Search found 3 matches
- Tue Apr 15, 2008 9:57 am
- Forum: PSP Development
- Topic: SDL: Compiling for 3.xx and Video Modes
- Replies: 10
- Views: 3134
The thing that i dont understant it's why this program runs perfectly when i compile it for kernel 1.50... the animation and BOX2D library calls works without problems... i tried change the heap size and thread stack size but it aways gave me the same error... if i remove the SDL_main reference and ...
- Mon Apr 14, 2008 12:48 pm
- Forum: PSP Development
- Topic: SDL: Compiling for 3.xx and Video Modes
- Replies: 10
- Views: 3134
I´ve just updated and recompiled entire toolchain and SDL library with the latest sources. And looking in the patch it´s clear that is not necessary patch the latest revision. But the 3.xx kernel problem remains yet... This is my MakeFile: TARGET = Box #OBJS = main.o OBJS =main.o Render.o Box2D/Sour...
- Sat Apr 12, 2008 10:25 am
- Forum: PSP Development
- Topic: SDL: Compiling for 3.xx and Video Modes
- Replies: 10
- Views: 3134
SDL: Compiling for 3.xx and Video Modes
Hy, i new here and i trying to port my SDL aplications to PSP. I sucessfully installed the SDK and SDL and tried port my first test application, an BOx2D debug renderer and it worked fine ...in fact it is more faster than i expected ! The problem is that the EBOOT runs only in kernel 1.50 code... i ...