Search found 10 matches

by MagerValp
Tue Jul 01, 2008 9:13 pm
Forum: PSP Development
Topic: New release of python-psp
Replies: 5
Views: 2680

A new release of carlosedp's Stackless Python 2.5.2, with fraca7's updated modules, is also in the pipeline.
by MagerValp
Wed Jun 04, 2008 4:45 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 18543

Ah, that's true. An uname check for Darwin and a message telling the user to install manually seems like a reasonable compromise until the libedit and libusb problems are sorted.
by MagerValp
Wed Jun 04, 2008 3:44 am
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 18543

OSX ships with libedit, which is a BSD licensed clone of readline. libedit used to come with a readline compatible API, but it appears to be incomplete. To make psplink build cleanly on OSX out of the box, you have to either make readline optional via autoconf, port the code to support libedit with ...
by MagerValp
Tue Jun 03, 2008 9:37 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 18543

If I recall correctly, and it was a long time ago, but when I installed readline I passed a path to configure. I think it was: ./configure --prefix=/usr I'm not brave enough to overwrite Apple's readline :) It's not really a toolchain problem, but the fact that OSX doesn't come with GNU readline. A...
by MagerValp
Tue Jun 03, 2008 8:30 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 18543

Right, I have readline installed from source in /usr/local, but a plain toolchain.sh build still finds Apple's version in /usr/lib first. I know how to work around it manually of course, but the idea here is for toolchain.sh to build automagically :)
by MagerValp
Tue Jun 03, 2008 5:58 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 18543

I have no idea what actually broke, but it was broken by the changes introduced in revision 2392. I didn't fix it as such, but reverted the toolchain.sh and binutils patch back to what they were in revision 2391. Just for clarification Oopo, all I have to do to get the toolchain to compile on OSX i...
by MagerValp
Sun Jun 01, 2008 8:09 pm
Forum: PSP Development
Topic: problems with latest toolchain / psplibraries builds
Replies: 41
Views: 18543

I'm having a possibly related problem, where psplink shuts down my 3.90M33-3 fat when I start usbhostfs_pc, as detailed here:

http://forums.ps2dev.org/viewtopic.php?t=10377

psplink compiled with an earlier sdk runs fine.
by MagerValp
Wed May 28, 2008 4:47 am
Forum: PSP Development
Topic: Adventures with PSPSDK and psplink on MacOS X
Replies: 5
Views: 4087

Great, thanks.
by MagerValp
Tue May 27, 2008 10:53 pm
Forum: PSP Development
Topic: Adventures with PSPSDK and psplink on MacOS X
Replies: 5
Views: 4087

OK, so, if anyone wants to try the patches on osx, or maybe confirm that they don't break on Linux or Windows, that would be great. On to psplink. On MacOS X 10.4 I used the 20070626 snapshot of the toolchain, and psplinkusb checked out from svn around the same time. It worked great on 3.40OE and 3....
by MagerValp
Tue May 27, 2008 9:48 pm
Forum: PSP Development
Topic: Adventures with PSPSDK and psplink on MacOS X
Replies: 5
Views: 4087

Adventures with PSPSDK and psplink on MacOS X

I worked on getting the latest svn versions of the toolchain to run on my mac yesterday, and got nearly all the way. I'm hoping that someone here can help me get the last few things running. The first problem is that binutils 2.16.1 doesn't compile on MacOS X 10.5 (leopard). A bug in autoconf makes ...