In your "buildTextures" function , you're creating 2 textures( 1 with size of 3 elements , and another one with 2), but only 1(Just 1 out of 5) actually
gets binded.
Its simple , you have no idea what you're doing ...
Search found 98 matches
- Wed Feb 11, 2009 7:57 pm
- Forum: PSP Development
- Topic: Loading textures causes crash.
- Replies: 11
- Views: 4317
- Sat Jan 31, 2009 6:58 pm
- Forum: PSP Development
- Topic: Psp Basic (a stupid version)
- Replies: 9
- Views: 5152
PosX100, while you being a jackass, I said LibertyBasic, and I said that I never completed it because it was DUMB. So how about you just lay off. !K <- O. Me tenk yu vary mOoCh for meiking this pussyble on psp. Me work 3d enguni. Me work game. Me self. Me my. Me. M. . PS: Seriously , Since you're c...
- Fri Jan 30, 2009 4:59 pm
- Forum: PSP Development
- Topic: Psp Basic (a stupid version)
- Replies: 9
- Views: 5152
- Fri Jan 30, 2009 4:58 pm
- Forum: PSP Development
- Topic: Psp Basic (a stupid version)
- Replies: 9
- Views: 5152
- Fri Jan 09, 2009 3:54 pm
- Forum: PSP Development
- Topic: Using Mips (without pspsdk)
- Replies: 14
- Views: 7037
I made a programming language . I want to use mips to make it compile without parts the pspsdk. Nice!! .... ...hey wait? wh? wha? whaT? wwwwut?... Wahahahhahahah.....hahahah... PS:I'm your #-1 fan ... PS++:Do you have a punchBook profile? i wanna punc... err ... add you as a friend of course :P... ...
- Thu Jan 08, 2009 7:01 pm
- Forum: PSP Development
- Topic: Using compressed textures
- Replies: 20
- Views: 20824
- Wed Jan 07, 2009 7:27 pm
- Forum: PSP Development
- Topic: Using Mips (without pspsdk)
- Replies: 14
- Views: 7037
I made a programming language . I want to use mips to make it compile without parts the pspsdk. Nice!! .... ...hey wait? wh? wha? whaT? wwwwut?... Wahahahhahahah.....hahahah... PS:I'm your #-1 fan ... PS++:Do you have a punchBook profile? i wanna punc... err ... add you as a friend of course :P... ...
- Fri Jan 02, 2009 7:13 pm
- Forum: PSP Development
- Topic: Help Creating a library for a virtual disk
- Replies: 9
- Views: 3405
cool thanks for the update now one more thing can i also remove entries from an existing package and add just a variable / void * data to package cool thanks for the update now one more thing can i also remove entries from an existing package and add just a variable / void * data to package No , yo...
- Mon Dec 29, 2008 9:15 pm
- Forum: PSP Development
- Topic: A.T.L(AnyType C library)(updated to v1.3 Final)
- Replies: 6
- Views: 4630
- Sat Dec 27, 2008 6:01 pm
- Forum: PSP Development
- Topic: Help Creating a library for a virtual disk
- Replies: 9
- Views: 3405
what if i want to add some data or modify data without accessing pulling / opening the entire memory.bin to memory will that work like if i want to add dummy.bin (5000kb) + dummy2.bin(10000kb) + dummy3.bin (25mb) that will overload the memory so does it load all of them to memory then write or stre...
- Sat Dec 27, 2008 5:54 pm
- Forum: PSP Development
- Topic: A.T.L(AnyType C library)(updated to v1.3 Final)
- Replies: 6
- Views: 4630
- Sat Dec 27, 2008 5:54 am
- Forum: PSP Development
- Topic: Help Creating a library for a virtual disk
- Replies: 9
- Views: 3405
- Sat Dec 27, 2008 2:43 am
- Forum: PSP Development
- Topic: Help Creating a library for a virtual disk
- Replies: 9
- Views: 3405
- Tue Dec 23, 2008 11:57 pm
- Forum: PSP Development
- Topic: Porting
- Replies: 21
- Views: 8888
- Tue Dec 23, 2008 7:52 pm
- Forum: PSP Development
- Topic: OSLib basic rts engine [broken]
- Replies: 4
- Views: 2197
Re: OSLib basic rts engine [broken]
Okay, So I have this program I'm trying to get to work, it is my attempt at a basic RTS type engine. I was able to make it draw one unit, select it and use joystick to draw selection box. (I know truly amazing things) I changed to classes and made a little loop to where its supposed to draw 10 unit...
- Mon Dec 22, 2008 6:17 am
- Forum: PSP Development
- Topic: Programming Help
- Replies: 26
- Views: 10101
Re: Programming Help
all i noe is that the psp relies on the Famous C Programming code.. i need help to find a place where i could learn the basics of programming... i am a complete noob at programming but i am good at computing.. pls HELP ASAP !! Programming isn't for you , better find something else to waste your tim...
- Sun Dec 21, 2008 9:23 pm
- Forum: PSP Development
- Topic: Porting
- Replies: 21
- Views: 8888
@PosX100: Try to post useful things next time instead of bloating your post count. (remind yourself of your first posts and how politely you have been answered to, and try to do the same...) -> *edit: damn browser, submitted post three times* See what happens when messing with a flamer? :P The reas...
- Sat Dec 20, 2008 9:47 pm
- Forum: PSP Development
- Topic: Porting
- Replies: 21
- Views: 8888
It lead me to youtube. Provide me a download link (not with tinyurl). If its possible to port it, I will do it You must have clicked on (porn?)adds... Try with this one : www.djgpp.org/pspsdk.zip I know you are bored and might have a dozen of links that lead to stupid crap My bad ... sorry , i thin...
- Sat Dec 20, 2008 1:25 pm
- Forum: PSP Development
- Topic: Porting
- Replies: 21
- Views: 8888
You must have clicked on (porn?)adds...Dariusc123456 wrote:It lead me to youtube. Provide me a download link (not with tinyurl). If its possible to port it, I will do it
Try with this one : www.djgpp.org/pspsdk.zip
- Sat Dec 20, 2008 8:38 am
- Forum: PSP Development
- Topic: Porting
- Replies: 21
- Views: 8888
Hey , where you've been ? ... I have great news : ITS almost christmas!.... no wait .... i really have great news : DJPP port is finally available!!!! , ... get it from here : http://tinyurl.com/3mpwqj . I have just compiled Xmas-demo successfully!!...really cool... Credits to ::Santa , Snow white &...
- Tue Dec 16, 2008 5:29 am
- Forum: PSP Development
- Topic: A.T.L(AnyType C library)(updated to v1.3 Final)
- Replies: 6
- Views: 4630
Re: A.T.L(AnyType C library)(updated to v1.2 Final)
ATL v1.2 final is now available. v1.2F changelog: -Updated core functions to ensure that the library will never "hang" ,... even if used really bad. +Added the ability to extract packed external file sources/registered types to a single file. +Added "atlGetAllocatedEntries" which...
- Sun Dec 14, 2008 1:59 am
- Forum: PSP Development
- Topic: Need fast font library
- Replies: 26
- Views: 11622
- Sun Dec 14, 2008 1:16 am
- Forum: PSP Development
- Topic: Need fast font library
- Replies: 26
- Views: 11622
- Sat Dec 13, 2008 11:18 pm
- Forum: PSP Development
- Topic: Need fast font library
- Replies: 26
- Views: 11622
- Sat Dec 13, 2008 6:45 am
- Forum: PSP Development
- Topic: Need fast font library
- Replies: 26
- Views: 11622
- Sat Dec 13, 2008 2:03 am
- Forum: PSP Development
- Topic: Need fast font library
- Replies: 26
- Views: 11622
- Fri Dec 12, 2008 11:49 pm
- Forum: PSP Development
- Topic: Need fast font library
- Replies: 26
- Views: 11622
- Wed Dec 10, 2008 6:22 am
- Forum: PSP Development
- Topic: A.T.L(AnyType C library)(updated to v1.3 Final)
- Replies: 6
- Views: 4630
- Tue Dec 09, 2008 7:13 am
- Forum: PSP Development
- Topic: A.T.L(AnyType C library)(updated to v1.3 Final)
- Replies: 6
- Views: 4630
A.T.L(AnyType C library)(updated to v1.3 Final)
The last few days i've been working on a cool(imho) idea that i had. I wanted to create an easy to use & fast library that could handle any given variable type(and files) without having to write down a bunch of arrays(or LLs) for every single type. That's how i actually started working on this p...
- Mon Dec 01, 2008 9:02 pm
- Forum: PSP Development
- Topic: [triEngine] How to correctly use tri3dOrtho() ?
- Replies: 5
- Views: 3260