Search found 1469 matches

by mrbrown
Thu Feb 05, 2004 4:59 am
Forum: General Discussion
Topic: the Third creation
Replies: 5
Views: 3932

bd is on his way back to Sweden (from Las Vegas :). He should get your e-mail when he gets back, that's why the deadline was set for the 6th.
by mrbrown
Fri Jan 30, 2004 7:14 am
Forum: PS2 Development
Topic: more ridiculous hw questions
Replies: 6
Views: 4589

You've lost me on #3 here. What exactly are you trying to do? There are a few people, some who peruse these forums, that know a lot about the internals of the EE hardware and other PS2 systems. Because they all work for or contract to modchip companies, they won't release any of that info publically...
by mrbrown
Fri Jan 30, 2004 7:09 am
Forum: PS2 Development
Topic: RDRAM chips
Replies: 9
Views: 6120

1. No idea, I'm sure someone knows though. My guess would be at the same clock as the EE's system bus. 2. Who knows? Are you able find out anything about them based on what's printed on the chips? 3. Google. 4. I'm curious as to how you plan to desolder those chips (iirc they are BGA) or "exten...
by mrbrown
Fri Jan 30, 2004 3:41 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89375

It is not connected as in there are no DECI2 IOP modules in consumer units, so, for startup (before your bootloader of choice takes over) there is no way to break into the kernel debugger, or use it in any useful way. Of course the IOP side would need to be written, but with GDB what would be the po...
by mrbrown
Fri Jan 30, 2004 3:33 am
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14708

In reload1.c, on line 134, change 0x80005390 to 0x80005388. I *think* that is the only change required for v9 and higher.

The problem right now with me publishing the full fix is that the HDD it's sitting on is in storage atm. Hopefully that will do it for you.
by mrbrown
Thu Jan 29, 2004 8:18 am
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14708

BTW, and this isn't directed towards you in particular Barbarian :P. "mrbrown" is just the first two initials of my name and my last name, Marcus R. Brown -> mrbrown. I see folks writing Mr. Brown, but that's not how the nick was intended :). If you want to say Marcus, or mrbrown, that's f...
by mrbrown
Thu Jan 29, 2004 3:38 am
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14708

Hmm, I tried running the pukkling (with the reload1 stub), but it doesn't work on the latest versions of PS2 (I have v9 unfortunately). If ps2link has an updated RTE loader that would be awesome, I have been trying to run the exploit for weeks now ... It's something I've needed to do for a long tim...
by mrbrown
Thu Jan 29, 2004 3:33 am
Forum: PS2 Development
Topic: The Eyetoy
Replies: 16
Views: 11218

What do you mean they aren't friendly? As in they go around the IOP trashing things and breaking stuff?
by mrbrown
Thu Jan 29, 2004 3:27 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89375

Ok, this is the best picture I can find of the RXD (PS2 v9): http://www.modchip.com/images/v9_DMS3_3v3.jpg The little resistor is not visible (just off the bottom of the picture), but if you look right and below of the TXD, you can see the RXD and a little track going down straight to the little re...
by mrbrown
Wed Jan 28, 2004 7:56 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89375

by mrbrown
Wed Jan 28, 2004 3:11 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89375

Re: Bootloader

Any changes there is some kind of boot-loader in the ps2-bios, allowing to upload code to a unmodded PS2 (via the serial-cable ) ? I doubt it, but it could be nice :) No. The consumer units only use the SIO port for outputting status/debug messages. If you turn on a flag, you can hit a bunch of key...
by mrbrown
Wed Jan 28, 2004 3:08 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89375

Mr Brown is correct. I just assumed the RXD is working cause the PS2 bootup printfs showed up, but that just proves the TXD is connected. What's the easiest way to test the RXD? It seemed like it is connected to the little resistor. I'll try to verify this tonight and clarify the issue. http://supa...
by mrbrown
Wed Jan 28, 2004 3:02 am
Forum: PS2 Development
Topic: Help installing Mr Brown's exploit under PS2 Linux
Replies: 23
Views: 14708

Re: Help installing Mr Brown's exploit under PS2 Linux

I successfully compiled titleman and added my PS1 game to the TITLES.DB, BUT PS2 Linux will refuse to copy, create or read the BADATA-SYSTEM folder. I suspect there is a protection in Sony's mem card libraries, since even with a real dev kit I can't read or modify that folder. Since the ps2dev libs...
by mrbrown
Tue Jan 27, 2004 11:38 am
Forum: PS2 Development
Topic: Wanted: A Working ELF2IRX.
Replies: 4
Views: 4951

Re: elf2irx

So, why is elf2irx needed if the compiler can spit out irx's all on it's own?? There are many compilers capable of generating ELFs for MIPS R3000. The only set that can generate the IRX format that the IOP expects are Binutils 2.9 and GCC 2.8.1 - these are the versions Karmix patched to generate IR...
by mrbrown
Tue Jan 27, 2004 7:37 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89375

Pardon my ignorance (again), but what is this 'via' that people keep talking about? A via is a small circle with a hole through it, used for connecting one layer of a circuit board to another. It is normally copper, and on the PS2 mainboard it's covered with lacquer (or some kind of coating). The E...
by mrbrown
Tue Jan 27, 2004 5:33 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89375

Have you tested RXD? The RXD via isn't connected to anything else, if you soldered to the resistor connected to a via, that wasn't it...
by mrbrown
Sat Jan 24, 2004 11:46 am
Forum: PS2 Development
Topic: EE Toolchain: Fabled Bug List
Replies: 4
Views: 4004

Although MrHTFord fixed up a lot of the C++ magic in GCC, the current method of initializing static/global constructors is incompatible with the older toolchain, and requires linking in the extra crt* files. The right way to do it is to have GCC generate a call to __main() at the beginning of main()...
by mrbrown
Thu Jan 22, 2004 10:04 am
Forum: General Discussion
Topic: Emoticons
Replies: 1
Views: 3320

Emoticons

are lame. I think the general consesus in #ps2dev was that if there's a way to disable them, please do :).

Is there a way to turn them off globally?
by mrbrown
Thu Jan 22, 2004 10:01 am
Forum: PS2 Development
Topic: PS1 dev using PS2?
Replies: 1
Views: 3011

No.
by mrbrown
Thu Jan 22, 2004 6:08 am
Forum: PS2 Development
Topic: Step up to become the VU master!
Replies: 24
Views: 13976

Some questions: What can you see/access from a running VU program? Can it access the main EE memory? Can it access the GS/GIF? I've seen some programs say they use an interrupt-based way of getting a texture uploaded before the geometry is sent to the GS. How would that work? I believe VU1 can acce...
by mrbrown
Thu Jan 22, 2004 4:54 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89375

Did you read adresd's (Guest above) post? Yes it can, if you solder the RX point.
by mrbrown
Thu Jan 22, 2004 3:17 am
Forum: PS2 Development
Topic: The Eyetoy
Replies: 16
Views: 11218

Or ask Tyranid if he feels like writing a usb.irx, I think that he mentioned it at some point. But he seems abit too busy with normal life atm. He was going to do it first, then I told him I would do it, then I got busy with normal life crap. I suck. I still want to do it, as it's OHCI-based so all...
by mrbrown
Thu Jan 22, 2004 2:59 am
Forum: General Discussion
Topic: Offtopic discussion from: EE Development
Replies: 9
Views: 7637

sjeep is correct, traced the same userid on our forums. I hope "superufo" != Success-hk/FCD Who cares? thats a pretty sad comment coming from someone who is quite anti warez and modchip. Success sells swap discs, stolen code in the form of naplink discs(yes they are still being sold, just...
by mrbrown
Wed Jan 21, 2004 10:28 am
Forum: General Discussion
Topic: Offtopic discussion from: EE Development
Replies: 9
Views: 7637

I hope "superufo" != Success-hk/FCD
Who cares?
by mrbrown
Wed Jan 21, 2004 8:36 am
Forum: PS2 Development
Topic: SifIopReset(const char *arg, int mode);
Replies: 4
Views: 4871

rom0:UDNL is the IOP updater, it's run after the IOP is reset to replace old modules with newer ones found in the .img, or to load modules.

Mode 0 means normal load, mode 0x100 means decrypt using MagicGate and then load.
by mrbrown
Wed Jan 21, 2004 8:25 am
Forum: PS2 Development
Topic: The Eyetoy
Replies: 16
Views: 11218

That was Tyranid's demo, he wrote ps2hid (I think thats what it's called). It's in CVS. It relies on either Napalm's USB driver, or Sony's.

There is currently no Open Source or freely redistributable USB driver.
by mrbrown
Wed Jan 21, 2004 3:10 am
Forum: PS2 Development
Topic: The Eyetoy
Replies: 16
Views: 11218

I seriously doubt anyone in ps2dev is playing with the eyetoy for development.

My question is: is anyone up for doing a USB driver? I still want to, but no telling when I can get to it :P.
by mrbrown
Tue Jan 20, 2004 8:33 am
Forum: General Discussion
Topic: The Wish List/ To Do List
Replies: 16
Views: 11858

Look at me! I'm Bee Dee! I can post!

:)
by mrbrown
Mon Jan 19, 2004 9:41 am
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 89375

That RX via is scary, but if you have the right tip for your soldering iron (I think I had an 8mm tip) and flux, then you should be able to manage it OK. Just take your time, you have plent of it :P.