Search found 159 matches

by Warren
Wed Aug 03, 2005 3:41 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 136432

hiswords wrote:I'd love to try this out... any plans to support psp v1.5.1? :D go on... please... pretty please...
Homebrew is not possible on FW > v1.50 at the current time. Do not pester homebrew authors about this as they have no control over it. Consider this a warning.
by Warren
Tue Aug 02, 2005 12:54 pm
Forum: PSP Development
Topic: linux
Replies: 9
Views: 4267

I still think that waiting for a x86 emu would be worth it besides then you could play all sorts of cool dos programs. In case you haven't noticed, porting an OS to a console is a bit of a challenge and people like to boast that "thier" OS (Linux|FreeBSD|NetBSD|etc...) runs on soo many mo...
by Warren
Mon Aug 01, 2005 12:12 am
Forum: PSP Development
Topic: MikMod Module Player for PSP
Replies: 26
Views: 23446

It's in the PSPWare repository, not PSP.
by Warren
Sun Jul 31, 2005 4:21 am
Forum: PSP Development
Topic: DJSP v0.14a release 8-25-2005
Replies: 30
Views: 27123

cooleyandy wrote:btw, is this type of posting appropriate? I'll stop updating the thread with this if it isn't wanted/needed.
It's fine.
by Warren
Sun Jul 31, 2005 4:19 am
Forum: PSP Development
Topic: Firmware 2.0 - new modules
Replies: 25
Views: 17411

mrbrown wrote:Do they still ship msgdialog_plugin.prx unencrypted?
Nope.
by Warren
Sat Jul 30, 2005 10:31 am
Forum: PSP Development
Topic: Firmware file system access via wipeout browser
Replies: 42
Views: 66293

Vampire wrote:sceKernelDevkitVersion returns the hex value at the end of the "system:" line (0x01000300 for 1.00, 0x01050001 for 1.50, ...)
It may return the same value but at least in FW v1.50 it's hardcoded in the PRX.
by Warren
Sat Jul 30, 2005 10:06 am
Forum: PSP Development
Topic: Firmware 2.0 - new modules
Replies: 25
Views: 17411

The problem is that DOUBLE encryption. That isn't "double" encryption. All PRXes in the kernel have always been encrypted. The PSAR is encrypted so that people can't modify the data that is being flashed into the PSP's FW. The V2.00 update program itself is single encrypted (can be decode...
by Warren
Sat Jul 30, 2005 8:13 am
Forum: PSP Development
Topic: Firmware 2.0 - new modules
Replies: 25
Views: 17411

2.0 uses an updated encryption mechanism to break the methods currently in use for reverse engineering. This new mechanism exists within the 2.0 update, meaning some modules that are encrypted cannot be decrypted without 2.0 running the software. Ooops. The modules that the updater program uses are...
by Warren
Fri Jul 29, 2005 8:27 pm
Forum: PSP Development
Topic: How does kxploit work?
Replies: 18
Views: 6534

So all that is left is a buffer overrun exploit, but that will be incredibly difficult to master, as you need to know exactly what code will be overwritten, and then since the program that has been exploited will be encrypted, it will be expecting your buffer overrun code to be encrypted too... I t...
by Warren
Fri Jul 29, 2005 5:25 pm
Forum: PSP Development
Topic: Firmware 2.0 - new modules
Replies: 25
Views: 17411

Surely the only way to prevent both would be to change the layout of the UMD - the file system itself - in addition to toughening up the validation of encrypted executables. Perhaps the goal is to make all future games incompatible on every level with 1.0/1.5 firmware PSPs. Well UMDs use iso9660 an...
by Warren
Fri Jul 29, 2005 2:46 am
Forum: PSP Development
Topic: Problem with usb libraries
Replies: 15
Views: 3869

Look at the usb/storage sample
by Warren
Wed Jul 27, 2005 7:00 pm
Forum: PSP Development
Topic: Want to help out with pspsdk? I mean REALLY help out?
Replies: 33
Views: 16333

If we have whole files, where should we post them?? I've got a working pspwifi.h & pspwifi.c that could be a decent start to getting wifi into PSPSDK. Problem is that I dont know how to compile the .s (from PSPPets demo) and pspwifi.c into a .a for linking.. sorry, I'm a complete GCC nub. I'm u...
by Warren
Wed Jul 27, 2005 6:59 pm
Forum: PSP Development
Topic: Want to help out with pspsdk? I mean REALLY help out?
Replies: 33
Views: 16333

pspiofilemgr_stat.h patch (http://forums.ps2dev.org/viewtopic.php?t=2748) --- pspiofilemgr_stat.h 2005-07-20 09:37:12.287260600 +0200 +++ pspiofilemgr_stat2.h 2005-07-25 15:35:39.661769400 +0200 @@ -30,9 +30,9 @@ /** Symbolic link */ FIO_S_IFLNK = 0x4000, /** Directo...
by Warren
Mon Jul 25, 2005 1:38 pm
Forum: PSP Development
Topic: 2 Questions....
Replies: 6
Views: 2531

You app must run in kernel mode. Copy the module info and thread attrs from the usb sample in SVN (it was updated a day or so ago)
by Warren
Mon Jul 25, 2005 1:47 am
Forum: PSP Development
Topic: MikMod Module Player for PSP
Replies: 26
Views: 23446

People are more than welcome to contribute to PSPMediaCenter, we were supposed to have a GUI to it made by qubitz but he seems to have dropped the ball. We have setup the gui subdir of PSPMC so that it is very easy to add new GUIs and select them at compile time.
by Warren
Sun Jul 24, 2005 5:42 pm
Forum: PSP Development
Topic: 2.0 should be the next target
Replies: 12
Views: 7186

I would rather install a modchip in my PSP than buy 2 PSP.

I think buying 2 PSP is stupid because it costs an extra couple of hundred dollars just to run home brew and who wants to carry around 2 PSPs on the chance they want to play homebrew or UMD games?
by Warren
Sun Jul 24, 2005 7:20 am
Forum: PSP Development
Topic: psp-gcc vs PSPE
Replies: 22
Views: 9787

We can only hope so.
by Warren
Sun Jul 24, 2005 7:17 am
Forum: PSP Development
Topic: Media Engine?
Replies: 165
Views: 146452

I've gotten cache flush working and as expected, system ram is mapped at 0x88000000 and is all accessable. Local ram is mapped at 0x80000000. Video ram appears to be inaccessable, at least at the usual address. Edit: and despite what sony's block diagram shows, the me has an fpu. Please keep the me...
by Warren
Wed Jul 20, 2005 1:37 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 136432

I think this is more of a Software topic than general discussion.
by Warren
Wed Jul 20, 2005 1:31 pm
Forum: PSP Development
Topic: Media Engine?
Replies: 165
Views: 146452

I'm very interested in the ME and other processors/accelerators in the PSP but I'm busy with work and getting Net stuff into PSPSDK. I will however work on getting ME stuff into PSPSDK after net stuff is in. I think it would be nice to have some more things done/figured out for ME before we put it i...
by Warren
Wed Jul 20, 2005 1:28 pm
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 34418

You need to use sceKernelLoadModule* for PRXs, sceKernelLoadExec is for ELFs
by Warren
Tue Jul 19, 2005 10:33 am
Forum: PSP Development
Topic: PSP Screen Grabber: Help Required
Replies: 12
Views: 5615

I've been working with DigitalFoundry for a few days now and have something almost finished, I just have to fix up some memory usage that is preventing some games from running.
by Warren
Sat Jul 16, 2005 11:03 am
Forum: PSP Development
Topic: uo_Snes9x 0.02pd1
Replies: 25
Views: 50008

eddyjackson wrote:Nice work, although
Y posts the source with every release on his webpage.
Really, can you link me to the source? I haven't been able to find it anywhere.
by Warren
Sat Jul 16, 2005 8:18 am
Forum: The Incredible Hall Of Shame
Topic: Check out my auction!
Replies: 2
Views: 4903

God knows what you think you're doing with posting this.
Begone, off to the hall of shame with you!
by Warren
Sat Jul 16, 2005 7:10 am
Forum: PSP Development
Topic: Video Out?
Replies: 12
Views: 7932

Re: Video Out?

I saw some E3 videos where the PSP was going out to a TV display, but its unclear if those were "special" units. All of the PSP demos at E3 that were connected to a display were running off of devkits which have a DVI out on them. As for connecting similar looking connectors to the PSP mo...
by Warren
Sat Jul 16, 2005 1:59 am
Forum: PSP Development
Topic: uo_Snes9x 0.02pd1
Replies: 25
Views: 50008

Any chance you could just work off of the snes9x version that's in our SVN 'PSPWare' repository so we don't have even more forks?

Edit: Nevermind you already are
by Warren
Fri Jul 15, 2005 7:18 am
Forum: PSP Development
Topic: PSP Screen Grabber: Help Required
Replies: 12
Views: 5615

Agoln, he already got permission from us to post this here.
DigitalFoundry wrote:After PMing ooPo and getting the all-clear from TPTB
TPTB = The Powers That Be AKA us admins and mods
by Warren
Fri Jul 15, 2005 1:47 am
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 41469

New PSPMediaCenter release http://www.kelley.ca/psp/PSPMediaCenter_0.87a.zip Changes: Fixed a bug with skip tune, introduced with last version. Added a Loop/Advance mode to playing, so can either loop a song, or advance down playlist. This is on the triangle button, shows LOOP or ADVANCE in top righ...
by Warren
Thu Jul 14, 2005 1:32 am
Forum: PSP Development
Topic: GU blit for snes9x
Replies: 28
Views: 14587

For SVN write access you need to talk to Oobles or Neovanglist in #pspdev on irc.freenode.net r you could probably send either of them a PM on the forums.
by Warren
Tue Jul 12, 2005 11:23 am
Forum: PSP Development
Topic: OpenGL Wrapper on PSP?
Replies: 16
Views: 5329

OpenGL/Es I think woudl be the best for PSP as it's what OpenGL/ES was designed for and it's what's supported on the PS3 so people might as well get a start on it now.