....
I'd usually say there's a general "no request" rule here, but, a snake game... at least some people could take that project to learn how to code for the PSP...
Search found 774 matches
- Sun Jun 26, 2005 1:37 am
- Forum: PSP Development
- Topic: Could someone make Snake?
- Replies: 32
- Views: 12105
- Sat Jun 25, 2005 11:06 pm
- Forum: PSP Development
- Topic: (Split) Legality of extracting names from Puzzle Bobble?
- Replies: 3
- Views: 2217
- Sat Jun 25, 2005 10:55 pm
- Forum: PSP Development
- Topic: Updating the main www.ps2dev.org homepage
- Replies: 1
- Views: 1422
- Sat Jun 25, 2005 6:28 am
- Forum: PS2 Development
- Topic: PS2ATAD
- Replies: 6
- Views: 3293
- Sat Jun 25, 2005 4:54 am
- Forum: PS2 Development
- Topic: Throwing myself into the scene...
- Replies: 1
- Views: 1503
- Sat Jun 25, 2005 4:54 am
- Forum: PSP Development
- Topic: PSP Media Center and decoder library ports
- Replies: 45
- Views: 41622
- Sat Jun 25, 2005 4:50 am
- Forum: PS2 Development
- Topic: PS2ATAD
- Replies: 6
- Views: 3293
- Sat Jun 25, 2005 4:48 am
- Forum: PS2 Development
- Topic: PS2 Hardware documentation
- Replies: 3
- Views: 1933
- Sat Jun 25, 2005 12:56 am
- Forum: PS2 Development
- Topic: ps2link crashing
- Replies: 7
- Views: 2289
- Thu Jun 23, 2005 11:56 pm
- Forum: PSP Development
- Topic: Remap X & O on Jap PSP?
- Replies: 14
- Views: 6040
- Wed Jun 22, 2005 11:44 pm
- Forum: PSP Development
- Topic: Recommendations for a good BMP>C app?
- Replies: 4
- Views: 2384
- Wed Jun 22, 2005 10:52 am
- Forum: General Discussion
- Topic: Ahhh, freenode... the irc network of fun!
- Replies: 9
- Views: 3459
- Wed Jun 22, 2005 5:31 am
- Forum: General Discussion
- Topic: Ahhh, freenode... the irc network of fun!
- Replies: 9
- Views: 3459
- Wed Jun 22, 2005 4:56 am
- Forum: General Discussion
- Topic: Ahhh, freenode... the irc network of fun!
- Replies: 9
- Views: 3459
- Wed Jun 22, 2005 4:27 am
- Forum: PS2 Development
- Topic: Proper C++ support in ee-gcc?
- Replies: 25
- Views: 18901
- Wed Jun 22, 2005 3:32 am
- Forum: PS2 Development
- Topic: Proper C++ support in ee-gcc?
- Replies: 25
- Views: 18901
- Tue Jun 21, 2005 8:35 am
- Forum: PSP Development
- Topic: Kill 5 psp in 1 lesson dont touch your flash
- Replies: 19
- Views: 14163
NOTE: I said purhcase! Legit! Call up Sony and buy it! ....how much does it cost anyway? Gniiiii. You can't buy it like that. You won't find it in a supermarket or so. SONY will never sell it to you straight if you simply ask them for it. You buy a license to use their dev kit. You have to apply fo...
- Tue Jun 21, 2005 7:10 am
- Forum: PSP Development
- Topic: PSP Emulator...
- Replies: 25
- Views: 11862
- Mon Jun 20, 2005 8:31 pm
- Forum: PS2 Development
- Topic: CB Day1 Any other?
- Replies: 1
- Views: 1188
Sorry, we are not codebraker's support forum. Please post to codebreaker's forums to get proper support about your problem.
- Mon Jun 20, 2005 4:34 am
- Forum: PS2 Development
- Topic: Problem compiling ps2ftpd with latest IOP compiler
- Replies: 11
- Views: 6070
I'm sure most (all?) of those problems can be fixed by properly adapting the CFLAGS of those project files, so as to force the new compiler to behave more like the old one in some crucial aspects. But first we need to know exactly what flags are needed. I'd still recommand trying finding the error ...
- Mon Jun 20, 2005 3:34 am
- Forum: PS2 Development
- Topic: PS2SDK Maintainers - By Project
- Replies: 13
- Views: 6114
- Sun Jun 19, 2005 9:21 pm
- Forum: PS2 Development
- Topic: Proper C++ support in ee-gcc?
- Replies: 25
- Views: 18901
- Sun Jun 19, 2005 9:19 pm
- Forum: PS2 Development
- Topic: Problem compiling ps2ftpd with latest IOP compiler
- Replies: 11
- Views: 6070
- Sun Jun 19, 2005 9:46 am
- Forum: PS2 Development
- Topic: Problem compiling ps2ftpd with latest IOP compiler
- Replies: 11
- Views: 6070
Optimisation differences between 2.8.1 and 3.2.2 are quite heavy, and are subject to cause troubles with some category of bugs, in particular with the volatile keyword. If you have several threads (and I guess it's the case), that are accessing the same variable, that variable should be declared as ...
- Sun Jun 19, 2005 8:58 am
- Forum: PS2 Development
- Topic: fioRemove
- Replies: 5
- Views: 2714
Several answers to that: -) fioRemove is only a rpc call, which would work with different versions of the same irx, bugged, and non bugged. That's not up to that layer to have that fix -) the correct layer that should have that workaround would be libc, with a rmdir() function (which would make up t...
- Sun Jun 19, 2005 8:49 am
- Forum: PS2 Development
- Topic: dreamgl compile failure
- Replies: 8
- Views: 2954
- Sat Jun 18, 2005 11:36 pm
- Forum: PS2 Development
- Topic: ps2link ps2smap
- Replies: 3
- Views: 1579
- Sat Jun 18, 2005 8:06 pm
- Forum: PS2 Development
- Topic: ps2link ps2smap
- Replies: 3
- Views: 1579
- Sat Jun 18, 2005 8:03 pm
- Forum: PS2 Development
- Topic: fioRemove
- Replies: 5
- Views: 2714
- Fri Jun 17, 2005 11:06 pm
- Forum: PSP Development
- Topic: SNES9X is frustrating me.
- Replies: 18
- Views: 8144
Several reasons. The snes has lots of very custom hardware, that runs in parallel. Moreover, when you soft-emulate (without dynamic recompilation that is) a platform, you need up to 10 times the power of the first machine. Count that there's probably no optimisation, and that the toolkit isn't finis...