Search found 1469 matches
- Mon Nov 14, 2005 8:23 am
- Forum: PSP Development
- Topic: sdl standby problem
- Replies: 2
- Views: 1452
When you suspend the PSP, the kernel closes all open file handles. It does not reopen them. Chances are your program was reading from a closed file which caused an exception somewhere else in your program. A solution to this problem is to install your own power callback that can handle suspend event...
- Sun Nov 13, 2005 2:23 am
- Forum: PSP Development
- Topic: Math.h !!!
- Replies: 6
- Views: 1812
- Fri Nov 11, 2005 6:49 am
- Forum: PSP Development
- Topic: downloads?
- Replies: 1
- Views: 1183
- Fri Nov 11, 2005 2:29 am
- Forum: PSP Development
- Topic: Questions about the PSP 3d System & issues with sceGumRo
- Replies: 17
- Views: 4249
- Thu Nov 10, 2005 5:44 pm
- Forum: PSP Development
- Topic: aalib broke svn
- Replies: 1
- Views: 1437
- Thu Nov 10, 2005 7:00 am
- Forum: PSP Development
- Topic: winsup question
- Replies: 5
- Views: 1800
- Thu Nov 10, 2005 3:13 am
- Forum: PSP Development
- Topic: winsup question
- Replies: 5
- Views: 1800
Are you using toolchain.sh? What OS are you using?
- Wed Nov 09, 2005 5:20 pm
- Forum: PS2 Development
- Topic: fopen issue
- Replies: 7
- Views: 3757
That's not a very good idea, as the IOP already handles all file I/O. Why would you duplicate code? The fileXio and iomanX drivers were specifically written to handle transparent access to all registered devices, whether they were the old-style or newer (HDD), so there's no reason to add yet another...
- Wed Nov 09, 2005 10:25 am
- Forum: PSP Development
- Topic: Browser Spec.
- Replies: 1
- Views: 991
- Wed Nov 09, 2005 4:30 am
- Forum: PSP Development
- Topic: libtool.m4 and ltmain.sh have a version mismatch!
- Replies: 5
- Views: 3469
If everything works then I'd guess it's ok to bypass that check. BTW, I added libogg and libvorbis so that I could get OGG support for SDL_mixer going. I then hacked SDL_mixer to be able to link with libTremor (the fastest OGG decoder on PSP). libogg and libvorbis are horribly slow on PSP. If you wa...
- Tue Nov 08, 2005 6:43 am
- Forum: PSP Development
- Topic: Makefile Help
- Replies: 4
- Views: 2111
- Tue Nov 08, 2005 6:02 am
- Forum: PS2 Development
- Topic: PS2 1xK BB Unit Club
- Replies: 4
- Views: 3167
10k machines were only released in Japan. There was never any 10k (or 15k) based hardware released outside of Japan. The 10k isn't well supported simply because nobody has one (except adresd). Anyway, TyRaNiD got PCMCIA working (he tested on a 15k machine IIRC) so ps2link should work if you have the...
- Tue Nov 08, 2005 2:36 am
- Forum: PSP Development
- Topic: sceUtilitySavedata patch
- Replies: 1
- Views: 1200
- Tue Nov 08, 2005 2:20 am
- Forum: PSP Development
- Topic: Glich in libTremor autorun.sh
- Replies: 3
- Views: 1972
- Mon Nov 07, 2005 8:18 pm
- Forum: PSP Development
- Topic: Linker error problems with pspgl
- Replies: 10
- Views: 3641
- Mon Nov 07, 2005 2:03 am
- Forum: PSP Development
- Topic: Wrighting to flash0 | Source
- Replies: 16
- Views: 7407
- Sun Nov 06, 2005 9:11 am
- Forum: PSP Development
- Topic: Strange semaphore behaviour
- Replies: 9
- Views: 2785
- Sun Nov 06, 2005 8:46 am
- Forum: PSP Development
- Topic: Strange semaphore behaviour
- Replies: 9
- Views: 2785
- Sat Nov 05, 2005 2:37 am
- Forum: PSP Development
- Topic: pthread support?
- Replies: 3
- Views: 1770
After you demonstrate that you know how to write working code... :)ooPo wrote:Any code you have to contribute would be greatly welcomed, however. Fire off a message to Oobles to get commit access to the svn repository.
- Sat Nov 05, 2005 2:32 am
- Forum: PSP Development
- Topic: Has anyone tried building the GBA source?
- Replies: 8
- Views: 2844
- Fri Nov 04, 2005 8:35 pm
- Forum: PSP Development
- Topic: Has anyone tried building the GBA source?
- Replies: 8
- Views: 2844
Uh... doing:
worked just fine for me, and that's straight from SDL's README.PSP (minus -lpsputility which is no longer needed). Did you run autogen.sh first?
Code: Select all
LDFLAGS="-L`psp-config --pspsdk-path`/lib -lc -lpspuser" ./configure --host psp --with-sdl-prefix=`psp-config --psp-prefix`
- Fri Nov 04, 2005 6:23 pm
- Forum: PSP Development
- Topic: Has anyone tried building the GBA source?
- Replies: 8
- Views: 2844
- Thu Nov 03, 2005 9:33 am
- Forum: PSP Development
- Topic: "undefined reference to _sprintf_r" in latest tool
- Replies: 1
- Views: 932
- Thu Nov 03, 2005 9:29 am
- Forum: PSP Development
- Topic: How to write homebrew for v2.0 firmware
- Replies: 23
- Views: 28741
- Thu Nov 03, 2005 9:27 am
- Forum: PSP Development
- Topic: Load PNG !?
- Replies: 1
- Views: 1158
- Thu Nov 03, 2005 9:26 am
- Forum: PSP Development
- Topic: How do you load BOOT/EBOOT.BINs
- Replies: 9
- Views: 3687
- Thu Nov 03, 2005 9:24 am
- Forum: PSP Lua Player Development
- Topic: Virtual QWERTY keyboard for LUA
- Replies: 11
- Views: 8307
- Thu Nov 03, 2005 9:17 am
- Forum: PSP Development
- Topic: ODEPsp (Alternate Version)
- Replies: 11
- Views: 8859
- Mon Oct 31, 2005 1:25 am
- Forum: PSP Development
- Topic: Undefined reference to `sceUtilityGetSystemParamInt'
- Replies: 2
- Views: 1258
- Mon Oct 31, 2005 1:23 am
- Forum: PSP Development
- Topic: ODEPsp (Alternate Version)
- Replies: 11
- Views: 8859