Search found 8 matches

by geforcefan
Sun Jun 10, 2007 7:48 pm
Forum: PSP Development
Topic: pspGL - Skybox Problems
Replies: 18
Views: 6332

hmm ich habe soweit kapiert, kein Problem, aber WIE kann ich dieses Problem beheben? Gibt es eine andere möglichkeit einen Skybox zu machen? am besten werde ich ohne skybox arbeite, vielleicht wird es besser aussehen... I can understand you, its not a problem, but I have to know, hot to solve this ...
by geforcefan
Sun Jun 10, 2007 5:18 am
Forum: PSP Development
Topic: pspGL - Skybox Problems
Replies: 18
Views: 6332

Insert_witty_name wrote:700/10 = 70
700/0.1 = 7000
oh, my mistake, I saw a multiply chracter ^^
by geforcefan
Sun Jun 10, 2007 2:17 am
Forum: PSP Development
Topic: pspGL - Skybox Problems
Replies: 18
Views: 6332

But it inst greater than 2000. The maximum is 700 .... on the screen it is greater than 2000 pixels pixel != worldunits u'r from frankfurt, so maybe in german? wenn du ein dreieck auf den screen projezierst, haengt seine groesse von der entfernung zum dreieck ab. ist eine box weit weg, hat sie viel...
by geforcefan
Sat Jun 09, 2007 9:13 pm
Forum: PSP Development
Topic: pspGL - Skybox Problems
Replies: 18
Views: 6332

But it inst greater than 2000. The maximum is 700 ....
by geforcefan
Sat Jun 09, 2007 8:06 pm
Forum: PSP Development
Topic: pspGL - Skybox Problems
Replies: 18
Views: 6332

You are right, but I wrote at my first post, that I'm not a english guru, too. There are too many things, that i cant understand. But i understood, what you mean, but I think, i read PSP can do over -2000 to 2000. And my Triangles arent going outside the maximum: float repeatground = 200.0f; float m...
by geforcefan
Sat Jun 09, 2007 7:19 pm
Forum: PSP Development
Topic: pspGL - Skybox Problems
Replies: 18
Views: 6332

I 'm not a openGL guru, I'm giving up.. Do you have some examples... ?

Ercan
by geforcefan
Sat Jun 09, 2007 5:17 am
Forum: PSP Development
Topic: pspGL - Skybox Problems
Replies: 18
Views: 6332

Can you show me a Thread? I found some, but they was not realy helpfuly :(
What do you mean with "clipping" ?

I cant use by pspGL sceGuDsiable(GU_CLIPPING...);
What can I use in pspGL ?

Ercan
by geforcefan
Fri Jun 08, 2007 10:50 pm
Forum: PSP Development
Topic: pspGL - Skybox Problems
Replies: 18
Views: 6332

pspGL - Skybox Problems

Hello, I have a big problem, to make a Skybox. I can only see one Side of the Skybox, and I can't see the ground. I'm developing under Linux, and I can test my Homebrews under Linux, because I using GLUT. This is the result of GLUT: http://img366.imageshack.us/img366/108/glutmo5.th.jpg and here, on ...