Search found 80 matches
- Wed Jan 27, 2010 3:38 pm
- Forum: PS3 Development
- Topic: geohot on the PS3 ...
- Replies: 40
- Views: 52858
- Thu Oct 01, 2009 7:25 pm
- Forum: PS3 Linux Development
- Topic: Bluetooth Questions
- Replies: 4
- Views: 8727
when you boot linux, why does pdaXrom-ng leave the controller on? There isn't a way to handoff the controller to the flavor of linux that you boot is there? I think you are talking about the pdaXrom-ng - based bootloader. pdaXrom-ng also is a full distribution to be used for liveCD's or bootable US...
- Wed Sep 30, 2009 10:58 pm
- Forum: PS3 Linux Development
- Topic: Bluetooth Questions
- Replies: 4
- Views: 8727
the PS3 wireless joystick driver Sashz uses in pdaXrom-ng is derived from Jim's code, and implements a Linux Joystick device in /dev/js[0-]. There should be a way to modify it to turn the controller off after a certain period of inactivity. It sets up the LEDs correctly and does not need the bluez d...
- Wed Sep 23, 2009 7:05 am
- Forum: PS3 Linux Development
- Topic: Bootable sdlmame - beta version (update 20090917)
- Replies: 27
- Views: 28627
- Wed Sep 23, 2009 1:50 am
- Forum: PS3 Linux Development
- Topic: Bootable sdlmame - beta version (update 20090917)
- Replies: 27
- Views: 28627
Hi, just to inform the sdlmame download server messes up versions. The script actually requests to download version 0.133 but the server sends 0.134 (0.133 is not available anymore). Of course, the patches are incompatible without (trivial) changes, but the compilation stops with an error about miss...
- Tue Sep 08, 2009 12:11 am
- Forum: PS3 Linux Development
- Topic: Bootable sdlmame - beta version (update 20090917)
- Replies: 27
- Views: 28627
Very cool stuff. Nice work, sashz. Seems it doesn't use the SPU-accelerated framebuffer driver in SDL 1.2. Not really a problem though. As wiki.pdaxrom.org/downloads is currentlt not working, I tried to make the mame iso myself. But the compile process stops when building SDL: powerpc-ps3-linux-gcc ...
- Thu Sep 03, 2009 4:46 pm
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97134
Re: Sony explains PS3 Slim's loss of Linux option
They did the same thing with regards to the IR port on the PSP - make the innovative decision to have IRDA on the Phat, then piss people off by removing it from the Slim. It's my one complaint about my Slim... I miss the IR port. :( not to mention the removal of the UMD drive on future PSP Go... I ...
- Fri Aug 21, 2009 2:00 pm
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97134
- Thu Aug 20, 2009 4:26 pm
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97134
David,
I included your arguments in my blog article. Please feel free to use it as a starting point or not.
Maybe some arguments are missing, but for me the most important is there: This was an arbitrary decision, it is felt like a betrayal, and it will encourage hacking.
I included your arguments in my blog article. Please feel free to use it as a starting point or not.
Maybe some arguments are missing, but for me the most important is there: This was an arbitrary decision, it is felt like a betrayal, and it will encourage hacking.
- Wed Aug 19, 2009 9:57 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97134
I've just added a post to my blog, with my opinion about the situation. Rough style, but whatever. If you think some arguments are missing, please tell.
- Wed Aug 19, 2009 7:28 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97134
- Wed Aug 12, 2009 3:48 pm
- Forum: PS3 Linux Development
- Topic: Passing variables to SPE
- Replies: 6
- Views: 11090
- Mon Aug 10, 2009 1:59 pm
- Forum: PS3 Linux Development
- Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
- Replies: 79
- Views: 80734
- Thu Jul 30, 2009 11:25 pm
- Forum: PS3 Linux Development
- Topic: Passing variables to SPE
- Replies: 6
- Views: 11090
I strongly recommend to document yourself about the basics of Cell programming. You can start with the following tutorial. http://www.ibm.com/developerworks/power/library/pa-tacklecell1/ It deals with using the MFC for memory transfers between ram and spe local store, and the following chapter talks...
- Mon Jul 27, 2009 9:05 pm
- Forum: PS3 Linux Development
- Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
- Replies: 79
- Views: 80734
well, the root.img file is a squashfs file system, generated by the build-linux-ps3.sh script from the svn. File system generation basically consists in compiling every different components of the system, then generating a filesystem image from the different generated stuff. Adding a component basic...
- Fri Jul 24, 2009 9:38 pm
- Forum: PSP Development
- Topic: [solved]strangeful error compiling toolchain on Leopard
- Replies: 5
- Views: 2906
- Fri Jul 24, 2009 7:55 am
- Forum: PS3 Linux Development
- Topic: Meas 7.5 with Gallium3D or DirectFB
- Replies: 4
- Views: 9182
I just tested the mesa driver. glxgears runs at 75 fps (20 fps without Cell driver). I tried running gltron : Almost nothing is displayed, except the ground. All the rest of the objects are black. The animation looked relatively smooth, though (maybe 25 or 30 fps). It's a good start, but a lot of pe...
- Sun Jul 19, 2009 11:57 pm
- Forum: PS3 Linux Development
- Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
- Replies: 79
- Views: 80734
I managed to build an ISO image from the svn sources. However, the resulting image doesn't seem to boot on my ps3 (euro 60 GB model). After selecting the liveCD from the boot menu, the screen goes black and nothing happens.
For those who think they would be luckier than me, the files are here.
For those who think they would be luckier than me, the files are here.
- Sat Jul 18, 2009 12:20 am
- Forum: PS3 Linux Development
- Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
- Replies: 79
- Views: 80734
I managed to get the missing files from different websites, and from the svn itself (for the ps3boot source code). Here is a link to a website with the missing files and a freshly-built bootloader: http://ouasse.ath.cx/ps3/pdaXrom-ng/ I haven't tested the bootloader (no ps3 in hand right now), but i...
- Fri Jul 17, 2009 12:22 am
- Forum: PS3 Linux Development
- Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
- Replies: 79
- Views: 80734
same for me.
The sourceforge svn is still reachable. However, some of the build scripts rely on files hosted on pdaxrom.org, so one cannot build a bootloader from the svn sources aswell.
I'll try to maintain a mirror site once the pdaxrom.org server gets alive again.
The sourceforge svn is still reachable. However, some of the build scripts rely on files hosted on pdaxrom.org, so one cannot build a bootloader from the svn sources aswell.
I'll try to maintain a mirror site once the pdaxrom.org server gets alive again.
- Tue Jun 23, 2009 7:02 pm
- Forum: PS3 Linux Development
- Topic: SPE software rasterizer
- Replies: 15
- Views: 16389
you might be even more efficient if you work on quads rather than stripes as you'll have to process less triangles per quad than per stripe. I think the larabbe papers describe that in good details :) You are certainly right. I just never got an other idea than using stripes. I will someday try and...
- Mon Jun 22, 2009 6:57 pm
- Forum: PS3 Linux Development
- Topic: SPE software rasterizer
- Replies: 15
- Views: 16389
graphiccards have a WAY less texture cache than the spu has local store, you dont need the whole texture in it to rasterize. Well in my personal rasterizer work, I have taken advantage of that additional SPE memory, allowing to draw on much bigger zones than 8x8 squares at once. My test code can dr...
- Sun Jun 21, 2009 11:40 pm
- Forum: PS3 Linux Development
- Topic: SPE software rasterizer
- Replies: 15
- Views: 16389
- Wed Jun 17, 2009 7:28 pm
- Forum: PS3 Linux Development
- Topic: SPE software rasterizer
- Replies: 15
- Views: 16389
- Wed Jun 17, 2009 7:21 pm
- Forum: PS3 Development
- Topic: New to the forums, but have an idea,
- Replies: 3
- Views: 7486
- Wed Jun 17, 2009 4:43 am
- Forum: PS3 Linux Development
- Topic: SPE software rasterizer
- Replies: 15
- Views: 16389
J.F., I think texture mapping brings much more trouble than you think. Textures have to be loaded into SPE memory, and in the case of several textures to be mapped into different triangles, DMA transfers would certainly become a serious bottleneck. I have also written test rasterizer routines, and I...
- Tue Jun 16, 2009 7:35 am
- Forum: PS3 Linux Development
- Topic: SPE software rasterizer
- Replies: 15
- Views: 16389
- Tue Apr 07, 2009 7:01 am
- Forum: PS3 Development
- Topic: SDL Cell support
- Replies: 13
- Views: 16867
- Sun Apr 05, 2009 9:58 pm
- Forum: PS3 Development
- Topic: SDL Cell support
- Replies: 13
- Views: 16867
- Sat Apr 04, 2009 5:06 pm
- Forum: PS3 Development
- Topic: SDL Cell support
- Replies: 13
- Views: 16867