Search found 12 matches
- Thu Apr 30, 2009 4:44 am
- Forum: PSP Development
- Topic: sceNetAdhocctlHandler flags
- Replies: 0
- Views: 869
sceNetAdhocctlHandler flags
Where can I find the flags list for sceNetAdhocctlHandler?
- Wed Oct 01, 2008 8:24 am
- Forum: PSP Development
- Topic: for PSP Slim: MyVu Personal Media Viewer Video Glasses
- Replies: 11
- Views: 10007
- Wed Oct 01, 2008 8:19 am
- Forum: PSP Development
- Topic: Make a PRX load in a certain game. [Solved]
- Replies: 14
- Views: 7295
- Tue Sep 30, 2008 3:18 am
- Forum: PSP Development
- Topic: can i make a deamon program
- Replies: 4
- Views: 2146
- Tue Sep 30, 2008 2:39 am
- Forum: PSP Development
- Topic: sceNet functions hook
- Replies: 4
- Views: 2657
- Mon Sep 29, 2008 7:00 am
- Forum: PSP Development
- Topic: sceNet functions hook
- Replies: 4
- Views: 2657
- Mon Sep 29, 2008 2:29 am
- Forum: PSP Development
- Topic: sceNet functions hook
- Replies: 4
- Views: 2657
Re: sceNet functions hook
[DELETED]
- Mon Sep 29, 2008 2:21 am
- Forum: PSP Development
- Topic: sceNet functions hook
- Replies: 4
- Views: 2657
sceNet functions hook
I modified rdriver.prx source from D_A sdk to hook the sceNetInit function, but it's not working... This is my source: #include <pspsdk.h> #include <pspkernel.h> #include <pspsysmem_kernel.h> #include <psploadexec_kernel.h> #include <pspreg.h> #include <pspctrl.h> #include <psprtc.h> #include <pspus...
- Wed Jun 13, 2007 6:57 pm
- Forum: PSP Development
- Topic: Trying to load an elf
- Replies: 10
- Views: 7044
These are the errors: 1) If I use the program normally, I have a SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE error 2) If I extract the data.psp using a PC program, there is another error: SCE_KERNEL_ERROR_PARTITION_MISMATCH 3) If I change the partition to PSP_MEMORY_PARTITION_USER, this is the error: SCE_...
- Wed Jun 13, 2007 6:19 am
- Forum: PSP Development
- Topic: Trying to load an elf
- Replies: 10
- Views: 7044
I used
And i got the same result.
That's 3 days i'm trying to mix functions, please help me!
Code: Select all
ssaver = pspSdkLoadStartModule("ms0:/eboot.elf",PSP_MEMORY_PARTITION_KERNEL);
That's 3 days i'm trying to mix functions, please help me!
- Tue Jun 12, 2007 5:48 pm
- Forum: PSP Development
- Topic: Trying to load an elf
- Replies: 10
- Views: 7044
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER); use 0 for kmode thread It's the same... I use the cf 3.40 and i put my program in GAME150 folder. I also tried in GAME folder, setting it in 1.50 mode, but my program didn't work. Is cf ok? my guess is that you cannot load and start an elf the same way yo...
- Tue Jun 12, 2007 7:20 am
- Forum: PSP Development
- Topic: Trying to load an elf
- Replies: 10
- Views: 7044
Trying to load an elf
I'm using this piece of code to load a 1.00 eboot unpack-pbp.h // Dan Peori (peori@oopo.net) // modded by Ruggero Russo (ruj89@crazynet.org) // 0: no errors //-1: infile errors //-2: wrong infile format //-3: memory allocation errors //...