Search found 774 matches

by pixel
Mon Feb 09, 2004 10:39 am
Forum: PS2 Development
Topic: binutils-2.14's patch
Replies: 15
Views: 11405

Thanks ^^;

Yep, exactly, for now, the older gcc should still be used. I'm now looking at gcc's sources in order to produce a patch for it.
by pixel
Mon Feb 09, 2004 8:41 am
Forum: PS2 Development
Topic: binutils-2.14's patch
Replies: 15
Views: 11405

binutils-2.14's patch

Hello, I've end up creating a Work In Progress patch against binutils-2.14 in order to regroup and merge all the previous EE, IOP and DVP patches. The patch is here: http://www.nobis-crew.org/~pixel/binutils-2.14-ps2-20040208-WIP-patch.diff.gz You have to apply it of course on a vanilla binutils-2.1...
by pixel
Sat Feb 07, 2004 11:59 am
Forum: PS2 Development
Topic: PS2Link to trasfer to/from memory card?
Replies: 10
Views: 6617

Errrr, this is the 3rd possibility I told you before.
by pixel
Fri Feb 06, 2004 6:01 am
Forum: PS2 Development
Topic: iop compile
Replies: 13
Views: 8555

Because it requires time :-)
by pixel
Fri Feb 06, 2004 4:59 am
Forum: PS2 Development
Topic: PS2Link to trasfer to/from memory card?
Replies: 10
Views: 6617

Well, I actually read that about the specs of the DTL-10000, I don't own one ^^; So I do not know the details.
by pixel
Fri Feb 06, 2004 2:48 am
Forum: PS2 Development
Topic: PS2Link to trasfer to/from memory card?
Replies: 10
Views: 6617

You messed up the iso file as well :-P

Just burn the basic iso, it will work. The gateway won't be necessary for you. And 192.168.0.10 should be enough.

(Anyway, having a gateway != .1 is nasty...)
by pixel
Fri Feb 06, 2004 1:30 am
Forum: PS2 Development
Topic: PS2Link to trasfer to/from memory card?
Replies: 10
Views: 6617

You mess up things :-) There is actually three ways for the PC and the PS2 to communicate. -) The official sony method, which uses a firewire cable, alvailable only for the official developpers, and is bundled with the whole devkit package -) The official Action Replay method, which uses a PL-2301 U...
by pixel
Wed Feb 04, 2004 12:07 pm
Forum: PS2 Development
Topic: Makefile Tool
Replies: 8
Views: 5321

Well... depending on the situation of course. But even there, you might find easier to write them by hand. In all cases, I think you'll have more problems about size than anything else. I'm not sure, but, I don't think that compiling 1500 source files into one single monolith elf file would give you...
by pixel
Wed Feb 04, 2004 8:56 am
Forum: PS2 Development
Topic: Makefile Tool
Replies: 8
Views: 5321

For "big sized" projects, one could use the automake/autoconf system. But I don't think this suit PS2 projects at all. Yes, do them by hand. It's not that hard :)
by pixel
Wed Feb 04, 2004 7:04 am
Forum: PS2 Development
Topic: Makefile Tool
Replies: 8
Views: 5321

Errr....

"make" ? :-)
by pixel
Tue Feb 03, 2004 3:01 am
Forum: PS2 Development
Topic: Prbs compiling ps2menu
Replies: 9
Views: 6259

I think you'd better change the

asm ("j\t%0" : : "i" (0xa0001000));

into:

asm ("li\t$31, %0\njr\t$31" : : "i" (0xa0001000));

Well, it seems to have more sense to me :)
by pixel
Tue Feb 03, 2004 2:21 am
Forum: PS2 Development
Topic: The PS2DEV DISC Project
Replies: 13
Views: 8941

Hum, I just created an account. I'll try to help :)
by pixel
Tue Feb 03, 2004 12:58 am
Forum: PS2 Development
Topic: The PS2DEV DISC Project
Replies: 13
Views: 8941

I'm actually sure that we might get benefits by having "unified" packages, ie, having only two source packages that can build several (ee, iop and dvp) targets. That would mean getting rid of the old "iop-binutils" and "iop-gcc". Especially iop-gcc, since it's based on ...
by pixel
Mon Feb 02, 2004 5:38 am
Forum: PS2 Development
Topic: The PS2DEV DISC Project
Replies: 13
Views: 8941

^^ Well, I think I have to get this as a compliment, thanks :) And of course, I think it's clearly the right thing to do. That's even what I tried to start by creating these debian packages (since all the packages compile and work together) Why not having a wiki somewhere? That would be easier to bu...
by pixel
Mon Feb 02, 2004 3:47 am
Forum: PS2 Development
Topic: Debian packages
Replies: 16
Views: 9363

Okay, I updated my packages to reflect the following changes: -) fixed a small conflict problem on the two ee-gcc* packages (you could install both) -) added the 4 missing instructions to the ee-binutils -) changed the path /usr/local/ps2 to /usr/local/ps2dev -) backported DVP assembler from the gnu...
by pixel
Sun Feb 01, 2004 8:43 pm
Forum: PS2 Development
Topic: Debian packages
Replies: 16
Views: 9363

The repository is yet not updated actually. I'm working on a "clean" DVP assembler right now. I'll update all the packages right after, changing things like the /usr/local/ps2 into /usr/local/ps2dev etc.
by pixel
Sun Feb 01, 2004 12:37 pm
Forum: General Discussion
Topic: the Third creation
Replies: 5
Views: 3931

According to their site, it seems so:

http://www.thethirdcreation.net/competitions.php

Mini roundup #22 deadline: February the 6th at 23:59 GMT
by pixel
Sun Feb 01, 2004 4:22 am
Forum: PS2 Development
Topic: Prbs compiling ps2menu
Replies: 9
Views: 6259

I know I don't answer directly to your questions, but those 4 instructions were added lately to the binutils-2.13.2.1's mips r5900 instruction set patch: cfc2.i cfc2.ni ctc2.i ctc2.ni Here is the patch to apply on your binutils's source in order to provide those instructions: http://www.nobis-crew.o...
by pixel
Sun Feb 01, 2004 12:52 am
Forum: PS2 Development
Topic: DVP built from GCC-3.2.2?
Replies: 2
Views: 3365

Well, first, it's binutils you want, not gcc (since you want to produce the ee-dvp-as, not a C compiler for the DVP) And, no, you just can't. The EE patches for binutils-2.13.2.1 does not contain any of the DVP instructions. So, for now, you have to follow the compilation of gas for the dvp using th...
by pixel
Sat Jan 31, 2004 4:38 am
Forum: PS2 Development
Topic: Debian packages
Replies: 16
Views: 9363

Well, we quite don't have the same policy about file positions in the system tree, but it really doesn't matter actually ;) I just don't have any PS2DEV environment variable, only PS2LIB, and I do not modify the path. Well, you can have a look at the tgz files I just provided so you can see by yours...
by pixel
Sat Jan 31, 2004 3:55 am
Forum: PS2 Development
Topic: Debian packages
Replies: 16
Views: 9363

Okay, ooPo, here is the ee-binutils's patch: http://www.nobis-crew.org/~pixel/tc-mips.c.diff (I quickly extracted it...) blackdroid: you can find some tgz out of my deb files at http://www.nobis-crew.org/ps2-tgzs but please, just try them, do not spread them right now, as they do not contain the lat...
by pixel
Sat Jan 31, 2004 3:35 am
Forum: PS2 Development
Topic: Debian packages
Replies: 16
Views: 9363

blackdroid: the patch I'm using right now comes from the http://ps2dev.sf.net website, and it doesn't seem to contain those cfc2.i/ni instructions. I'll upgrade then. Too bad the patches doesn't have version numbers :) I'm actually putting some things into /usr/local/ps2, not /usr/local/ps2dev, sorr...
by pixel
Sat Jan 31, 2004 2:04 am
Forum: PS2 Development
Topic: Debian packages
Replies: 16
Views: 9363

Err, I had no problem at all with iop-gcc actually ^^; I had some with iop-binutils, which leaded me to patch a bit the provided libiberty, but that's all. It compiled fine using my gcc-3.x. What problem should be there exactly? And I forget to mention: I patched iop-binutils and ee-binutils in orde...
by pixel
Sat Jan 31, 2004 1:13 am
Forum: PS2 Development
Topic: Debian packages
Replies: 16
Views: 9363

Debian packages

Hello, I'm quite new over PS2 homebrew developpment, and I spent quite a hard time compiling the toolchain for unix. I eventually came up building some debian packages from my work, and I saw somewhere on a thread somebody asking for more binary distributions. Well, I know it's quite not the same, b...