Bump.
Sorry, but this one really does have be baffled (both actually).
-Aura
Search found 37 matches
- Wed Apr 02, 2008 8:03 am
- Forum: PSP Development
- Topic: How can I load an EBOOT as a module from flash?
- Replies: 4
- Views: 1998
- Sat Mar 29, 2008 8:34 pm
- Forum: PSP Development
- Topic: How can I load an EBOOT as a module from flash?
- Replies: 4
- Views: 1998
- Sat Mar 29, 2008 10:07 am
- Forum: PSP Development
- Topic: How can I load an EBOOT as a module from flash?
- Replies: 4
- Views: 1998
How can I load an EBOOT as a module from flash?
I'm trying to load an EBOOT from flash, so my only method of doing so (in the 3.XX kernel) is to load it as a module, except whenever I do so I get 0x80020148 error, because as far as I'm aware you can only load a prx as a module, and not an EBOOT. So, I guess my question is, can you load an EBOOT a...
- Thu Mar 20, 2008 3:05 am
- Forum: PSP Development
- Topic: Dumping heap information?
- Replies: 13
- Views: 4795
- Fri Mar 14, 2008 5:04 am
- Forum: PSP Development
- Topic: Error, could not fixup imports, stubs out of order. Help?
- Replies: 0
- Views: 947
Error, could not fixup imports, stubs out of order. Help?
Whenever I try to compile my work I get that error, I'm not sure why but it generally happens when I've used certain functions, namely sctrlKernelExitVSH(struct SceKernelLoadExecVSHParam *param); (from one of the OE/M33 SDKs), and whilst trying to load the exception handler to test with on this thre...
- Wed Mar 12, 2008 5:56 am
- Forum: PSP Development
- Topic: Loadexec flash modules
- Replies: 1
- Views: 1191
Loadexec flash modules
I've spent about an hour searching these forums, and I've come to learn that sceKernelLoadExec no longer works on 3.XX versions, and that sceKernelLoadExecVSHMs# is now the only way to loadexec anything, but this of course only works from ms0. My question is simple, using a 3.XX app, is it possible ...
- Sat Jan 26, 2008 6:11 am
- Forum: PSP Development
- Topic: Dumping heap information?
- Replies: 13
- Views: 4795
- Sat Jan 26, 2008 5:52 am
- Forum: PSP Development
- Topic: Dumping heap information?
- Replies: 13
- Views: 4795
- Sat Jan 26, 2008 3:40 am
- Forum: PSP Development
- Topic: Dumping heap information?
- Replies: 13
- Views: 4795
- Thu Jan 24, 2008 5:56 am
- Forum: PSP Development
- Topic: Dumping heap information?
- Replies: 13
- Views: 4795
Hi, thanks for the reply, the heaps I'm refering to are the ones made with sceKernelCreateHeap. Umm, I'm looking for a function to find me the uid of the heap, this is proving to be the major problem. Would sceKernelSysMemDumpBlock refer to the heaps, or other memory? I don't have access to a PSP at...
- Wed Jan 23, 2008 4:47 am
- Forum: PSP Development
- Topic: Dumping heap information?
- Replies: 13
- Views: 4795
Dumping heap information?
How would I dump heap information on the PSP? And how from there would I be able to act upon the information given to mess with the heaps? I know I need to use pspsysmem_kernel.h functions to edit the heaps, but the dumping the heaps is the problem, I need a function that can identify the heaps dump...
- Mon Jan 21, 2008 10:44 pm
- Forum: PSP Development
- Topic: PSP Serial Clock? Software or Hardware?
- Replies: 1
- Views: 1289
PSP Serial Clock? Software or Hardware?
Hi all, I'm looking into a hardware based project using the serial connection of the PSP, only problem is sending the clock signal. I've done some research and I havn't found an input clock anywhere, so I was wondering if I had missed one, or, how I would make one using software? I have a basic know...
- Thu Dec 13, 2007 1:32 am
- Forum: PSP Development
- Topic: Switching on/off the LEDs? How?
- Replies: 11
- Views: 6851
First, use the search, 2nd read the headers...
-Aura
Code: Select all
int sceSysconCtrlLED(int SceLED, int state);
- Mon Nov 05, 2007 9:21 am
- Forum: PSP Development
- Topic: Kernel Module Can't be Started
- Replies: 9
- Views: 7960
I've been having this problem also, but I've not been able to find my error, I'm not sure whats causing it, but I'm 99% sure its the actual kmode plugin and not the loader. KMode main: #include <pspkernel.h> #include <pspmodulemgr_kernel.h> #include <pspsdk.h> #include <pspdebug.h> PSP_MODULE_INFO&...
- Tue Oct 23, 2007 4:24 am
- Forum: PSP Development
- Topic: Problem loading a kmode app in 3.XX
- Replies: 11
- Views: 4823
Ok, I'm still having my error when trying to run the function from the plugin, I've edited the first post to show the ammended source codes, makefiles and exports, so it may be more helpful for you to help. When I run the program, it loads the module and starts it fine, but bugs out when trying to ...
- Thu Oct 18, 2007 8:06 am
- Forum: PSP Development
- Topic: Problem loading a kmode app in 3.XX
- Replies: 11
- Views: 4823
I'm not sure, I think you are thinking of it as a linker error when compiling, the error actually occurs in the app itself (it compiles fine). It only happens when I try and load a function from the kmodeplugin... I've declared the function in the main app, I've compiled with the stub file, and I'v...
- Tue Oct 16, 2007 6:32 am
- Forum: PSP Development
- Topic: Problem loading a kmode app in 3.XX
- Replies: 11
- Views: 4823
- Tue Oct 16, 2007 5:13 am
- Forum: PSP Development
- Topic: Problem loading a kmode app in 3.XX
- Replies: 11
- Views: 4823
Ok, I changed that, same old problem, but I remembered an odd problem I was having previously with the main app not loading due to a single function, so I decided to remove all the functions leaving just the module_start and module_stop, and it now loads, so does this mean my problem is infact the ...
- Mon Oct 15, 2007 8:02 am
- Forum: PSP Development
- Topic: Problem loading a kmode app in 3.XX
- Replies: 11
- Views: 4823
- Mon Oct 15, 2007 5:08 am
- Forum: PSP Development
- Topic: Problem loading a kmode app in 3.XX
- Replies: 11
- Views: 4823
Ok, I've now changed it to user mode, and removed the EBOOT stuff (I didn't actually need any of it anyway, as its meant to be a .prx), but I'm still having the same problem as before, the module appears to load into memory, but doesn't start. Also, I've been told that you can't unload modules in u...
- Mon Oct 15, 2007 12:17 am
- Forum: PSP Development
- Topic: Problem loading a kmode app in 3.XX
- Replies: 11
- Views: 4823
Problem loading a kmode app in 3.XX
First off, I want to apologise to anyone who thinks I should have added this to one of the current threads for loading 3.XX, but I decided to make my own instead of dragging up an old thread. I'm having a problem loading a 3.XX .prx file, whenever I try and load it I get the 0x8002013C error, which...
- Fri Oct 05, 2007 5:04 am
- Forum: PSP Development
- Topic: Problem accessing ms0: from flash0:
- Replies: 5
- Views: 2713
I've tried making a replacement vshmain.prx to load the main (infact, this is exactly what I need to do when its complete anyway). The %% in the pspbtcnf.txt indicates a file which is to be loaded in the vsh partition, removing these just seems to do nothing, which I actually think is rather odd be...
- Wed Oct 03, 2007 6:18 am
- Forum: PSP Development
- Topic: Problem accessing ms0: from flash0:
- Replies: 5
- Views: 2713
I've just removed the PSP_HEAP_SIZE_KB macro, and this has allowed the config file to be read, but I still crash upon loading images, so I've had a fiddle with the heap size, it appears I can't go above 1930, but this value doesn't quite allow me to load all the images I require, even freeing those...
- Wed Oct 03, 2007 6:04 am
- Forum: PSP Development
- Topic: Problem accessing ms0: from flash0:
- Replies: 5
- Views: 2713
That seems quite a logical idea, but unfortunatly its having none of it, I've also tried unassigning and reassigning ms0:/ but that didn't make any difference either. I have realised though that I had absolutly no problem what so ever in a previous app I made to replace vshmain.prx which read from ...
- Tue Oct 02, 2007 5:58 am
- Forum: PSP Development
- Topic: Problem accessing ms0: from flash0:
- Replies: 5
- Views: 2713
Problem accessing ms0: from flash0:
I'm having a problem loading any sort of file from ms0: when running an app from flash0:... My program starts when the PSP is load, as its in place of vshmain.prx, the app itself works perfect when saved on the memstick, and can access everything it needs, but when its loaded from flash, it causes ...
- Tue Oct 02, 2007 5:39 am
- Forum: PSP Development
- Topic: 3.XX programming, whats the difference?
- Replies: 6
- Views: 3382
Hi! :) How would a user mode component call the module? Would it be the same idea as loading a normal module, or would I have to do something different? If you need kernel functions just put them in a kernel mode prx. From your user mode app load the module and use its functions. Here: http://forum...
- Mon Oct 01, 2007 2:38 am
- Forum: PSP Development
- Topic: 3.XX programming, whats the difference?
- Replies: 6
- Views: 3382
Do you honestly honestly need kernel access? If you really do they the main thing to bear in mind is you really should separate the kernel specific bits into a separate module which a user mode component can call. I assume I need to use kernel mode, seeing as I need direct read/write access to flas...
- Sat Sep 29, 2007 9:02 am
- Forum: PSP Development
- Topic: 3.XX programming, whats the difference?
- Replies: 6
- Views: 3382
3.XX programming, whats the difference?
Hi, I was wondering what the difference was between programming for the 1.50 kernel, and the 3.XX kernels? I've been working on an app that I want to port to the PSP Slim, but it obviously doesn't work on the 3.XX kernel, but I've found very little documentation on what needs to be done in order to...
- Wed Sep 05, 2007 9:40 am
- Forum: PSP Development
- Topic: Booting VSH without the SCE startup?
- Replies: 1
- Views: 1638
- Sun Sep 02, 2007 10:02 am
- Forum: PSP Development
- Topic: Booting VSH without the SCE startup?
- Replies: 1
- Views: 1638
Booting VSH without the SCE startup?
How would I load vshmain.prx without launching the SCE startup thingy, I saw on this post how it can be done using sceKernelLoadExec, but I've found this doesn't work correctly for my use. I'm trying to replace the vshmain.prx for various reasons, and then launch the real vshmain.prx using vshKerne...