PSP Blue Screen of Death?

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Strag0
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PSP Blue Screen of Death?

Post by Strag0 »

I've got no clue what this is, however there is a file in there called "sceBlueScreenofDeath". Any Clue what this is?

Image
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Thanhda
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Post by Thanhda »

well it could be fake. can easily be an image. but doesnt look like a screen of death. it looks like a directory viewer.
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ooPo
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Post by ooPo »

Looks like a process list to me.
Strag0
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Post by Strag0 »

Yeah I thought it was fake, i'm told though it was taken at E3.
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Post by ooPo »

Its probably not fake. A game demo probably crashed and we're left looking at an exception screen, or some sort of debug dump of what's currently in memory.
mrbrown
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Post by mrbrown »

The interrupt handler trampoline was somewhere after 0x8801ed0, so I doubt it's a fake. It's not necessarily a BSOD either.
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Thanhda
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Post by Thanhda »

yeah, your right, looks like a debug menu. or even a file viewer.
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Post by ooPo »

It could be a self-destruct screen!!
MelGibson
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Post by MelGibson »

3rd one from bottom:

sceBlueScreenOfDeath v1.2

Maybe someone can launch this process :D
Cogboy
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Post by Cogboy »

I think thay may be be what we are seeing in the photo.
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Post by rasmus »

I think thay may be be what we are seeing in the photo.
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StarLog
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Post by StarLog »

Looks like he was referring to the 3rd from the bottom, in that list of modules that are resident or could be resident in memory. It shows the process ID, the begin and end location in memory. This is not a memory dump, nor is it a bluescreen. This is mearly a process status screen.

Now the real question is how can someone invoke the process the thread starter mentioned, BSOD..
mrbrown
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Post by mrbrown »

There's no indication from this shot that a BSOD module exists in consumer PSPs.

There is currently no known way to launch or load the PRXes contained in the BIOS.
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Post by L0j1k »

This might be a stupid postulate, but:

Is it possible that the display PSP at E3 (likely the one in this photo) is hooked into a devkit behind that white wall? I would ass-u-me so, considering the need to 'fool' with what is displayed on the PSP at the conference without having to constantly open up the display locker.

If this is correct, it might be giving us some good info about the devkit.
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pdc
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Post by pdc »

L0j1k wrote:This might be a stupid postulate, but:

Is it possible that the display PSP at E3 (likely the one in this photo) is hooked into a devkit behind that white wall? I would ass-u-me so, considering the need to 'fool' with what is displayed on the PSP at the conference without having to constantly open up the display locker.

If this is correct, it might be giving us some good info about the devkit.
'Development' PSPs have a larger 'debug' operating system.
This explains why a BSOD (or whatever this is) has never been seen on a consumer PSP.

It would be interesting to know what was running on the PSP.
If it was a USA RidgeRacers UMD then who knows why that screen is showing.
If it was a buggy demo of some sorts knocked-up by a dev then that could explain it. Or Wipeout Fusion for that matter! ;)
goldenPSP
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Post by goldenPSP »

looking at the visible part of the display above maybe it's running a PSP Camera Application?
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sq377
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Post by sq377 »

"sceStdio"

Probably a dev psp.
MelGibson
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Post by MelGibson »

sq377 wrote:"sceStdio"

Probably a dev psp.
Why is this form a dev psp ? sceStdio is at least present within the 1.0 firmware.

Heres a list on whats on currently known to be inside 1.0 and whats not:

sceSystemMemoryManager: sysmem.prx
sceExceptionManager: exceptiorman.prx
sceInterruptManager: interruptman.prx
sceSysclib: sysclib.prx
sceThreadManager: threadman.prx
sceDMAManager: dmacman.prx
sceSystimer: systimer.prx
sceIOFileManager: iofilemgr.prx
sceUart4: uart4.prx
sceSM1_Driver: NO !!
sceStdio: stdio.prx
sceKernelUtils: utils.prx
sceInit: init.prx
sceBlueScreenofDeath: NO !!
sceSYSREG_Driver: sysreg.prx
sceGPIO_Driver: gpio.prx
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