sakya, are you sure that creating semaphores must be after using them in buffer filling thread? Its dont work for me.
Anyway, this is really helpful to understanding PSP audio thread.
Search found 4 matches
- Wed Sep 19, 2007 3:41 pm
- Forum: PSP Development
- Topic: [Solved] Help I can't get audio working properly
- Replies: 23
- Views: 6930
- Tue Sep 18, 2007 5:08 pm
- Forum: PSP Development
- Topic: Help with compiling:$
- Replies: 2
- Views: 1427
- Wed Sep 12, 2007 10:16 pm
- Forum: PSP Development
- Topic: More audio functions
- Replies: 7
- Views: 4534
Yes, Im too want to know more about these audio functions. Im currently doing port of one good PC game and have a problem with SDL sound. Can somebody explain, how to link against those functions (they arent in PSPSDK, am I right?) and make use of them? Is sceAudio_38553111(unsigned short samples, u...
- Fri Sep 07, 2007 7:04 pm
- Forum: PSP Development
- Topic: Introducing the psplibraries script.
- Replies: 8
- Views: 6359