Search found 15 matches

by Wil
Thu May 25, 2006 3:01 am
Forum: PSP Development
Topic: screen flickering
Replies: 7
Views: 2474

Draw everything to a single 480x272 (or 512x512) image, and then just draw that single image to screen before you flip.
by Wil
Wed Apr 05, 2006 4:01 am
Forum: PSP Development
Topic: PMP Mod V1.02 / small mods
Replies: 254
Views: 1171995

The guy above said he wishes for malloc to update the new PMP MOD Version 2.00 and include his updates which are 'lumonisity' and stuff -- not that he wants PMP Mod to work on Firmware 2.00.
by Wil
Sat Apr 01, 2006 6:31 am
Forum: PSP Development
Topic: PiMPStreamer Video Streamer released
Replies: 19
Views: 8045

Wow. This has a lot of promise. Of course, it's still a bit studdery so it does need work -- but I can't wait for future releases.

Good luck man.
by Wil
Wed Mar 08, 2006 8:30 pm
Forum: PSP Development
Topic: hex codes for colours
Replies: 6
Views: 2379

I dunno. When I wanted to load a color from an INI file and use it in the graphics.cpp file from Lua the color I had to use was '16777215' for pure white. #define RGB(r, g, b) ((b << 16) | (g << 8) | r) #define WHITE RGB(255, 255, 255) And then I just did a printf("%d", WHITE); Perhaps it'...
by Wil
Thu Mar 02, 2006 2:34 pm
Forum: PSP Development
Topic: [Release] Pong+ (Better than it sounds)
Replies: 10
Views: 8679

You guys are funny. Works great. Went a few rounds with my sister when we were out today. Nice job :)
by Wil
Tue Feb 21, 2006 10:37 am
Forum: PSP Development
Topic: Is there a guide somewhere on how to write homebrew for 1.5?
Replies: 4
Views: 1845

http://www.scriptscribbler.com/psp/ Tutorials from setting up CygWin and the PSPSDK on Windows to Image Processing, to adding Sound (currently). Perhaps this is more of what you were looking for. I also recomend http://www.cprogramming.com if you're new to C/C++ programming -- or just need to refres...
by Wil
Thu Feb 09, 2006 2:15 pm
Forum: PSP Development
Topic: Problem getting Image to display.
Replies: 5
Views: 2076

Uhm... wow. Try this. /* Program Name&#58; Fuckin Around - Part Deux Author&#58; Mark Pereira Date&#58; Wed Feb 8, 1&#58;19AM */ #include <pspdisplay.h> #include <pspctrl.h> #include <pspkernel.h> #include <pspdebug.h> #include <pspgu.h> #include <png.h> #include <stdio.h> #include &...
by Wil
Sat Feb 04, 2006 1:37 pm
Forum: PSP Development
Topic: libpng png_set_read_fn troubles
Replies: 6
Views: 2672

Heh, got it working! Incase someone was wondering HOW -- I realized that since fread wasn't being rewound that it's likely I need to add an offset option so that it will read from it's last position. It worked further but still had a problem so what I ended up doing was using png_memcpy instead of s...
by Wil
Sat Feb 04, 2006 7:29 am
Forum: PSP Development
Topic: libpng png_set_read_fn troubles
Replies: 6
Views: 2672

libpng png_set_read_fn troubles

I am attempting to modify libpng and Lua's graphics.cpp file to allow the useage of extracting an image from a rar file directly into libpng without ever writing anything to the memory stick. Image* loadPngImage&#40;const char* filename, const char* rarfile&#41; &#123; png_structp png_pt...
by Wil
Mon Jan 09, 2006 8:45 pm
Forum: PSP Development
Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
Replies: 1856
Views: 8826304

Awsome program. One complaint: Why make the Start button restart the video? I keep hitting it thinking "Pause" only then to go "CRAP! Now I have to fast-forward 40 minutes of video!". Perhaps better key assignments (or CUSTOM key assignments) could be setup? Otherwise, GREAT!! ED...
by Wil
Tue Nov 08, 2005 1:03 pm
Forum: PSP Development
Topic: Learning C
Replies: 6
Views: 4062

Learning C

Hey there. I've been reading the forums here for a long while now -- since I got my psp in March -- and I just recently decided to compile the SDK and toolchain in CygWin and try my hand at programming for the PSP. I had figured that since I had already programmed in several different languages, and...
by Wil
Thu Jul 28, 2005 7:52 am
Forum: PSP Development
Topic: Sony 2.0 firmware update
Replies: 64
Views: 31168

Nope, all it did was bring up the screen asking to save the file (which is weird, considering it's already on the memory stick :P).

Wil
by Wil
Thu Jul 28, 2005 5:22 am
Forum: PSP Development
Topic: Sony 2.0 firmware update
Replies: 64
Views: 31168

It's just a normal firmware update -- browser is installed into the firmware and a new icon is added to the XMB. The browser does have a Cache file -- which is defaulted at 512kb but you can make it as big as 2 megs. The browser is very basic, but atleast 10x faster than the wipeout browser. You can...
by Wil
Thu Feb 24, 2005 6:10 am
Forum: PSP Development
Topic: MP4 Video Name
Replies: 8
Views: 5792

Oh yes, that does rename the file, both on Windows and how it's displayed on the PSP. It's in Japanese however it's pretty easy to understand. Thanks.
by Wil
Wed Feb 23, 2005 7:32 pm
Forum: PSP Development
Topic: MP4 Video Name
Replies: 8
Views: 5792

MP4 Video Name

I don't have a PSP however from what I can tell the file will be shown on the PSP named as it was before you encoded it to MP4. Is there a way, using 3GP or any other method, to change the name of what the video will be displayed as on the PSP?