Search found 1469 matches
- Mon Mar 22, 2004 2:44 pm
- Forum: PS2 Development
- Topic: Communication API
- Replies: 14
- Views: 8065
Lemme just add the whole thing about my initial post is to reduce the level of complexity when communicating between the PS2 and PC clients. I don't want them to care exactly *how* they get across the wire, as long as they know that something is listening on the other side. I already have plans to m...
- Mon Mar 22, 2004 2:37 pm
- Forum: PS2 Development
- Topic: Communication API
- Replies: 14
- Views: 8065
Uh? PPP's main job is to tunnel TCP/IP over a slow link. What are you talking about? Furthermore, why would you try to implement PPP over USB or IEEE1394 when there are preexisting methods of getting TCP/IP (or other data) over them? Also, I'd like to see you get PPP over USB working on the PC side ...
- Sun Mar 21, 2004 10:15 pm
- Forum: PS2 Development
- Topic: Xploit Succesful but game saves...
- Replies: 2
- Views: 2440
My friend, the answer lies in ps2drv CVS in adresd's ps2netfs. It allows you to use ps2client or pksh (and soon Inlink, I think) to access any of the PS2's intenal devices. You can copy files and directories directly to and from the memory card, HDD, etc. [Seems we need to start promoting ps2netfs (...
- Fri Mar 19, 2004 5:33 am
- Forum: PS2 Development
- Topic: New gs stuff in ps2lib
- Replies: 10
- Views: 5248
- Fri Mar 19, 2004 4:25 am
- Forum: PS2 Development
- Topic: New gs stuff in ps2lib
- Replies: 10
- Views: 5248
- Fri Mar 19, 2004 2:43 am
- Forum: PS2 Development
- Topic: New gs stuff in ps2lib
- Replies: 10
- Views: 5248
New gs stuff in ps2lib
Why is this going into libkernel?
- Fri Mar 19, 2004 1:51 am
- Forum: PS2 Development
- Topic: Where are you most likely to load your ELFs?
- Replies: 10
- Views: 4753
It would be very easy to write the code to do this. It really isn't a big deal. I just have yet to hear a real argument besides 'oh but its a pain to type it'. What if I response with 'oh but its a pain to code it'? It doesn't seem like its a pain to discuss it at any rate. Actually, it's less of a...
- Fri Mar 19, 2004 1:29 am
- Forum: PS2 Development
- Topic: CREATING A BOOT DISK
- Replies: 1
- Views: 2814
- Thu Mar 18, 2004 2:57 pm
- Forum: PS2 Development
- Topic: Where are you most likely to load your ELFs?
- Replies: 10
- Views: 4753
Where are you most likely to load your ELFs?
Tonite there was a brief discussion about the possibility of ooPo adding a feature to ps2client where he checks the filename passed into execee or execiop, and if there is no ":" (device specifier) ps2client would automatically prefix "host:". This would be a lazy way to load ELF...
- Thu Mar 18, 2004 10:06 am
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 23172
Actually, now I think of it... if IOP only context switches when a thread actively gives up control, the placing the message on a queue is not needed??? Nope, the IOP will also preempt the running thread if an interrupt handler causes a context switch to a thread with a higher priority than the int...
- Wed Mar 17, 2004 3:36 pm
- Forum: PS2 Development
- Topic: Inlink / ps2Link issues.
- Replies: 1
- Views: 2745
You might want to try the Independence exploit, at http://www.ocgnet.org/0xd6/ (temporary home). Since you already have Swap Magic, you can use Sjeep's installer to install the exploit to memory card from CD-ROM. Hopefully you already own at least one PS1 game :) Getting the latest ps2link to work w...
- Wed Mar 17, 2004 3:28 pm
- Forum: PS2 Development
- Topic: A ps2link suggestion.
- Replies: 3
- Views: 3090
Let me expand on that idea a bit. I think it'd be useful to provide a syscall interface into ps2link, to provide a way for the running app to interact with the host directly through ps2link. There are some advantages to using syscalls as opposed to going straight through the IOP, using ps2ip or SIF ...
- Wed Mar 17, 2004 3:16 pm
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 23172
There is an alternative smap driver in the ps2drv project that you may want to take a look at. It's not in a completely usable state, but I was attempting to make better use if IOP threading (truth be told, most of it was based on Sony's original SMAP driver, but at some point I had to hack at it to...
- Wed Mar 17, 2004 2:59 pm
- Forum: PS2 Development
- Topic: A ps2link suggestion.
- Replies: 3
- Views: 3090
How about a small library that the app links to instead? Just one or two calls that allow them to specify the height, width, format, etc. and they make the call to ps2link to dump it? I've been thinking it's about time to allow user apps to get a bit of control of ps2link. Anyway, you'd be able to g...
- Sun Mar 14, 2004 3:04 pm
- Forum: PS2 Development
- Topic: EyeToy- Alternate use
- Replies: 7
- Views: 7695
- Sat Mar 13, 2004 8:44 am
- Forum: PS2 Development
- Topic: Lion's loadbin command.
- Replies: 4
- Views: 3565
- Sat Mar 13, 2004 7:14 am
- Forum: PS2 Development
- Topic: Lion's loadbin command.
- Replies: 4
- Views: 3565
- Sat Mar 13, 2004 1:18 am
- Forum: PS2 Development
- Topic: We need YOU to help test the new toolchain.
- Replies: 10
- Views: 6147
- Sat Mar 13, 2004 1:15 am
- Forum: PS2 Development
- Topic: Hints on compiling using a gcc-3.x toolchain.
- Replies: 2
- Views: 2894
Re: Hints on compiling using a gcc-3.x toolchain.
A few things have changed, but not much. Here's some hints: 1) If you get an error about -mcpu, just change it to -march. 2) Using -march seems to automatically specify a -mips level. Delete the offending -mips. 3) If you get errors about 'puts', add a -fno-builtin to your cflags. I'm sure someone ...
- Sat Mar 13, 2004 1:11 am
- Forum: PS2 Development
- Topic: Problem while compiling the latest cvs ps2drv.
- Replies: 4
- Views: 3459
- Thu Mar 11, 2004 12:15 pm
- Forum: PS2 Development
- Topic: Ripping Songs?
- Replies: 1
- Views: 2345
- Thu Mar 11, 2004 11:21 am
- Forum: PS2 Development
- Topic: Anyone here into developing sim style sports games?
- Replies: 7
- Views: 5143
- Wed Mar 10, 2004 10:05 pm
- Forum: PS2 Development
- Topic: Anyone here into developing sim style sports games?
- Replies: 7
- Views: 5143
Very nice reply mharris. I've been working for a game development company for just a couple of months, and it is indeed a challenge. The part mharris said about bugs is definitely true, talking with the developers who work here now, what mharris said are the exact reasons they gave for the bugs in t...
- Wed Mar 10, 2004 9:42 pm
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 23172
On the IOP, yes I think it's good. At the time I got 900KB/s under Linux, I was only on a 10Mbit network. I have a 100Mbit setup now, but I have'nt bothered to check what I can get. Keep in mind that SMAP is tied to the IOP, a 36Mhz processor doing much more than just servicing SMAP interrupts. Sure...
- Wed Mar 10, 2004 12:21 pm
- Forum: PS2 Development
- Topic: IOP register address??
- Replies: 1
- Views: 3008
- Wed Mar 10, 2004 7:29 am
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 23172
- Mon Mar 08, 2004 5:46 pm
- Forum: PS2 Development
- Topic: So, how is the toolchain coming along?
- Replies: 2
- Views: 3108
http://ps2dev.sf.net/downloads/binutils-2.14-IOP-20040307.diff This is a patch to fix most of the issues with binutils 2.14 for the IOP. The most important thing is that you can build IOP seperately from ps2-binutils or ee-binutils. Unfotunately, whether it's a bug in GCC or binutils I'm not sure, ...
- Mon Mar 08, 2004 5:10 pm
- Forum: PS2 Development
- Topic: model number for 1394 ID
- Replies: 3
- Views: 3405
I should add that I am lock happy, if I see a topic deviate into a questionable or grey-area topic, or veer way off topic I'll lock it. Some stuff could be moved to the off-topic forum, but not when it's about modifying stuff in the PS2 that shouldn't be modified. (Not directed at you bentsense, jus...
- Mon Mar 08, 2004 5:06 pm
- Forum: PS2 Development
- Topic: model number for 1394 ID
- Replies: 3
- Views: 3405
- Wed Mar 03, 2004 3:53 am
- Forum: PS2 Development
- Topic: compile problem
- Replies: 2
- Views: 3073