gives you a "full" background pic and PIC0.PNG gives you a (scaled) overlay background i.e. part of the VSH is still visible. I don't see any reference to UNKNOWN.PNG? EDIT: It appears in older versions of PBP Unpacker, P...
by Marco_N
Tue Aug 22, 2006 4:56 am
Forum: PSP Development
Topic: 2.70 IPL
Replies: 34
Views: 13878

I really got no clue about such stuff, but could it be that somewhere at 0xbfc... is some kind of instr counter or mem addr pointer, dependent on the currently executed operation? Doesn't make much sense elseway, since the double dump should definately get the same result if no other prx interferes...
by Marco_N
Wed Aug 16, 2006 1:02 pm
Forum: PSP Development
Topic: PSPSOne or PSPcsx?
Replies: 117
Views: 281044

I downloaded this file, it appears to be more of the development folder rarred up. I stumbled on the following file in this archive: PSPSOne\PSPONE\BIOS\SCPH1001.BIN with the string Sony Computer Entertainment Inc. CEX-3000/1001/1002 by K.S. I'm not in a position to verify this, but if this is an of...
by Marco_N
Wed Jun 28, 2006 11:45 pm
Forum: PSP Development
Topic: Kernel mode under firmware 2.6 * The proof of concept *
Replies: 48
Views: 56492

2.60 IPL keys

I wonder, does this exploit now allow for the 2.60 IPL key(s) to be recovered or is it too late because GTA:LCS has to be loaded in memory?
by Marco_N
Tue May 09, 2006 1:34 pm
Forum: PSP Development
Topic: Bricked PSP with 1.5
Replies: 31
Views: 15565

Getting back to the problem with the PSP...

...based on the description of the bootup behaviour, does anyone think it's possible it's a faulty background picture that may cause this problem? Would it be OK to just wait for early June and then on the 2nd powerup it may work again?
by Marco_N
Sat Apr 29, 2006 6:23 am
Forum: PSP Development
Topic: Basic question r/e flash rom
Replies: 7
Views: 4817

I've heard the rumours about the special battery & memory stick combination as well (these come as a set for a specific firmware and need to be exchanged with Sony for a new set whenever a newer firmware is released, according to this rumour. IIRC, it started on the Brazilian PSP forum on Orkut....
by Marco_N
Thu Apr 06, 2006 1:11 pm
Forum: PSP Development
Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
Replies: 194
Views: 144219

Though it's an interesting discourse, I hope it's the last bit we've seen here about the inner workings of said programs, because the mods here are very touchy on this subject.

This is a great thread about the flashability of the PSP's nand and it would be a shame if it would get locked. Thanks guys.
by Marco_N
Mon Apr 03, 2006 11:33 pm
Forum: PSP Development
Topic: PSP updater's protections
Replies: 8
Views: 5405

Please note that there are two different official Japanese 2.00 updaters, an early one and a later one (this one matching the US version).
by Marco_N
Fri Mar 31, 2006 2:18 pm
Forum: PSP Development
Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
Replies: 194
Views: 144219

Of course special IPL revisions (kbooti.bin) does not perform those checksums :) And one of them has a flaw allowing to run decrypted prx :) Are you suggesting flashing your PSP 1.00/1.50 with this special IPL and a custom firmware would then allow you to boot this custom firmware (i.e. one consist...
by Marco_N
Wed Mar 22, 2006 2:15 am
Forum: PSP Development
Topic: [Question] Developing Homebrew software
Replies: 7
Views: 2654

First, DO NOT update the firmware. What firmware do you have now? If it's 1.00, 1.50, 1.51, 1.52 or 2.00 you are lucky and can have easy-to-load homebrew (or just downgrade to 1.50). If it's 2.01 or 2.50 you need the Grand Theft Auto: Liberty Cities UMD to run any homebrew on it that will work with ...
by Marco_N
Tue Sep 13, 2005 3:02 pm
Forum: PSP Development
Topic: MPH Firmware Launcher v1.0
Replies: 24
Views: 14898

The only use would be launching 2.00 on a 1.50 and enjoy AVC.

PS
I'd remove that link to the 1.00 firmware if I were you.
by Marco_N
Thu Jul 21, 2005 5:39 am
Forum: PSP Development
Topic: Rollback EBOOT.PBP
Replies: 4
Views: 3986

All the kxploit-method entails is extract from the original v1.00 EBOOT.PBP: PARAM.SFO, ICON0.PNG and DATA.PSP Then repack PARAM.SFO and ICON0.PNG into the %-EBOOT.PBP and rename the DATA.PSP to EBOOT.PBP so in order to roll it back: - rename the 2nd EBOOT.PBP back to DATA.PSP - extract the PARAM.SF...
by Marco_N
Tue Jul 05, 2005 1:55 pm
Forum: PSP Development
Topic: Homebrew devs "unlicensed" / users "bad boys&
Replies: 22
Views: 7708

Oh and is Marco_N the guy who released the 'exploit' which did nothing but error? I'd say incompetence is more damaging to homebrew PR than a boring article on a game review website. No my dear rinco, your 'ad hominem' goes horribly wrong as I never released anything for the PSP. I read the article...
by Marco_N
Tue Jun 28, 2005 2:21 pm
Forum: PSP Development
Topic: Homebrew devs "unlicensed" / users "bad boys&
Replies: 22
Views: 7708

Homebrew devs "unlicensed" / users "bad boys&

It appears IGN outdid itself again with the following article: http://psp.ign.com/articles/629/629453p1.html It's obvious the PSP homebrew community has a serious PR problem. Is there anything we can do about it? If I was better at writing, I could write up an article about current homebrew projects...
by Marco_N
Tue Jun 28, 2005 8:58 am
Forum: PSP Development
Topic: Call for "standard" emulation rom/save directory s
Replies: 9
Views: 4673

...now all we need is someone who reads/writes English and Japanese so this can be translated and posted on their PSP Wiki...
by Marco_N
Fri Jun 24, 2005 5:07 am
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 40976

Warren,

have you contacted the PSP Video 9 community to see if you can use their MP4 codec, and lift it up to full resolution? I'm assuming here that the 76,800 pixel limitation is built-in Sony's own player and won't be an issue with PSP Media Center.
by Marco_N
Fri Jun 24, 2005 3:29 am
Forum: PSP Development
Topic: KXploit for PSP 1.5
Replies: 18
Views: 9970

Re: kxploit for mac os x

to compile a version of kxploit for mac os x? For me, the manual steps are - use PBPUnpacker to unpack EBOOT.PBP to temp - use PBPUnpacker to re-pack PARAM.SFO and PIC0.PNG to MS in /PSP/GAME/[FOLDER]%/ - copy DATA.PBP over to MS in /PSP/GAME/[FOLDER]/ and rename it to EBOOT.PBP - copy any extra ne...
by Marco_N
Thu Jun 23, 2005 5:11 am
Forum: PSP Development
Topic: Rin Gb/GBC emulator Speed fixed At 100%
Replies: 7
Views: 4691

Is there any idea how much the "unofficial" differs from the current v1.25?

(I can't access the Wiki nor read Japanese).
by Marco_N
Tue Jun 21, 2005 8:12 am
Forum: PSP Development
Topic: Kill 5 psp in 1 lesson dont touch your flash
Replies: 19
Views: 13981

No, it's to reflash a devkit....which differs from a retail PSP. Which means the "problem" is to find out how -with respect to firmware flashing- a development unit differs from a retail unit. If this is a real difference in hardware, we're still at square one. If it's just (system) softw...
by Marco_N
Mon Jun 20, 2005 1:52 pm
Forum: PSP Development
Topic: Kill 5 psp in 1 lesson dont touch your flash
Replies: 19
Views: 13981

I may or may not have stumbled onto something; http://www.snsys.com/PSP/ProDG.htm Under "Target Manager" it says: # Integrated, safe Kernel flashing Update any "PSP™" development tools from a single location. Removes the need for an additional Linux PC. If they are talking about ...
by Marco_N
Mon Jun 20, 2005 12:17 pm
Forum: PSP Development
Topic: Kill 5 psp in 1 lesson dont touch your flash
Replies: 19
Views: 13981

If you had studied this board more carefully, you would have known that simply copying files over won't work. It has also been revealed that lflash: does not access the entire 32MB of flash memory, so that won't work either. Let's hope the sceNand driver work will pay off, see the beginning of this ...
by Marco_N
Sun Jun 19, 2005 6:31 am
Forum: PSP Development
Topic: PSP Genesis v0.1
Replies: 11
Views: 4471

Besides that, a certain portion of games work fine at 222 with frameskip; just for battery life sake 222 should be an option. But I guess that's why it's v0.1 ;c)
by Marco_N
Sat Jun 18, 2005 6:40 am
Forum: PSP Development
Topic: Flash after Auth
Replies: 47
Views: 22871

(...)Third, every bios flashing program I've used, checks the checksums of the files either during, or after the bios is witten. I would have to assume that alist of md5 sums or whatnot would be stored in the flashing program , or a file referenced by that program. Hence, the checksums would not ma...
by Marco_N
Thu Jun 16, 2005 12:58 pm
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 64761

IF you (1) currently own the ROM and (2) dumped it yourself and (3) only use one copy of said ROM at a time THEN it's perfectly legal to play it using an emulator.