Search found 80 matches

by ouasse
Wed Jan 27, 2010 3:38 pm
Forum: PS3 Development
Topic: geohot on the PS3 ...
Replies: 40
Views: 52858

Geohot released his exploit . It needs some hw tweak such as a pic for now. As the instructions say: Usage Instructions: Compile and run the kernel module. When the "PRESS THE BUTTON IN THE MIDDLE OF THIS" comes on, pulse the line circled in the picture low for ~40ns. Try this multiple ti...
by ouasse
Thu Oct 01, 2009 7:25 pm
Forum: PS3 Linux Development
Topic: Bluetooth Questions
Replies: 4
Views: 8727

when you boot linux, why does pdaXrom-ng leave the controller on? There isn't a way to handoff the controller to the flavor of linux that you boot is there? I think you are talking about the pdaXrom-ng - based bootloader. pdaXrom-ng also is a full distribution to be used for liveCD's or bootable US...
by ouasse
Wed Sep 30, 2009 10:58 pm
Forum: PS3 Linux Development
Topic: Bluetooth Questions
Replies: 4
Views: 8727

the PS3 wireless joystick driver Sashz uses in pdaXrom-ng is derived from Jim's code, and implements a Linux Joystick device in /dev/js[0-]. There should be a way to modify it to turn the controller off after a certain period of inactivity. It sets up the LEDs correctly and does not need the bluez d...
by ouasse
Wed Sep 23, 2009 7:05 am
Forum: PS3 Linux Development
Topic: Bootable sdlmame - beta version (update 20090917)
Replies: 27
Views: 28627

well done ;) thanks !

I wasn't aware about this bug in gcc 4.4.1.
by ouasse
Wed Sep 23, 2009 1:50 am
Forum: PS3 Linux Development
Topic: Bootable sdlmame - beta version (update 20090917)
Replies: 27
Views: 28627

Hi, just to inform the sdlmame download server messes up versions. The script actually requests to download version 0.133 but the server sends 0.134 (0.133 is not available anymore). Of course, the patches are incompatible without (trivial) changes, but the compilation stops with an error about miss...
by ouasse
Tue Sep 08, 2009 12:11 am
Forum: PS3 Linux Development
Topic: Bootable sdlmame - beta version (update 20090917)
Replies: 27
Views: 28627

Very cool stuff. Nice work, sashz. Seems it doesn't use the SPU-accelerated framebuffer driver in SDL 1.2. Not really a problem though. As wiki.pdaxrom.org/downloads is currentlt not working, I tried to make the mame iso myself. But the compile process stops when building SDL: powerpc-ps3-linux-gcc ...
by ouasse
Thu Sep 03, 2009 4:46 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 97134

Re: Sony explains PS3 Slim's loss of Linux option

They did the same thing with regards to the IR port on the PSP - make the innovative decision to have IRDA on the Phat, then piss people off by removing it from the Slim. It's my one complaint about my Slim... I miss the IR port. :( not to mention the removal of the UMD drive on future PSP Go... I ...
by ouasse
Fri Aug 21, 2009 2:00 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 97134

androvsky wrote:No offense, but I think comments at the PS Blogs are a lot more likely to get noticed by Sony than complaints posted here or personal blogs.
Well, both is even much better (my post is #666 on the US blog, sooo evil)
by ouasse
Thu Aug 20, 2009 4:26 pm
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 97134

David,

I included your arguments in my blog article. Please feel free to use it as a starting point or not.

Maybe some arguments are missing, but for me the most important is there: This was an arbitrary decision, it is felt like a betrayal, and it will encourage hacking.
by ouasse
Wed Aug 19, 2009 9:57 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 97134

I've just added a post to my blog, with my opinion about the situation. Rough style, but whatever. If you think some arguments are missing, please tell.
by ouasse
Wed Aug 19, 2009 7:28 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 97134

This is definitely sad news. It feel this like a treason. So much time spent on exciting development, finally condemned to going underground.
by ouasse
Wed Aug 12, 2009 3:48 pm
Forum: PS3 Linux Development
Topic: Passing variables to SPE
Replies: 6
Views: 11090

very good links, imhotep Carlos, good effort, I hadn't talked about this tutorial (which I knew about of course, I learned Cell programming by following it) because it was using libspe1. I think a problem is that you cannot only provide libspe2-"translated" code without the proper informat...
by ouasse
Mon Aug 10, 2009 1:59 pm
Forum: PS3 Linux Development
Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
Replies: 79
Views: 80734

wiki.pdaxrom.org is alive again
by ouasse
Thu Jul 30, 2009 11:25 pm
Forum: PS3 Linux Development
Topic: Passing variables to SPE
Replies: 6
Views: 11090

I strongly recommend to document yourself about the basics of Cell programming. You can start with the following tutorial. http://www.ibm.com/developerworks/power/library/pa-tacklecell1/ It deals with using the MFC for memory transfers between ram and spe local store, and the following chapter talks...
by ouasse
Mon Jul 27, 2009 9:05 pm
Forum: PS3 Linux Development
Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
Replies: 79
Views: 80734

well, the root.img file is a squashfs file system, generated by the build-linux-ps3.sh script from the svn. File system generation basically consists in compiling every different components of the system, then generating a filesystem image from the different generated stuff. Adding a component basic...
by ouasse
Fri Jul 24, 2009 9:38 pm
Forum: PSP Development
Topic: [solved]strangeful error compiling toolchain on Leopard
Replies: 5
Views: 2906

seems the generated psp-gcc calls a previsously installed i386 assembler. weird.
by ouasse
Fri Jul 24, 2009 7:55 am
Forum: PS3 Linux Development
Topic: Meas 7.5 with Gallium3D or DirectFB
Replies: 4
Views: 9182

I just tested the mesa driver. glxgears runs at 75 fps (20 fps without Cell driver). I tried running gltron : Almost nothing is displayed, except the ground. All the rest of the objects are black. The animation looked relatively smooth, though (maybe 25 or 30 fps). It's a good start, but a lot of pe...
by ouasse
Sun Jul 19, 2009 11:57 pm
Forum: PS3 Linux Development
Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
Replies: 79
Views: 80734

I managed to build an ISO image from the svn sources. However, the resulting image doesn't seem to boot on my ps3 (euro 60 GB model). After selecting the liveCD from the boot menu, the screen goes black and nothing happens.

For those who think they would be luckier than me, the files are here.
by ouasse
Sat Jul 18, 2009 12:20 am
Forum: PS3 Linux Development
Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
Replies: 79
Views: 80734

I managed to get the missing files from different websites, and from the svn itself (for the ps3boot source code). Here is a link to a website with the missing files and a freshly-built bootloader: http://ouasse.ath.cx/ps3/pdaXrom-ng/ I haven't tested the bootloader (no ps3 in hand right now), but i...
by ouasse
Fri Jul 17, 2009 12:22 am
Forum: PS3 Linux Development
Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
Replies: 79
Views: 80734

same for me.

The sourceforge svn is still reachable. However, some of the build scripts rely on files hosted on pdaxrom.org, so one cannot build a bootloader from the svn sources aswell.

I'll try to maintain a mirror site once the pdaxrom.org server gets alive again.
by ouasse
Tue Jun 23, 2009 7:02 pm
Forum: PS3 Linux Development
Topic: SPE software rasterizer
Replies: 15
Views: 16389

you might be even more efficient if you work on quads rather than stripes as you'll have to process less triangles per quad than per stripe. I think the larabbe papers describe that in good details :) You are certainly right. I just never got an other idea than using stripes. I will someday try and...
by ouasse
Mon Jun 22, 2009 6:57 pm
Forum: PS3 Linux Development
Topic: SPE software rasterizer
Replies: 15
Views: 16389

graphiccards have a WAY less texture cache than the spu has local store, you dont need the whole texture in it to rasterize. Well in my personal rasterizer work, I have taken advantage of that additional SPE memory, allowing to draw on much bigger zones than 8x8 squares at once. My test code can dr...
by ouasse
Sun Jun 21, 2009 11:40 pm
Forum: PS3 Linux Development
Topic: SPE software rasterizer
Replies: 15
Views: 16389

rapso, this sounds VERY interesting. Your project seems to be in a very advanced state. Have you got "viewable" results of what your rasterizer can do ?
by ouasse
Wed Jun 17, 2009 7:28 pm
Forum: PS3 Linux Development
Topic: SPE software rasterizer
Replies: 15
Views: 16389

sorry if my English lacks accuracy. for me a "rasterizer" is everything required to draw triangles on a framebuffer. Of course, you don't need textures to be able to draw triangles, but in my mind, textures are part of the job. I hope Miya will find good ideas and a lot of motivation to ge...
by ouasse
Wed Jun 17, 2009 7:21 pm
Forum: PS3 Development
Topic: New to the forums, but have an idea,
Replies: 3
Views: 7486

if we can run homebrew on the ps3 in the xmb
we definitely cannot.
by ouasse
Wed Jun 17, 2009 4:43 am
Forum: PS3 Linux Development
Topic: SPE software rasterizer
Replies: 15
Views: 16389

J.F., I think texture mapping brings much more trouble than you think. Textures have to be loaded into SPE memory, and in the case of several textures to be mapped into different triangles, DMA transfers would certainly become a serious bottleneck. I have also written test rasterizer routines, and I...
by ouasse
Tue Jun 16, 2009 7:35 am
Forum: PS3 Linux Development
Topic: SPE software rasterizer
Replies: 15
Views: 16389

I have had a quick look at the code, the rasterizer merely displays single-coloured triangles, and the code is supposed to be fast.

In fact, as the comments are in Japanese, I may have missed more features.
by ouasse
Tue Apr 07, 2009 7:01 am
Forum: PS3 Development
Topic: SDL Cell support
Replies: 13
Views: 16867

Thanks jonathan for the help. Unfortunately mplayer does not work on my setup. I tried running mplayer using -vo sdl:driver=PS3. Here is the output from my self-compiled mplayer MPlayer SVN-r29148-4.3.3 (C) 2000-2009 MPlayer Team Playing anthology.avi. AVI file format detected. &...
by ouasse
Sun Apr 05, 2009 9:58 pm
Forum: PS3 Development
Topic: SDL Cell support
Replies: 13
Views: 16867

I compiled SDL with Cell support (following instructions from the README.PS3 file).

Then, I compiled mplayer with SDL support.

And then, playing videos (using options : -vo sdl) does not make use of spu's at all, according to spu-top.

I tested in X, and in fullscreen framebuffer mode.
by ouasse
Sat Apr 04, 2009 5:06 pm
Forum: PS3 Development
Topic: SDL Cell support
Replies: 13
Views: 16867

oops, I just found the comment. it concerns revision 4476 of the svn. I'll give it a try tonight or tomorrow.