Search found 168 matches

by angelo
Sun Jun 07, 2009 7:12 am
Forum: PSP Development
Topic: PSP 4000 Development?
Replies: 12
Views: 5775

The PSP scene is dying anyway and I think a redesign would prolly mean that the next PSP will be very hard to bypass.

After 4 years of this who can be bothered to do it all again...
by angelo
Mon Apr 13, 2009 5:20 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 405887

Use the OSK out from the latest piKey. That has the fixed OSK out driver which deals with the new 5.00+ OSK.

http://rapidshare.com/files/177609726/U ... elease.zip

Angelo
by angelo
Fri Feb 06, 2009 4:02 am
Forum: PSP Development
Topic: Cygwin packages missing in setup, shows ? instead, crashes.
Replies: 5
Views: 2309

System restore back (if you're in Windows) are uninstall the PSPSDK and start again.

I'd rather start from scratch all over again than install CYGWIN.

Just make sure you backup your libs and include files.
by angelo
Sat Jan 24, 2009 8:16 am
Forum: PSP Development
Topic: I ABSOLUTELY NEED TO TALK WITH SOMEONE OF PIKEY CODERS
Replies: 11
Views: 8681

What excactly do you want to do? I can't really help you out because I'm no coder. I just took on the project as an "educational experience". I don't even concider myself a true PSP dev or a coder. Sorry mate. I have no time for piKey now, it's all about school exams and when I find free t...
by angelo
Tue Jan 20, 2009 8:51 am
Forum: PSP Development
Topic: What is the license of the original PiKey driver ?
Replies: 7
Views: 5731

There are none! Go ahead and use it. I asked Fanjita 3+ times to use his work... never got a reply.
by angelo
Tue Dec 23, 2008 6:48 am
Forum: PSP Development
Topic: PSPDEV for Windows
Replies: 5
Views: 5995

This is a programming board, no advertising. Besides CYGWIN sucks.

Angelo
by angelo
Mon Dec 22, 2008 9:30 pm
Forum: PSP Development
Topic: Installing psptoolchain mingw & msys
Replies: 13
Views: 5965

Oh.. I use a mixtur eof devkitPro and Heimdall's devkit. I set the framework up with devkitpro (since it's so easy to install) and update it with Heimdall's devkit. (Since that's so easy to install!) All together my PSPDev environment comes to a whopping 266MB including all docs, every single up to ...
by angelo
Mon Dec 22, 2008 9:19 pm
Forum: PSP Development
Topic: Programming Help
Replies: 26
Views: 10101

LUA is LUA. LUA PSP code runs by loader the PSP LUA player. A LUA scrpit is not converted into an EBOOT, but simply run by it. To create an EBOOT from scratch, you have to code C/C++. To excecute your LUA code you need "LUAPlayer" for the PSP. Good luck with your programming future, you're...
by angelo
Mon Dec 22, 2008 11:41 am
Forum: PSP Development
Topic: Installing psptoolchain mingw & msys
Replies: 13
Views: 5965

Well at least you're all set up now!

Good luck and have fun with your new environment.

Angelo
by angelo
Mon Dec 22, 2008 9:56 am
Forum: PSP Development
Topic: Installing psptoolchain mingw & msys
Replies: 13
Views: 5965

Uhm... why? devkitpro is fairly well maintained and updated. BWAHAHAHAHAHAHAHAHA! You a very funny guy! "Well maintained and updated." Snort - HAHAHAHAHA! Sorry - couldn't help it. http://sourceforge.net/project/showfiles.php?group_id=114505 Look at the date devkitPSP was last updated... ...
by angelo
Sun Nov 30, 2008 8:22 pm
Forum: PSP Development
Topic: Any Plans?
Replies: 11
Views: 5587

Re: Any Plans?

Dariusc123456 wrote:I would like to soon to use winNT, winME, or something near that.
You picked the two worst OS's! Windows 2000 is the best. =D

It'll be better to install Ubuntu on te PSP though! Toolchain ON the PSP!

aNGELO
by angelo
Sat Nov 29, 2008 8:42 am
Forum: PSP Development
Topic: Use a ttf in a prx
Replies: 3
Views: 1905

Down....

To be honnest you shouldn't really put images in PRX'S. PRX's should only be for main system hook functions. If you want to display an image you need to use an EBOOT surely. What do you have in mind?
by angelo
Sat Nov 29, 2008 5:39 am
Forum: PSP Development
Topic: Need To Make Brain Surgeon Game
Replies: 4
Views: 2729

Research how an EBOOT is made. I can fully assure you that you cannot decrypt it and change graphics. It's all in C/C++.

You have to create the brain surgery code in a programming langugae, compile it onto your PSP and run it.

Do a little research. ;)
by angelo
Fri Nov 21, 2008 9:26 am
Forum: PSP Development
Topic: Possible IR application
Replies: 7
Views: 4149

I think it's raw... In it's HEX form infact. No need to convert!

Angelo
by angelo
Wed Nov 19, 2008 8:26 am
Forum: PSP Development
Topic: Possible IR application
Replies: 7
Views: 4149

Oh ok... this definatly means that your phone is IRDA. Those "random characters" you speak of are infact HEX values. Use a HEX editor to view them if you choose to spend hours interperating HEX data! You could find out what kind of IRDA data is needed to run a command on your phone and att...
by angelo
Wed Nov 19, 2008 7:09 am
Forum: PSP Development
Topic: [Need help] error of pspirkeyb install
Replies: 2
Views: 1999

Hmmm... maybe with the next version of the PSPIRKeyB Lib, I'll include DAX's include files.

I can do that right? Will Dark_AleX get angry if I include one of his M33 include files with another lib?

Angelo
by angelo
Wed Nov 19, 2008 7:07 am
Forum: PSP Development
Topic: Possible IR application
Replies: 7
Views: 4149

First you have to establish whether or not the device uses IRDA or SIRCS. Examples of both concepts are in the "Samples" folder of the PSPSDK. You may find AhMan's IR Learner useful in IRShell. I may be able to give you a hand with IRDA, however I belive that the PSP cannot send IRDA data,...
by angelo
Sun Nov 16, 2008 10:58 am
Forum: PSP Development
Topic: Plugins - general advice pls
Replies: 5
Views: 2817

Well the basic concept is there. Co=ordinates are used in OSK_Out.

He can use the concept to find the locaton of the XMB using key presses.

I'mjust wondering about what he should do about when entering a XMB app like the web browser or music player.

I'm sure he'lll figure it out!
by angelo
Sun Nov 16, 2008 2:36 am
Forum: PSP Development
Topic: svn checkout svn://svn.ps2dev.org/psp/trunk/pspirkeyb
Replies: 8
Views: 4831

We'll we've just now fixed 5.00 M33 OSK support. No input errors anymore! =D What I've noticed is that unlike the "phonepad" OSK input map, the QWERTY map does not alter itself when the PSP language changes. =) This means it it's possible to make piKey work for ALL EUR languages. (The Asia...
by angelo
Sat Nov 15, 2008 2:38 pm
Forum: PSP Development
Topic: svn checkout svn://svn.ps2dev.org/psp/trunk/pspirkeyb
Replies: 8
Views: 4831

I compiled it in Win32! It's the only environment this lib has been made in!

It because cases have been changed and Linux is case sensitive unlike Windows.

If you really want the latest PSPIRKeyB Lib, download it from the link above.

Angelo
by angelo
Sat Nov 15, 2008 11:29 am
Forum: PSP Development
Topic: [Idea] Windows Mobile on PSP
Replies: 11
Views: 5765

iRShell for Gods sake! We have 5.XX kernel now! It's better than Vista!
by angelo
Sat Nov 15, 2008 9:43 am
Forum: PSP Development
Topic: svn checkout svn://svn.ps2dev.org/psp/trunk/pspirkeyb
Replies: 8
Views: 4831

Ok! Great! I'll PM you if there's a major update!

As for the OSK, it's a bit of a nightmare at the moment. Looks like there's more to the OSK than what meets the eye. I think the OSK_Plugin_500 may only work for VSH. =(

It's causing havoc with piKey! We have to remap OSKOut!
by angelo
Sat Nov 15, 2008 7:05 am
Forum: PSP Development
Topic: svn checkout svn://svn.ps2dev.org/psp/trunk/pspirkeyb
Replies: 8
Views: 4831

You know, because I'm always adding to the PSPIRKeyB lib, you're better off getting it from me. Here is the latest PSPIRKeyB Lib. It's always kept up to date here: Every month or so, re-download it just to make sure you have the latest one: http://piKey.Kloplop321.com/Release/PSPIRKeyB_Lib.zip This ...
by angelo
Sat Nov 15, 2008 2:00 am
Forum: PSP Development
Topic: how to use sio port?
Replies: 1
Views: 1529

Look at Jubes' and Jeans' work on the Chatpad/piKey.
by angelo
Sat Nov 15, 2008 1:58 am
Forum: PSP Development
Topic: Plugins - general advice pls
Replies: 5
Views: 2817

Unofficial piKey 0.4! It contains about 6 plugins.

Displaying text in the VSH - CTRLOut.PRX and piKey.PRX
VSH Co-Ordinating - OSKOut.PRX

Hope that helps!

Angelo
by angelo
Fri Nov 14, 2008 9:24 am
Forum: PSP Development
Topic: [Idea] Windows Mobile on PSP
Replies: 11
Views: 5765

Windows is coded in C++ (XP) and C (Vista), so if the source ode was made avaliable, it shouldn't be too hard to port.

The best way to go around putting Windows on your PSP is to make a shell that's as good!
by angelo
Thu Nov 13, 2008 6:58 am
Forum: PSP Development
Topic: New OSK from (c)fw 5.00
Replies: 4
Views: 3939

Did it work? I think the OSK in the SDK needs to be updated... K.

Who created it anyway?
by angelo
Thu Nov 13, 2008 6:56 am
Forum: PSP Development
Topic: Latest version of piKey - 0.4 Prerelease?
Replies: 2
Views: 3012

Hmmm... I currently hold the latest version of Unofficial piKey and the PSPIRKeyB Lib, which it probably 0.48 status. (0.5 will be released on Christmas day.) The latest public release was 0.4. I would give you the latest source (this Saturday) if you provide me a good enough reason why you want it....
by angelo
Tue Nov 11, 2008 1:14 am
Forum: PSP Development
Topic: ndPiKeyDriver.Prx for Nanodesktop 0.3.5
Replies: 11
Views: 8009

@Jean Great. I made no adjustments to SIO since 0.3. I'll remove it from the source and the installer. ;) I'll give you and Jube the SIO input role and we can share ideas with the other piKey plugins. (CTRLOut, OSK, Danzeff...) Unofficial piKey 0.5 will have the source, so feel free to use it. My wo...
by angelo
Mon Nov 10, 2008 4:08 am
Forum: PSP Development
Topic: ndPiKeyDriver.Prx for Nanodesktop 0.3.5
Replies: 11
Views: 8009

Me too please! Email it over. I can test it with my latest pikey modules.

Angelo