Search found 60 matches
- Tue Mar 09, 2010 2:24 pm
- Forum: PSP Development
- Topic: Compiling ticpp for psp
- Replies: 4
- Views: 15398
- Mon Jan 18, 2010 4:55 pm
- Forum: PSP Development
- Topic: Importing (ctrl) functions from KernelMode Prx
- Replies: 5
- Views: 3664
- Sat Jan 09, 2010 1:51 pm
- Forum: The Incredible Hall Of Shame
- Topic: linking error!!
- Replies: 2
- Views: 4972
- Wed Jan 06, 2010 5:34 pm
- Forum: PSP Development
- Topic: Putting my hw to sleep
- Replies: 16
- Views: 9600
- Thu Dec 24, 2009 8:47 am
- Forum: PSP Development
- Topic: [SOLVED] Strange problems with exported function...
- Replies: 7
- Views: 5109
- Wed Dec 23, 2009 11:41 am
- Forum: PSP Development
- Topic: [QUESTION] How to flush instruction cache?
- Replies: 4
- Views: 10552
- Wed Dec 23, 2009 5:36 am
- Forum: PSP Development
- Topic: Media Engine Questions?
- Replies: 3
- Views: 2871
When you go into standby all file discriptors are lost, therefore the audio data cannot be read from the file to be decoded, this has nothing to do with the me. The only time you have to worry about going into standby is when you are running your own code on the me. To resolve this you need to setup...
- Wed Dec 23, 2009 5:21 am
- Forum: PSP Development
- Topic: [SOLVED] Strange problems with exported function...
- Replies: 7
- Views: 5109
- Wed Dec 23, 2009 5:12 am
- Forum: PSP Development
- Topic: [solved]tinyxml bus error
- Replies: 2
- Views: 2087
You're trying to derefeence a null pointer at 0x3d4 lw $v1, 28($a0) a0:0x00000000 EPC:0x088047D4 lw destinationRegister, offset(sourceRegester) # load contents of RAM at offset from sourceRegister into register destinationRegister: destinationRegister = *(destinationRegister+offset) To calculate whe...
- Wed Dec 23, 2009 4:38 am
- Forum: PSP Development
- Topic: [SOLVED] Strange problems with exported function...
- Replies: 7
- Views: 5109
- Mon Dec 14, 2009 1:20 pm
- Forum: PSP Development
- Topic: Swapping palettes for each texture
- Replies: 10
- Views: 17518
sceGuClutMode sets the clut mode (line 125 of the sample) psp doesn't support 24 bbp you'll have to add an alpha channel >Right now, my palette is stored as a pointer to a series of bytes that go as RGBRGBRGB.. etc. How would it be converted into the proper format? you could use the GU_RGBA(r,g,b,a)...
- Tue Nov 03, 2009 8:27 am
- Forum: PSP Development
- Topic: Bus error loading a prx
- Replies: 6
- Views: 3473
- Thu Oct 01, 2009 9:38 pm
- Forum: PSP Development
- Topic: Arithmetic seem to overwrite variable
- Replies: 13
- Views: 13124
- Tue Sep 29, 2009 11:51 pm
- Forum: PSP Development
- Topic: Strange pspgu behaviour
- Replies: 9
- Views: 4347
- Thu Sep 17, 2009 9:59 am
- Forum: PSP Development
- Topic: "this" pointer changed?
- Replies: 8
- Views: 4799
- Thu Sep 17, 2009 9:52 am
- Forum: PSP Development
- Topic: libFLAC seeking problem, please help!(Solved, Code Included)
- Replies: 8
- Views: 4794
- Thu Sep 17, 2009 4:23 am
- Forum: PSP Development
- Topic: "this" pointer changed?
- Replies: 8
- Views: 4799
- Thu Sep 17, 2009 1:11 am
- Forum: PSP Development
- Topic: libFLAC seeking problem, please help!(Solved, Code Included)
- Replies: 8
- Views: 4794
>It is because the init_status = FLAC__stream_decoder_init_file(decoder, filename, write_callback, metadata_callback, error_callback, fileptr); need this fileptr. It is the source of the data stream No. See here. I meant replace FLAC__stream_decoder_process_until_end_of_stream with FLAC__stream_deco...
- Wed Sep 16, 2009 3:53 pm
- Forum: PSP Development
- Topic: libFLAC seeking problem, please help!(Solved, Code Included)
- Replies: 8
- Views: 4794
Why did you open the file to to nothing with it?
I think you are trying to seek while decoding
Try a loop with FLAC__stream_decoder_process_single(decoder) and pause the decoding when you want to seek.
Code: Select all
FLAC__stream_decoder_process_until_end_of_stream(decoder);
Try a loop with FLAC__stream_decoder_process_single(decoder) and pause the decoding when you want to seek.
- Wed Sep 02, 2009 9:34 am
- Forum: PSP Development
- Topic: Debug file not receiving characters
- Replies: 13
- Views: 7478
>Surely I don't have to close and reopen the file each time I want to log to it.
What's wrong with that?
You could use psplink and print to stderr to see your debug info
>Or is there a way of trapping the crash so that I can close the file appropriately?
Install an exception handler
Link
What's wrong with that?
You could use psplink and print to stderr to see your debug info
>Or is there a way of trapping the crash so that I can close the file appropriately?
Install an exception handler
Link
- Wed Sep 02, 2009 9:22 am
- Forum: PSP Development
- Topic: Why memalign?
- Replies: 13
- Views: 7276
- Wed Sep 02, 2009 7:01 am
- Forum: PSP Development
- Topic: Debug file not receiving characters
- Replies: 13
- Views: 7478
- Wed Sep 02, 2009 6:59 am
- Forum: PSP Development
- Topic: Why memalign?
- Replies: 13
- Views: 7276
- Mon Aug 24, 2009 4:55 am
- Forum: PSP Development
- Topic: undefined reference to `main'
- Replies: 11
- Views: 4407
- Sun Aug 23, 2009 7:08 am
- Forum: PSP Development
- Topic: Doom PSP b6, now with music and PWADS
- Replies: 25
- Views: 31081
Check the doom source or here
- Sat Aug 22, 2009 1:25 pm
- Forum: PSP Development
- Topic: PSP Development - Where to begin?
- Replies: 5
- Views: 3244
The docs are somewhere in the installation(can't remember exactly where)
and on-line here
and on-line here
- Sat Aug 01, 2009 5:09 am
- Forum: PSP Development
- Topic: How can I find out the path of the homebrew
- Replies: 8
- Views: 4158
- Sat Jul 25, 2009 8:13 am
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 19668
>Is it cool if i send it to this address: somethingsweet2bad@yahoo.com ? sure, I don't know who would get it though AS ITS NOT MINE I sent you a pm with my email address just change -at- to @ and -dot- to . or you could upload it to mediafire or some other free file hosting site and post the link he...
- Fri Jul 24, 2009 10:40 am
- Forum: PSP Development
- Topic: 2D draw methods/ Java -> C++
- Replies: 30
- Views: 19668
- Fri Jul 24, 2009 10:33 am
- Forum: PSP Development
- Topic: libjpeg problems
- Replies: 3
- Views: 3446