Search found 774 matches

by pixel
Thu Jun 16, 2005 7:37 pm
Forum: PSP Development
Topic: building hello world on osx, startup.s error
Replies: 11
Views: 4380

... If any of the psptoolchain maintainers wants me to shift the register aliases patch from the ps2 toolchain to the psp toolchain, just poke me on IRC or so.
by pixel
Wed Jun 15, 2005 4:00 pm
Forum: PSP Development
Topic: Factoring question.
Replies: 4
Views: 1696

Not the right place, thread moved. To answer your question, the asymetric encryption process (such as described by Diffie Hellmann - google for it a bit, but I'm not sure about the spelling) provides way to sign and/or crypt any portion of data. Asymetric encryption involves key pair: public and pri...
by pixel
Wed Jun 15, 2005 3:43 pm
Forum: General Discussion
Topic: A new vid of the 1.5 exploit...
Replies: 2
Views: 1700

At least somebody who recognizes his fault. Thanks. Thread locked and moved.
by pixel
Wed Jun 15, 2005 3:40 pm
Forum: PSP Development
Topic: Maybe have other way to run homebrew ver 1.50
Replies: 3
Views: 2534

And I'd propose to give food to any people starving on the earth. How comes nobody already thought about it to solve global malnutrition ? Why isn't this thread already closed... ? Oh, here it comes.... *SLAM* Ah and, no need to PM me about "hey, what a bitch, you locked the thread!" or yo...
by pixel
Wed Jun 15, 2005 3:19 pm
Forum: PS2 Development
Topic: GCC IDE
Replies: 1
Views: 1601

Button "Search" -> "DevC++" -> one of the few topic returned = http://forums.ps2dev.org/viewtopic.php?t=822
by pixel
Wed Jun 15, 2005 4:44 am
Forum: PSP Development
Topic: new 1.5 exploit(?) video released..
Replies: 3
Views: 2191

Ah CRAP!

We already said to STOP posting speculations about that, until something REAL goes out! Next time, I'll start banning!
by pixel
Tue Jun 14, 2005 8:21 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 72922

Module&#58; #sceSsl_lib# id=24 0xb40d11ea - SSLv3_client_method &#91;Searching 0xb40d11ea&#93; >> Function added &#40;id=465&#41; 0x54a7d8f3 - SSL_clear &#91;Searching 0x54a7d8f3&#93; << Function exits!! &#40;id=320&#41; ... I guess you meant "exists" ?...
by pixel
Tue Jun 14, 2005 5:36 am
Forum: PS2 Development
Topic: PS2SDK Maintainers - By Project
Replies: 13
Views: 6114

I'll go with editing your post, if you don't mind.
by pixel
Mon Jun 13, 2005 8:04 pm
Forum: PS2 Development
Topic: device list
Replies: 3
Views: 1899

Isn't there something in fileXio ... ? Otherwise, you'd need to write your own RPC server and stuff.
by pixel
Mon Jun 13, 2005 6:21 pm
Forum: PS2 Development
Topic: 12vdc to PStwo (slimline) ?
Replies: 13
Views: 5097

Note that I haven't tested without audio/video output :P I think I said it in the post... Anyway ^^;

And as I said, there's quite a big peak when drive spins, but I couldn't measure it. However, no go with 4A ? Whoa... hmm, sounds quite high.
by pixel
Mon Jun 13, 2005 5:40 pm
Forum: PS2 Development
Topic: ERL in ps2sdk - relocatable binaries.
Replies: 8
Views: 8333

*sigh* Yeah, I changed some small things into the syscall facility in the meanwhile, and used the new register naming scheme. Seems you're having an old patch there, which doesn't support register aliases. Anyway, I've changed that to no-register-aliases. Update'n'test! Ho, and, mh.... the erl-loade...
by pixel
Mon Jun 13, 2005 5:12 am
Forum: PSP Development
Topic: LuLines (the homebrew game) fixes dead pixels!
Replies: 6
Views: 3630

As I said, there are way too much different reasons for dead pixels, but it mainly comes from the same very cause: capilar wires. To control the pixels of the screen, you have a matrix of capilar electric wires behind. Three for each pixel. Count, it's quite a number. It's so tiny that sometime, the...
by pixel
Mon Jun 13, 2005 3:33 am
Forum: PSP Development
Topic: LuLines (the homebrew game) fixes dead pixels!
Replies: 6
Views: 3630

I really have to refrain hard to not move that to the hall of shame... Do you realize that dead pixels is a pure hardware random problem ? And there are several reasons for having a "dead pixel" on your screen. I once had one onto my brand new LCD screen. I just tapped the screen with the ...
by pixel
Mon Jun 13, 2005 12:42 am
Forum: PS2 Development
Topic: problem with string.h ???
Replies: 3
Views: 2005

Yeah, bzero, not bcopy. And the "\0" gets translated into "\x0" which is fundamentally the same thing. Now replace "bzero(x, y)" in string.h by "memset2(x, '\x0', y)", and you have the full error message explained.
by pixel
Sun Jun 12, 2005 9:22 pm
Forum: PS2 Development
Topic: ERL in ps2sdk - relocatable binaries.
Replies: 8
Views: 8333

Okay... let's commit this. I still think it's more or less "not good", but, whatever: it's sleeping on my HDD since too long. Maybe it'll be useful for some people, and maybe they'll fix it if it's not correctly designed.


Don't hesitate to post comments, flames, feedback, questions etc...
by pixel
Sun Jun 12, 2005 7:55 pm
Forum: PS2 Development
Topic: simple dir list
Replies: 4
Views: 2163

fileXio.irx isn't loaded by ps2link, thus needs to be loaded by you. Otherwise, all your other assumptions are 'basically' right.
by pixel
Sun Jun 12, 2005 7:22 pm
Forum: PSP Development
Topic: psp 1.5 exploit video?
Replies: 22
Views: 14395

For your interest, ps2nfo always was a bs website, maybe even more than what some other threads say psphacker is.

But that's not the right place to start flaming over people, and to speculate about a video. Thread closed. Start a new one when there's something REAL going on, like code posted or so.
by pixel
Sun Jun 12, 2005 7:16 pm
Forum: PS2 Development
Topic: problem with string.h ???
Replies: 3
Views: 2005

You most probably have a #define bcopy memset2 somewhere in libito. Bad, bad, baaaaad.
by pixel
Fri Jun 10, 2005 4:52 am
Forum: The Incredible Hall Of Shame
Topic: help
Replies: 7
Views: 5343

Seems I am a bit less tired today.


*Slam!*
by pixel
Thu Jun 09, 2005 11:45 pm
Forum: PS2 Development
Topic: Asf: The bin and snd files within
Replies: 1
Views: 970

We do not support hacking of commercial games, sorry.
by pixel
Thu Jun 09, 2005 7:54 pm
Forum: PSP Development
Topic: PSP Memory
Replies: 21
Views: 14653

Nobody has, it's a special chip made by samsung for sony, and is not available for the public. You have to guess the pinout yourself, as other people did. Now stop bugging the forums about it.
by pixel
Thu Jun 09, 2005 7:27 pm
Forum: The Incredible Hall Of Shame
Topic: How about Xilisoft PSP Video Converter
Replies: 1
Views: 2921

I have deleted your idiotic "urgent!!!" duplicate post, locked this one, and moved it to hall of shame. Now that can't be soooo urgent, no, no....
by pixel
Thu Jun 09, 2005 9:12 am
Forum: The Incredible Hall Of Shame
Topic: help
Replies: 7
Views: 5343

You ask for help on how to code AND how to make your own toolchain "because you want" and without any better reason at the same time... ?






I'll let somebody else lock'n'move that one, I am tired.....
by pixel
Thu Jun 09, 2005 8:32 am
Forum: General Discussion
Topic: signed code
Replies: 1
Views: 1412

This is really getting annoying. When the fuck will people learn to post things when they have constructive posts to do ? That kind of question should go elsewhere, like IRC or so. Posting it here encumbers the forums and only produce buzz, keeping people from productive work. Shoo! Shoo! Some other...
by pixel
Thu Jun 09, 2005 7:27 am
Forum: The Incredible Hall Of Shame
Topic: help
Replies: 7
Views: 5343

Why would you want to create your own toolchain.... ?
by pixel
Thu Jun 09, 2005 1:59 am
Forum: PS2 Development
Topic: Announcing SMS project
Replies: 192
Views: 104571

Glad you finally put it up :)

And again, very, very nice work.
by pixel
Thu Jun 09, 2005 12:58 am
Forum: PSP Development
Topic: PSP Development environment
Replies: 15
Views: 8259

DevC++ can be tweaked. Search the forums, ole did it with ps2's compilers IIRC.
by pixel
Wed Jun 08, 2005 11:30 pm
Forum: The Incredible Hall Of Shame
Topic: Question about the new update
Replies: 2
Views: 3438

I need a :banghead: smiley...
by pixel
Tue Jun 07, 2005 12:44 am
Forum: PS2 Development
Topic: connecting a PCMCIA modem on the older PS2 versions...
Replies: 11
Views: 4889

What the.... ???
by pixel
Tue Jun 07, 2005 12:36 am
Forum: PS2 Development
Topic: DVD player for SCPH-10000
Replies: 6
Views: 2863

For the DVD Player, this not only is linked with some flags in the file, but as well with the magic gate crypto, which, as far as I've been told, is linked to the very memory card the file is stored onto.