Search found 774 matches

by pixel
Mon Jul 11, 2005 7:13 pm
Forum: PS2 Development
Topic: Linux on memorycard
Replies: 3
Views: 1924

You have to buy the linux kit to install linux on your PS2 for various reasons.
by pixel
Mon Jul 11, 2005 7:10 pm
Forum: General Discussion
Topic: A very Stupid Question
Replies: 1
Views: 1551

http://cr.yp.to/softwarelaw.html As long as you're not infringing copyright law by: -) Publishing copyrighted material extracted part or whole from your hacking work (such as the bios of the ps2, or game's data) -) Creating a device (software or hardware) that circumvents sony's copy protection you'...
by pixel
Mon Jul 11, 2005 11:45 am
Forum: PS2 Development
Topic: SDK
Replies: 4
Views: 3119

ELFs.
by pixel
Sun Jul 10, 2005 10:29 pm
Forum: PSP Development
Topic: PSP X86 emu
Replies: 2
Views: 1979

Yet one more wheel reinventor...
by pixel
Sun Jul 10, 2005 10:28 pm
Forum: PS2 Development
Topic: SDK
Replies: 4
Views: 3119

Heh.

Two big pits to know about ps2:

-) the linux kit provides lots of informations about the machine
-) lots of games (and even some parts of the bios I guess) have debug symbols in.
by pixel
Sat Jul 09, 2005 7:42 pm
Forum: PS2 Development
Topic: Linking issues using ps2ip from within IOP
Replies: 4
Views: 2516

Indeed, you're completely wrong, and you haven't read anything more than the first post of this thread.
by pixel
Fri Jul 08, 2005 10:50 pm
Forum: General Discussion
Topic: Good idea for All .dll, .dat, .exe files
Replies: 1
Views: 1553

Okay, this is the second "smart spam" attempt. Banned this time.
by pixel
Fri Jul 08, 2005 8:43 pm
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 113569

I guess this can be done with PS2 toolchain too... Maybe sticking something in ps2 threads.. ?
by pixel
Fri Jul 08, 2005 5:46 pm
Forum: PSP Development
Topic: A Standard Key input method ?
Replies: 1
Views: 967

by pixel
Fri Jul 08, 2005 7:24 am
Forum: PSP Development
Topic: Error using SVN
Replies: 1
Views: 1677

Maybe you're firewalled somehow ? Or maybe the server was down at the time you tried...
by pixel
Fri Jul 08, 2005 3:29 am
Forum: PSP Development
Topic: Using "Dasher" for alphanumeric input
Replies: 13
Views: 5084

It's very difficult to judge Dasher until you've tried it... [...]Again, it's worth the time to experiment with the demo. And of course, the source is freely available for adaptation, and it has already been ported to various portable devices. It may be worth mentionning that I work at the CHI depa...
by pixel
Fri Jul 08, 2005 1:20 am
Forum: The Incredible Hall Of Shame
Topic: write your own UMDs on a Sony MD???
Replies: 1
Views: 4232

No. Ah, and, locked and moved, for reasons so obvious I won't even bother explaining.
by pixel
Fri Jul 08, 2005 1:09 am
Forum: PSP Development
Topic: Using "Dasher" for alphanumeric input
Replies: 13
Views: 5084

Dasher is heavy has an input solution for the PSP, because it needs a pointer, like a mouse, a stylus, or an eye tracker.

Rather, consider quickwriting's style, which should be way more adapted to the PSP pad: http://mrl.nyu.edu/~perlin/demos/quikwriting.html http://mrl.nyu.edu/projects/quikwriting/
by pixel
Thu Jul 07, 2005 9:27 pm
Forum: The Incredible Hall Of Shame
Topic: Tool for PS2
Replies: 1
Views: 3599

VERY nice way of spamming. Really. Following a forum link from a news website, and copying the news header as a post, very, very nice. If it's a bot that is. If it's a human, then, you're an idiot. Thread locked, of course.
by pixel
Thu Jul 07, 2005 7:26 pm
Forum: PS2 Development
Topic: Linking issues using ps2ip from within IOP
Replies: 4
Views: 2516

IOP modules works a strange way. Importing functions from a module goes thru a special system. Look at ps2sdk's source, try to understand how the "import.lst" system works, and how it creates a .o files that has to be linked with the final irx module.
by pixel
Wed Jul 06, 2005 3:30 am
Forum: The Incredible Hall Of Shame
Topic: THIS NEEDS TO BE MADE FOR THE PSP!
Replies: 2
Views: 4582

The post's title by itself got a pretty good place in our IHoS. Nice job, really.
by pixel
Mon Jul 04, 2005 9:56 am
Forum: PS2 Development
Topic: Screen Capture Tool for PS2
Replies: 5
Views: 2835

Meeep. Flashnews: this will work for your own homebrew software. Turning it into a whole "ingame" screenshooter is a whole different story.
by pixel
Sat Jul 02, 2005 3:21 am
Forum: General Discussion
Topic: Cross compilers hosted on MacOS X
Replies: 1
Views: 1658

Okay. After recieving some feedback by PM, here is the package:

http://nnoble.nerim.net/offtopic/macosx-crosstools.zip

Download it, mirror it, but be aware it'll disappear from here in about one week due to space needed, so feel free to advertise any mirror in this thread.
by pixel
Sat Jul 02, 2005 3:19 am
Forum: PSP Development
Topic: Tahi Luminus Launcher
Replies: 4
Views: 3033

Errr... and why is that not piracy if it involves loading commercial games from memory stick ? I'll give one attempt of reply before locking/banning, but beware, other mods here might be not that generous.
by pixel
Fri Jul 01, 2005 8:32 pm
Forum: PS2 Development
Topic: ps2dev toolchain in ps2linux
Replies: 2
Views: 1711

I recon that the various configure scritps (mostly the config.guess script, but maybe others) won't be able to understand the results from uname, thus beeing confused by the platform it is running on. Maybe some of the ps2linux freaks out there could help you since I think this should be a common is...
by pixel
Fri Jul 01, 2005 7:14 pm
Forum: General Discussion
Topic: Cross compilers hosted on MacOS X
Replies: 1
Views: 1658

Cross compilers hosted on MacOS X

Hi I just finished my cross compiler collection running under MacOS X. This includes a cygwin, a mingw32 and a i686-linux cross compiler, all based on gcc-4, and glibc 2.3.2 for the linux part (current debian stable glibc) This is because I want to turn my mac into a compilation farm (windows, linux...
by pixel
Thu Jun 30, 2005 3:28 pm
Forum: General Discussion
Topic: NS problem in ps2dev.org's zone.
Replies: 0
Views: 1710

NS problem in ps2dev.org's zone.

Seems you did it again Oobles (forgot to update zone serial) :) pixel@sumarit:~$ host svn.ps2dev.org ns.ps2dev.org Using domain server: Name: ns.ps2dev.org Address: 203.34.166.157#53 Aliases: svn.ps2dev.org is an alias for ps2dev.org. ps2dev.org has address 20...
by pixel
Thu Jun 30, 2005 4:30 am
Forum: PS2 Development
Topic: Building ps2sdk from CVS on Mac OS X Tiger
Replies: 2
Views: 2115

Fixed.
by pixel
Wed Jun 29, 2005 3:46 pm
Forum: PS2 Development
Topic: TCP/IP can only send echo
Replies: 9
Views: 3735

Fixed in CVS. Thanks!
by pixel
Tue Jun 28, 2005 5:25 am
Forum: PS2 Development
Topic: PS2 Hardware documentation
Replies: 3
Views: 1933

You could buy it on ebay I guess, and it's still onsale in europe. The docs are (C) SONY, and when you buy the kit, I think it's written somewhere you don't have the right to reproduce the docs to anyone, so, yeah, it's illegal.
by pixel
Mon Jun 27, 2005 2:55 pm
Forum: General Discussion
Topic: Looking for people interested in helping with a N64 PSP emu
Replies: 18
Views: 7658

mrbrown wrote:You have to have access to cop0 to switch endianess. It only affects user and supervisor mode, the kernel will always run in the default endian.
Ah ha ? I didn't know this was restricted to non-kernel mode.
by pixel
Mon Jun 27, 2005 9:37 am
Forum: General Discussion
Topic: Looking for people interested in helping with a N64 PSP emu
Replies: 18
Views: 7658

N64's CPU is big endian.
by pixel
Sun Jun 26, 2005 7:25 am
Forum: PSP Development
Topic: Diffrent Instructions on how to use the psp toolchain
Replies: 8
Views: 3309

Well, even though fashidus's reply style was rude and innapropriate, the essence was "right": your need to ask some questions. We can't (or don't want to) start teaching you C for example...
by pixel
Sun Jun 26, 2005 6:38 am
Forum: General Discussion
Topic: Anyone know where I can get a KVM switch cheap?
Replies: 6
Views: 3211

Depends on the usb converter. Mine costed about $16 and has a whole usb chip in it to create HID devices: http://www.trendnet.com/en/products/TU-PS2.htm Otherwise, yeah, other converters won't really work.
by pixel
Sun Jun 26, 2005 4:58 am
Forum: General Discussion
Topic: Anyone know where I can get a KVM switch cheap?
Replies: 6
Views: 3211

Be careful: you say OSX, so I guess, apple, which doesn't use ps/2 connectors. You'll need usb kvm, or ps/2 km to usb converters (I am using one with a ps/2 kvm)