pspIRC

Discuss the development of new homebrew software, tools and libraries.

Moderators: cheriff, TyRaNiD

Post Reply
User avatar
Agoln
Posts: 326
Joined: Wed Jun 08, 2005 3:14 am
Location: Fort Wayne, IN

pspIRC

Post by Agoln »

I am currently finishing a port of my own IRC client, but I'm unsure of weather or not people would use it. Currently, just about all you can do is connect to a server. There is no input on the client, and it does not accept any input.... yet.

If there is interest in finishing this, I will continue, but if not, then I will not bother and go on and program some other things that I have been putting on the back-burner.

Any comments are welcome.
Lego of my Ago!
sasq
Posts: 16
Joined: Wed Jun 29, 2005 7:59 am

Post by sasq »

Well, maybe as it is now it can be useful in just listening in and checking out whats happening on the channels - but actually chatting with an onscreen keyboard would probably be too awkward/slow, at least for me...
wulfie
Posts: 28
Joined: Fri Jul 08, 2005 6:09 pm

Post by wulfie »

personally I think it would be awesome! especially if there was some kind of keyboard included. but that would make the irc channels REALLY small. Just my 2 cents.
rest05
Posts: 12
Joined: Sat Jul 09, 2005 12:09 pm

why start if your not going to finish???

Post by rest05 »

why start if your not going to finish???
rinco
Posts: 255
Joined: Fri Jan 21, 2005 2:12 pm
Location: Canberra, Australia

Post by rinco »

i suggest the buttons work like this:

X: /say i am using pspirc!
O: /say typing on a psp is hard :(
/\: /say how do i compile the sdk?
[]: /quit
User avatar
Agoln
Posts: 326
Joined: Wed Jun 08, 2005 3:14 am
Location: Fort Wayne, IN

Re: why start if your not going to finish???

Post by Agoln »

rest05 wrote:why start if your not going to finish???
Well, I will most likely get at least SOMETHING up, but as for how polished and how documented and pretty much how far I go really depends on how much it would be used.

I will probably get something up that can at least type like a phone (currently a listener only, no talk), where the L trigger is ABCD R trigger is EFGH and so on.

That may just be my stopping point until a keyboard becomes available for the psp via official or hack.
rinco wrote:/\: /say how do i compile the sdk?
Maybe I'll make a binary that just joins #pspdev and asks that exact question :P
Lego of my Ago!
shifty
Posts: 32
Joined: Thu Jun 16, 2005 8:59 am
Location: MIT
Contact:

pspirc and keyboard apps in general

Post by shifty »

Hi, I am interested in PSPIrc and especially in the
big questions of the PSP as keyboard input device.

I would like to encourage a lot of creativity in developing a
good text-entering interface on the PSP. I believe the initial
one in the PSP Firmware is not a good final solution. It does
have some benefits, but I would like to see a fresh design
that works well.

I would like to see a simple program that people could
use to test out their various keyboard entry techniques.
for example, a simple one-line text editor would be suited.

one starting point: There are six useful right thumb chords:
tri, tri +circ, circ, then
squ, squ+ x, x.

if you multiply those by the 4 dpad directions, you get 24
possible values. That is close to 26...maybe a slight mod of
this technique could reach the entire alphabet? numbers?

let's hear your creative ideas![/b]
mrdelayer
Posts: 16
Joined: Sun Jul 10, 2005 4:30 pm

Post by mrdelayer »

or, do it like a high score entry thing.

Triangle = letter up
X = letter down

to change the letters, and

Square = cursor left
Circle = cursor right

Start = send
L = backspace
R = space

tada.
User avatar
Agoln
Posts: 326
Joined: Wed Jun 08, 2005 3:14 am
Location: Fort Wayne, IN

Post by Agoln »

I may just make a config file so whatever someone wants to do they can.

This time next week I will at least have a workable client, and a binary *should* be released.

I still have to talk with other people on licensing the code (the orginial code is not completely mine, it was a project me an a few friends did).

As for right now, I have these mapped:

L = abcd
R = efgh
Triangle =ijkl
Square =mnop
X = qrst
Circle = uvwx
Up = yz.!
Left = delete
Right = *something*
Down = send

Now, like I said, i will prolly have a config file later, but that's gonna be kinda low because anyone and their brother can re-config the keys all they want thru source (it wouldn't be hard).
Lego of my Ago!
mrdelayer
Posts: 16
Joined: Sun Jul 10, 2005 4:30 pm

Post by mrdelayer »

right would be space i would think; the equivalent of triangle on the PSP firmware's API keyboard.
Shine
Posts: 728
Joined: Fri Dec 03, 2004 12:10 pm
Location: Germany

Re: pspirc and keyboard apps in general

Post by Shine »

shifty wrote:if you multiply those by the 4 dpad directions, you get 24
possible values. That is close to 26...maybe a slight mod of
this technique could reach the entire alphabet? numbers?
There are 9 D-Pad directions, see my fastkeyboard sample.
Warren
Posts: 175
Joined: Sat Jan 24, 2004 8:26 am
Location: San Diego, CA

Re: pspirc and keyboard apps in general

Post by Warren »

Shine wrote: There are 9 D-Pad directions, see my fastkeyboard sample.
Technically yes, but it is poor HCI design to use them all as it is not easy to reliably and comfortably hit the diagonals. I've been working on a design and I'll try to make a demo of it tonight if I have time.
User avatar
sq377
Posts: 87
Joined: Mon Apr 11, 2005 3:30 am

Post by sq377 »

There is a psp keyboard coming in october or somethin. I think that would make this totally worth it. I've tried the psp-irc done in java and it kinda bites hard to type things in the psp.
rest05
Posts: 12
Joined: Sat Jul 09, 2005 12:09 pm

Check this out!

Post by rest05 »

here i found somethin for you guys
http://www.gameseek.co.uk/productdetail ... 6he5x223r/

its a psp KEYBOARD!
User avatar
Agoln
Posts: 326
Joined: Wed Jun 08, 2005 3:14 am
Location: Fort Wayne, IN

Re: Check this out!

Post by Agoln »

rest05 wrote:here i found somethin for you guys
http://www.gameseek.co.uk/productdetail ... 6he5x223r/

its a psp KEYBOARD!
Yea, but if you look at two of the points for the keyboard:

This item will be dispatched as soon as it arrives.
and
* Please Note: this particular product image is only a mock and changes are being made to the final product.

It's not out yet, so when it does come out though, it will be nice :)
Lego of my Ago!
wulfie
Posts: 28
Joined: Fri Jul 08, 2005 6:09 pm

Post by wulfie »

why not use a keyboard setup like in pvnc? ;)
F9zDark
Posts: 127
Joined: Sat Apr 02, 2005 11:34 am

Post by F9zDark »

Also it is rumored that PSP keyboard for purchase will make firmware additions. And since I believe 1.52 is out now, anyone looking to use the keyboard will undoubtedly have to upgrade, which isn't an option for many nowadays.

Agoln, why not try working with the keyboard driver concept that has been made?
User avatar
Agoln
Posts: 326
Joined: Wed Jun 08, 2005 3:14 am
Location: Fort Wayne, IN

Post by Agoln »

F9zDark wrote:Agoln, why not try working with the keyboard driver concept that has been made?
Sure am... waiting for my keyboard from amazon :)
Lego of my Ago!
rest05
Posts: 12
Joined: Sat Jul 09, 2005 12:09 pm

how is this doing??

Post by rest05 »

how is this doing so far??? whats your progress???
LiraNuna
Posts: 1
Joined: Sun Jul 24, 2005 6:04 pm

Post by LiraNuna »

Why now use the K+ Input system?

each key is 5 letters,
like in GBA WinS (www.gbawins.com)

for example : up is :

Code: Select all


     [B]
[A][E][C]
     [D]
 
when you get use to it, (usually an hour) it's very fast and easy.
User avatar
Agoln
Posts: 326
Joined: Wed Jun 08, 2005 3:14 am
Location: Fort Wayne, IN

Post by Agoln »

My progress has been haulted significantly. I have been trying to use the Fast keyboard, but when testing it, it was terribly difficult to use. About the time that I was extremly frustrated with it, I saw the IR keyboard come out, and bought one on amazon to try it out, and that took a few days to arrive.

The other problem I am having is the interface. Currently, all it is going to be is printf's. Until I can get a better interface designer (it was orginially coded using curses, by someone other than myself), and for now, that is how it is going to stay.

I know that I said in about a week it'd be out (that was 2 weeks ago), but I had been getting bogged down with my jobs. Finally, I quit one of my jobs, so I will now have some more time to work on this project, along with many others.
Lego of my Ago!
cheriff
Regular
Posts: 258
Joined: Wed Jun 23, 2004 5:35 pm
Location: Sydney.au

Post by cheriff »

Well I'll add my few words of encouragement!!
Even if the onscreen keyboard is clunky I would still find it immensly useful, just to act as a sort of second screen, to keep an eye on the conversation, rather than having to continously switch back and forth from whatever i'm doing. If I need to actually say something, then i can just use the pc..

<possibly dumb idea>
for a use like this, even running a modification of that telnet server could save me from having 2 irc connections to the same channel. Just type into the telnet window -> psp -> irc.
Not necessarily a feature request, but it might be something i will add once the listen-only version is released.
</possibly dumb idea>

but still, nice work!
Damn, I need a decent signature!
Mangus
Posts: 33
Joined: Fri Jun 17, 2005 4:33 pm

Post by Mangus »

Hey Agoln, you could ask the creator of the PSP Reader program for the OSK src he has, that is a pretty nice OSK, and I think the buttons can be reduced in size so only about 1/8th the screen would be used.
Post Reply