Search found 159 matches

by Warren
Sat Apr 02, 2005 4:50 pm
Forum: PSP Development
Topic: PSP LCD Screen [?]
Replies: 55
Views: 27994

I didn't notice Spiderman UMD ghosting yet but I encoded an episode of 24 and it ghosts like mad (many dark scenes). LCDs are in fact extremely sensitive to temperature although they're usually fine at a comforatble room temperature. The colder the display, the slower the refresh rate, the hotter th...
by Warren
Sat Apr 02, 2005 4:33 pm
Forum: PSP Development
Topic: Ethereal and PBP file format
Replies: 9
Views: 6752

Talking with some people with authority on the subject, GameShare never saves anything to the MS, it just stays in RAM until you power off (not suspend) the PSP. Would be interesting to see that max size gameShare you could send over before the PSP crashes decompressing/unencrypting it.
by Warren
Mon Mar 28, 2005 4:51 am
Forum: PSP Development
Topic: further PSP specs(should be new)
Replies: 16
Views: 10810

The current libraries do no allow you to set the CPU speed above 222 period. Future versions of the SDK may (probably will) lift this restriction but I assume TRC's will restrict it to 222.
by Warren
Fri Jul 23, 2004 3:10 am
Forum: PS2 Development
Topic: 48bit feature set for ps2atad
Replies: 18
Views: 8135

For sake of completeness it would be nice to have LBA48 support in atad. Have you submitted a patch?
by Warren
Fri Jul 23, 2004 3:07 am
Forum: PS2 Development
Topic: Using ps2http
Replies: 4
Views: 2805

I will give that a shot, the errors I seemed to be getting suggested that iomanX wasn't picking up te driver or something. I'm not the only one having trouble with this but I'll slave a bit more on it tonight and see what happens.
by Warren
Thu Jul 22, 2004 1:50 pm
Forum: PS2 Development
Topic: Using ps2http
Replies: 4
Views: 2805

Using ps2http

Ok, this sounds really stupid but I've been trying longer that I think I should have to and I can't for the life of me get ps2http to suck down a simple text file off a website. I've tried opening an IP and a hostname in case it was a dns bug. Can someone please attach some COMPLETE working example ...
by Warren
Thu Jul 08, 2004 6:43 am
Forum: PS2 Development
Topic: PS2SDK Bugfix marathon
Replies: 6
Views: 4254

So I cheated and started early last night. I fixed all the $(PS2LIB) references and fixed the library link order in the makefile.eeglobal_cpp in ps2sdk/samples to compile things with oopo's beta toolcahin build script. Current .cpp linkage is: EE_LIBS += -lc -lkernel -lstdc++ -lc -lkernel -lsyscall ...
by Warren
Wed Jul 07, 2004 2:32 pm
Forum: PS2 Development
Topic: PS2SDK Bugfix marathon
Replies: 6
Views: 4254

PS2SDK Bugfix marathon

There will be a PS2SDK bug squashing marathon starting Monday, July 12th. Please list any known bugs in this thread and indicate whether or not you can help. Bugs: - Lack of proper C++ support - Depenancy on newlib (mrbrown can you help here?) - $(PS2LIB) still being used in places - things break wh...
by Warren
Sat Jan 24, 2004 8:52 am
Forum: PS2 Development
Topic: EE Toolchain: Fabled Bug List
Replies: 4
Views: 4004

I think he's referring to the 3.2.2 based toolchain although all outstanding bugs in 2.95 would be nice as well. Please specify which version the bug applies to