Search found 28 matches
- Sun Sep 09, 2007 4:48 am
- Forum: PSP Development
- Topic: Sound recognise
- Replies: 2
- Views: 1819
Why do you insist in spamming the forums, there is no getStringFromMicrophone() function, so either work this out yourself or bugger off. If you want to make an original idea that's fine, but don't try to get everyone else to do it for you. Here are the following stupid threads you have started just...
- Wed Sep 05, 2007 8:31 am
- Forum: PSP Development
- Topic: verry newbie question
- Replies: 6
- Views: 3432
- Sat Sep 01, 2007 11:58 pm
- Forum: PSP Development
- Topic: PSP needs a keyboard or touch screen
- Replies: 37
- Views: 18294
Not being funny but why are you telling us all how easy everything is, if it's so easy then do it. I would be all for a touchscreen for the psp, but it seems unlikely that the average homebrew user will buy an external touchscreen and wire it up themselves for the few homebrews that would actually u...
- Sat Sep 01, 2007 9:53 pm
- Forum: PSP Development
- Topic: Update and render large number of triangles
- Replies: 40
- Views: 19209
- Thu Aug 30, 2007 7:33 pm
- Forum: PSP Development
- Topic: GU questions about cachewriteback and other things...
- Replies: 3
- Views: 2496
- Thu Aug 30, 2007 8:40 am
- Forum: PSP Development
- Topic: pspimpose_driver.h
- Replies: 15
- Views: 7669
- Thu Aug 30, 2007 6:53 am
- Forum: PSP Development
- Topic: pspimpose_driver.h
- Replies: 15
- Views: 7669
- Thu Aug 30, 2007 12:25 am
- Forum: PSP Development
- Topic: pspimpose_driver.h
- Replies: 15
- Views: 7669
- Wed Aug 29, 2007 10:24 am
- Forum: PSP Development
- Topic: How to use GU in the XMB?
- Replies: 5
- Views: 3084
Check this thread out http://www.psp-programming.com/forums/i ... pic=2624.0
- Wed Aug 29, 2007 4:20 am
- Forum: PSP Development
- Topic: Function help !
- Replies: 4
- Views: 1849
He's already asked here http://www.psp-programming.com/forums/index.php?topic=2728.0
He's just being lazy and making requests which iirc is against the forum rules.
He's just being lazy and making requests which iirc is against the forum rules.
- Wed Aug 29, 2007 1:44 am
- Forum: PSP Development
- Topic: Update and render large number of triangles
- Replies: 40
- Views: 19209
- Wed Aug 29, 2007 12:39 am
- Forum: PSP Development
- Topic: Update and render large number of triangles
- Replies: 40
- Views: 19209
- Tue Aug 28, 2007 2:15 am
- Forum: PSP Development
- Topic: Possible 3.52 Exploit
- Replies: 9
- Views: 6223
- Mon Aug 27, 2007 11:25 am
- Forum: PSP Development
- Topic: header pspsystimer.h
- Replies: 16
- Views: 6320
- Sun Aug 26, 2007 6:20 am
- Forum: PSP Development
- Topic: Free memory available functions
- Replies: 19
- Views: 10972
Well I made quite a large post on psp-programming that is quite relevant to this topic, I hate to link to another forum but there seems little point in replicating the post here as it's quite large. You will find a better free space function and lots of other memory related info here: http://www.psp...
- Fri Aug 24, 2007 10:11 pm
- Forum: PSP Development
- Topic: sceIo problems
- Replies: 5
- Views: 3495
OK, that isn't my area of expertise, tyranid would be better suited to answer this question, but the usb driver is only programmed to act as an external storage device and the interface is on/off style I think. So basically you would have to write your own usb driver, and possibly write a driver for...
- Fri Aug 24, 2007 9:08 pm
- Forum: PSP Development
- Topic: >>>Dev Question<<<
- Replies: 2
- Views: 1704
- Fri Aug 24, 2007 8:24 am
- Forum: PSP Development
- Topic: sceIo problems
- Replies: 5
- Views: 3495
OK, that is the most fudged code I can imagine. Why are you reading from a file you opened for writing, then appending it to another file. You are then attempting to read the data into an uninitialized array. Then you proceed to copy data for no reason using string functions which makes no sense. Al...
- Fri Aug 24, 2007 7:04 am
- Forum: PSP Development
- Topic: Heap corruption
- Replies: 6
- Views: 3156
OK, I thought it would be rude not to reply after all the help you guys have given me, so thanks. The system I have now allocates n bytes at the beginning and end of the data where n is the byte alignment, in the 16 bytes closest to the data it contains the blocks size, alignment and then the 8 byte...
- Wed Aug 22, 2007 8:43 am
- Forum: PSP Development
- Topic: Copy entire folder
- Replies: 3
- Views: 2241
- Wed Aug 22, 2007 6:47 am
- Forum: PSP Development
- Topic: Copy entire folder
- Replies: 3
- Views: 2241
- Wed Aug 22, 2007 3:36 am
- Forum: PSP Development
- Topic: pspsdk on psp
- Replies: 17
- Views: 7644
A_Nub you really should read what people say before attempting to flame them. He means 32Mb ram. (all on a large memory stick to hold all the libraries and binary executables). Also I got bored one day and typed up a few KB's of code in FlatEdit so typing on an osk is fine as long as the osk allows ...
- Tue Aug 21, 2007 10:26 am
- Forum: PSP Development
- Topic: Heap corruption
- Replies: 6
- Views: 3156
OK, thanks for all the replies. I implemented an error checker and a linked list containing allocation information (only used when compiled with debugging). I have tested it on lots of situations and it seems pretty tight, so my problem now is that the main original problem I have may not have been ...
- Thu Aug 16, 2007 12:40 pm
- Forum: PSP Development
- Topic: Heap corruption
- Replies: 6
- Views: 3156
Heap corruption
I know heap corruption is one of the ultimate evils of psp homebrew as we don't have the same dev tools as the official sony devs do. I assume the extra 32mb of memory they get is partially for memory error checking. Anyway to the point, I am pretty sure my program has a heap corruption problem some...
- Sat Aug 11, 2007 12:00 pm
- Forum: PSP Development
- Topic: empty
- Replies: 2
- Views: 2119
- Wed Aug 08, 2007 8:23 am
- Forum: PSP Development
- Topic: [Release][C99] PBPCat - flatmush
- Replies: 6
- Views: 4760
- Tue Aug 07, 2007 11:02 pm
- Forum: PSP Development
- Topic: [Release][C99] PBPCat - flatmush
- Replies: 6
- Views: 4760
- Tue Aug 07, 2007 9:58 am
- Forum: PSP Development
- Topic: [Release][C99] PBPCat - flatmush
- Replies: 6
- Views: 4760
[Release][C99] PBPCat - flatmush
Here is my update to pbpcat, it includes more instructions with the download as well as a much improved pbpcat and improved functions for dealing with pbpPlus files. Among the improvements are that pbpcat can now add files in seperate passes, extract files, do a listing of all files contained within...