Homebrew is not possible on FW > v1.50 at the current time. Do not pester homebrew authors about this as they have no control over it. Consider this a warning.hiswords wrote:I'd love to try this out... any plans to support psp v1.5.1? :D go on... please... pretty please...
Search found 159 matches
- Wed Aug 03, 2005 3:41 am
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 136432
- Tue Aug 02, 2005 12:54 pm
- Forum: PSP Development
- Topic: linux
- Replies: 9
- Views: 4267
- Mon Aug 01, 2005 12:12 am
- Forum: PSP Development
- Topic: MikMod Module Player for PSP
- Replies: 26
- Views: 23446
- Sun Jul 31, 2005 4:21 am
- Forum: PSP Development
- Topic: DJSP v0.14a release 8-25-2005
- Replies: 30
- Views: 27123
- Sun Jul 31, 2005 4:19 am
- Forum: PSP Development
- Topic: Firmware 2.0 - new modules
- Replies: 25
- Views: 17411
- Sat Jul 30, 2005 10:31 am
- Forum: PSP Development
- Topic: Firmware file system access via wipeout browser
- Replies: 42
- Views: 66293
- Sat Jul 30, 2005 10:06 am
- Forum: PSP Development
- Topic: Firmware 2.0 - new modules
- Replies: 25
- Views: 17411
- Sat Jul 30, 2005 8:13 am
- Forum: PSP Development
- Topic: Firmware 2.0 - new modules
- Replies: 25
- Views: 17411
2.0 uses an updated encryption mechanism to break the methods currently in use for reverse engineering. This new mechanism exists within the 2.0 update, meaning some modules that are encrypted cannot be decrypted without 2.0 running the software. Ooops. The modules that the updater program uses are...
- Fri Jul 29, 2005 8:27 pm
- Forum: PSP Development
- Topic: How does kxploit work?
- Replies: 18
- Views: 6534
So all that is left is a buffer overrun exploit, but that will be incredibly difficult to master, as you need to know exactly what code will be overwritten, and then since the program that has been exploited will be encrypted, it will be expecting your buffer overrun code to be encrypted too... I t...
- Fri Jul 29, 2005 5:25 pm
- Forum: PSP Development
- Topic: Firmware 2.0 - new modules
- Replies: 25
- Views: 17411
Surely the only way to prevent both would be to change the layout of the UMD - the file system itself - in addition to toughening up the validation of encrypted executables. Perhaps the goal is to make all future games incompatible on every level with 1.0/1.5 firmware PSPs. Well UMDs use iso9660 an...
- Fri Jul 29, 2005 2:46 am
- Forum: PSP Development
- Topic: Problem with usb libraries
- Replies: 15
- Views: 3869
- Wed Jul 27, 2005 7:00 pm
- Forum: PSP Development
- Topic: Want to help out with pspsdk? I mean REALLY help out?
- Replies: 33
- Views: 16333
- Wed Jul 27, 2005 6:59 pm
- Forum: PSP Development
- Topic: Want to help out with pspsdk? I mean REALLY help out?
- Replies: 33
- Views: 16333
- Mon Jul 25, 2005 1:38 pm
- Forum: PSP Development
- Topic: 2 Questions....
- Replies: 6
- Views: 2531
- Mon Jul 25, 2005 1:47 am
- Forum: PSP Development
- Topic: MikMod Module Player for PSP
- Replies: 26
- Views: 23446
- Sun Jul 24, 2005 5:42 pm
- Forum: PSP Development
- Topic: 2.0 should be the next target
- Replies: 12
- Views: 7186
- Sun Jul 24, 2005 7:20 am
- Forum: PSP Development
- Topic: psp-gcc vs PSPE
- Replies: 22
- Views: 9787
- Sun Jul 24, 2005 7:17 am
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 146452
I've gotten cache flush working and as expected, system ram is mapped at 0x88000000 and is all accessable. Local ram is mapped at 0x80000000. Video ram appears to be inaccessable, at least at the usual address. Edit: and despite what sony's block diagram shows, the me has an fpu. Please keep the me...
- Wed Jul 20, 2005 1:37 pm
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 136432
- Wed Jul 20, 2005 1:31 pm
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 146452
I'm very interested in the ME and other processors/accelerators in the PSP but I'm busy with work and getting Net stuff into PSPSDK. I will however work on getting ME stuff into PSPSDK after net stuff is in. I think it would be nice to have some more things done/figured out for ME before we put it i...
- Wed Jul 20, 2005 1:28 pm
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 34418
- Tue Jul 19, 2005 10:33 am
- Forum: PSP Development
- Topic: PSP Screen Grabber: Help Required
- Replies: 12
- Views: 5615
- Sat Jul 16, 2005 11:03 am
- Forum: PSP Development
- Topic: uo_Snes9x 0.02pd1
- Replies: 25
- Views: 50008
- Sat Jul 16, 2005 8:18 am
- Forum: The Incredible Hall Of Shame
- Topic: Check out my auction!
- Replies: 2
- Views: 4903
- Sat Jul 16, 2005 7:10 am
- Forum: PSP Development
- Topic: Video Out?
- Replies: 12
- Views: 7932
Re: Video Out?
I saw some E3 videos where the PSP was going out to a TV display, but its unclear if those were "special" units. All of the PSP demos at E3 that were connected to a display were running off of devkits which have a DVI out on them. As for connecting similar looking connectors to the PSP mo...
- Sat Jul 16, 2005 1:59 am
- Forum: PSP Development
- Topic: uo_Snes9x 0.02pd1
- Replies: 25
- Views: 50008
- Fri Jul 15, 2005 7:18 am
- Forum: PSP Development
- Topic: PSP Screen Grabber: Help Required
- Replies: 12
- Views: 5615
- Fri Jul 15, 2005 1:47 am
- Forum: PSP Development
- Topic: PSP Media Center and decoder library ports
- Replies: 45
- Views: 41469
New PSPMediaCenter release http://www.kelley.ca/psp/PSPMediaCenter_0.87a.zip Changes: Fixed a bug with skip tune, introduced with last version. Added a Loop/Advance mode to playing, so can either loop a song, or advance down playlist. This is on the triangle button, shows LOOP or ADVANCE in top righ...
- Thu Jul 14, 2005 1:32 am
- Forum: PSP Development
- Topic: GU blit for snes9x
- Replies: 28
- Views: 14587
- Tue Jul 12, 2005 11:23 am
- Forum: PSP Development
- Topic: OpenGL Wrapper on PSP?
- Replies: 16
- Views: 5329