Search found 1469 matches
- Thu Feb 05, 2004 4:59 am
- Forum: General Discussion
- Topic: the Third creation
- Replies: 5
- Views: 3932
- Fri Jan 30, 2004 7:14 am
- Forum: PS2 Development
- Topic: more ridiculous hw questions
- Replies: 6
- Views: 4589
You've lost me on #3 here. What exactly are you trying to do? There are a few people, some who peruse these forums, that know a lot about the internals of the EE hardware and other PS2 systems. Because they all work for or contract to modchip companies, they won't release any of that info publically...
- Fri Jan 30, 2004 7:09 am
- Forum: PS2 Development
- Topic: RDRAM chips
- Replies: 9
- Views: 6120
- Fri Jan 30, 2004 3:41 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 89375
It is not connected as in there are no DECI2 IOP modules in consumer units, so, for startup (before your bootloader of choice takes over) there is no way to break into the kernel debugger, or use it in any useful way. Of course the IOP side would need to be written, but with GDB what would be the po...
- Fri Jan 30, 2004 3:33 am
- Forum: PS2 Development
- Topic: Help installing Mr Brown's exploit under PS2 Linux
- Replies: 23
- Views: 14708
- Thu Jan 29, 2004 8:18 am
- Forum: PS2 Development
- Topic: Help installing Mr Brown's exploit under PS2 Linux
- Replies: 23
- Views: 14708
- Thu Jan 29, 2004 3:38 am
- Forum: PS2 Development
- Topic: Help installing Mr Brown's exploit under PS2 Linux
- Replies: 23
- Views: 14708
Hmm, I tried running the pukkling (with the reload1 stub), but it doesn't work on the latest versions of PS2 (I have v9 unfortunately). If ps2link has an updated RTE loader that would be awesome, I have been trying to run the exploit for weeks now ... It's something I've needed to do for a long tim...
- Thu Jan 29, 2004 3:33 am
- Forum: PS2 Development
- Topic: The Eyetoy
- Replies: 16
- Views: 11218
- Thu Jan 29, 2004 3:27 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 89375
Ok, this is the best picture I can find of the RXD (PS2 v9): http://www.modchip.com/images/v9_DMS3_3v3.jpg The little resistor is not visible (just off the bottom of the picture), but if you look right and below of the TXD, you can see the RXD and a little track going down straight to the little re...
- Wed Jan 28, 2004 7:56 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 89375
- Wed Jan 28, 2004 3:11 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 89375
Re: Bootloader
Any changes there is some kind of boot-loader in the ps2-bios, allowing to upload code to a unmodded PS2 (via the serial-cable ) ? I doubt it, but it could be nice :) No. The consumer units only use the SIO port for outputting status/debug messages. If you turn on a flag, you can hit a bunch of key...
- Wed Jan 28, 2004 3:08 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 89375
Mr Brown is correct. I just assumed the RXD is working cause the PS2 bootup printfs showed up, but that just proves the TXD is connected. What's the easiest way to test the RXD? It seemed like it is connected to the little resistor. I'll try to verify this tonight and clarify the issue. http://supa...
- Wed Jan 28, 2004 3:02 am
- Forum: PS2 Development
- Topic: Help installing Mr Brown's exploit under PS2 Linux
- Replies: 23
- Views: 14708
Re: Help installing Mr Brown's exploit under PS2 Linux
I successfully compiled titleman and added my PS1 game to the TITLES.DB, BUT PS2 Linux will refuse to copy, create or read the BADATA-SYSTEM folder. I suspect there is a protection in Sony's mem card libraries, since even with a real dev kit I can't read or modify that folder. Since the ps2dev libs...
- Tue Jan 27, 2004 11:38 am
- Forum: PS2 Development
- Topic: Wanted: A Working ELF2IRX.
- Replies: 4
- Views: 4951
Re: elf2irx
So, why is elf2irx needed if the compiler can spit out irx's all on it's own?? There are many compilers capable of generating ELFs for MIPS R3000. The only set that can generate the IRX format that the IOP expects are Binutils 2.9 and GCC 2.8.1 - these are the versions Karmix patched to generate IR...
- Tue Jan 27, 2004 7:37 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 89375
Pardon my ignorance (again), but what is this 'via' that people keep talking about? A via is a small circle with a hole through it, used for connecting one layer of a circuit board to another. It is normally copper, and on the PS2 mainboard it's covered with lacquer (or some kind of coating). The E...
- Tue Jan 27, 2004 5:33 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 89375
- Sat Jan 24, 2004 11:46 am
- Forum: PS2 Development
- Topic: EE Toolchain: Fabled Bug List
- Replies: 4
- Views: 4004
Although MrHTFord fixed up a lot of the C++ magic in GCC, the current method of initializing static/global constructors is incompatible with the older toolchain, and requires linking in the extra crt* files. The right way to do it is to have GCC generate a call to __main() at the beginning of main()...
- Thu Jan 22, 2004 10:04 am
- Forum: General Discussion
- Topic: Emoticons
- Replies: 1
- Views: 3320
Emoticons
are lame. I think the general consesus in #ps2dev was that if there's a way to disable them, please do :).
Is there a way to turn them off globally?
Is there a way to turn them off globally?
- Thu Jan 22, 2004 10:01 am
- Forum: PS2 Development
- Topic: PS1 dev using PS2?
- Replies: 1
- Views: 3011
- Thu Jan 22, 2004 6:08 am
- Forum: PS2 Development
- Topic: Step up to become the VU master!
- Replies: 24
- Views: 13976
Some questions: What can you see/access from a running VU program? Can it access the main EE memory? Can it access the GS/GIF? I've seen some programs say they use an interrupt-based way of getting a texture uploaded before the geometry is sent to the GS. How would that work? I believe VU1 can acce...
- Thu Jan 22, 2004 4:54 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 89375
- Thu Jan 22, 2004 3:17 am
- Forum: PS2 Development
- Topic: The Eyetoy
- Replies: 16
- Views: 11218
Or ask Tyranid if he feels like writing a usb.irx, I think that he mentioned it at some point. But he seems abit too busy with normal life atm. He was going to do it first, then I told him I would do it, then I got busy with normal life crap. I suck. I still want to do it, as it's OHCI-based so all...
- Thu Jan 22, 2004 2:59 am
- Forum: General Discussion
- Topic: Offtopic discussion from: EE Development
- Replies: 9
- Views: 7637
- Wed Jan 21, 2004 10:28 am
- Forum: General Discussion
- Topic: Offtopic discussion from: EE Development
- Replies: 9
- Views: 7637
- Wed Jan 21, 2004 8:36 am
- Forum: PS2 Development
- Topic: SifIopReset(const char *arg, int mode);
- Replies: 4
- Views: 4871
- Wed Jan 21, 2004 8:25 am
- Forum: PS2 Development
- Topic: The Eyetoy
- Replies: 16
- Views: 11218
- Wed Jan 21, 2004 3:10 am
- Forum: PS2 Development
- Topic: The Eyetoy
- Replies: 16
- Views: 11218
- Tue Jan 20, 2004 8:33 am
- Forum: General Discussion
- Topic: The Wish List/ To Do List
- Replies: 16
- Views: 11858
- Mon Jan 19, 2004 9:41 am
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 89375