Search found 43 matches

by saulotmalo2
Wed Oct 17, 2007 2:51 am
Forum: PSP Development
Topic: a problem when using_pspSysconGetCtrl1 from the IPL SDK
Replies: 8
Views: 3515

J.F. wrote:The solution is easy - fix the bugs in your code. See? Wasn't hard at all.
sugoi!!! (marvellous)
by saulotmalo2
Thu Oct 04, 2007 6:27 am
Forum: PSP Development
Topic: PSP for non-game use
Replies: 12
Views: 4176

Who honestly moves any files to the PSP for developing purposes these days :) I think not everybody uses your software tyranid xD. Also I use it :P By the way there is an excel clone did by some spanish guy. You can test te last neocontest he won the 1º place i think or second. I even use it! But i...
by saulotmalo2
Wed Oct 03, 2007 7:13 am
Forum: PSP Development
Topic: PSP for non-game use
Replies: 12
Views: 4176

4. I hate moving the files onto the psp over and over again Who honestly moves any files to the PSP for developing purposes these days :) I think not everybody uses your software tyranid xD. Also I use it :P By the way there is an excel clone did by some spanish guy. You can test te last neocontest...
by saulotmalo2
Sun Sep 30, 2007 9:18 pm
Forum: PSP Development
Topic: Tyranid = J.F. ?
Replies: 9
Views: 4691

TyRaNiD wrote:Indeed, cause I have to deal with you jerks everyday :)
is the work of a moderator ;)
by saulotmalo2
Sun Sep 30, 2007 1:45 pm
Forum: PSP Development
Topic: Tyranid = J.F. ?
Replies: 9
Views: 4691

I'm sure about J.F. isn't tyranid i think J.F. is a litle more kind
by saulotmalo2
Sun Sep 30, 2007 1:39 pm
Forum: PSP Development
Topic: how can I play two big sound files at the same time ?
Replies: 9
Views: 2770

thanks both. I'll try tomorow when I get up and my head dodn't tell me to kill me( how it is called in english? resaca yeah you know when you drunk a lot in spanish is called).

truly thanks... tomorrow i'll try both
by saulotmalo2
Sat Sep 29, 2007 1:44 am
Forum: PSP Development
Topic: Xmoto Porting. Round 2
Replies: 9
Views: 4900

this isn't the best way but you can enter in your usr\local\pspdev\psp\sdk\lib directory and there you can find all the psp files for include so look after the one you still needs I think it must be there. Actually I can't help you because I don't have ode installed already libpspnet_adhoc.a libpspn...
by saulotmalo2
Sat Sep 29, 2007 12:54 am
Forum: PSP Development
Topic: Xmoto Porting. Round 2
Replies: 9
Views: 4900

It looks like your problem is when tries to add the net library, are you sure that are linking all the psp net libraries? also you can try to put them at the end in order to being the first of being linked
by saulotmalo2
Thu Sep 27, 2007 12:24 pm
Forum: PSP Development
Topic: having truoble with errors compiling
Replies: 11
Views: 5132

usr/local/pspdev/lib/gcc/psp/4.1.0/../../../../psp/bin is the same that usr/local/pspdev/psp/bin and also I bet that the error says that is this directory usr/local/pspdev/psp/lib and here you have to look for libgraphics.a or something like that. also... are you sure about that you need the graphic...
by saulotmalo2
Wed Sep 26, 2007 12:26 pm
Forum: PSP Development
Topic: having truoble with errors compiling
Replies: 11
Views: 5132

it looks like python ;) if sceIoGetstat("ms0:/PSP/GAME150/underdev/pass.txt",io_stat_t) = 0 i'm not sure but try this: if (sceIoGetstat("ms0:/PSP/GAME150/underdev/pass.txt",io_stat_t) = 0) It must be because here is...
by saulotmalo2
Wed Sep 26, 2007 10:57 am
Forum: PSP Development
Topic: having truoble with errors compiling
Replies: 11
Views: 5132

this isn't C++ xD this is C because I can't se the Orientation to Object. Well I think you're are forgoting some ; or ( ) but the code is not clean so it is very hard to see try looking for some errors like the one before, as far as I know in C/C++ a conditional expresion always uses ( ). Try lookin...
by saulotmalo2
Wed Sep 26, 2007 10:39 am
Forum: PSP Development
Topic: having truoble with errors compiling
Replies: 11
Views: 5132

it looks like python ;)

Code: Select all

if sceIoGetstat("ms0:/PSP/GAME150/underdev/pass.txt",io_stat_t) = 0
i'm not sure but try this:

Code: Select all

if (sceIoGetstat("ms0:/PSP/GAME150/underdev/pass.txt",io_stat_t) = 0)
by saulotmalo2
Tue Sep 25, 2007 1:13 pm
Forum: PSP Development
Topic: DGEN 1.7 and webserver and 1seg tuner
Replies: 3
Views: 2349

I can't barely remember there was a demo of a webserver on the python PSP distribution.
by saulotmalo2
Tue Sep 25, 2007 12:32 pm
Forum: PSP Development
Topic: how can I play two big sound files at the same time ?
Replies: 9
Views: 2770

yes, i saw this code this afternoon but and i dit this code: #include <pspkernel.h> #include <pspdebug.h> #include <pspctrl.h> #include <pspdisplay.h> #include <psppower.h> #include <psprtc.h> #include <png.h> #include <SDL.h> #include <stdlib.h> #include <stdio.h> #include <time.h> #include <string...
by saulotmalo2
Tue Sep 25, 2007 11:05 am
Forum: PSP Development
Topic: how can I play two big sound files at the same time ?
Replies: 9
Views: 2770

before posting I always try to find by myself...
by saulotmalo2
Tue Sep 25, 2007 10:23 am
Forum: PSP Development
Topic: how can I play two big sound files at the same time ?
Replies: 9
Views: 2770

I have never worked with sound using sdl only I've ever used SDL_mixer. Do you know where can i find information for do this?

thanks
by saulotmalo2
Tue Sep 25, 2007 9:19 am
Forum: PSP Development
Topic: how can I play two big sound files at the same time ?
Replies: 9
Views: 2770

how can I play two big sound files at the same time ?

Hello, I usually use SDL_mixer when I have to work with sound. But now I'm having a problem. as SDL_mixer uses only one channel for the music i can't play two big music files (such as ogg of about 2 Mb) at the same time because I can't put them on chunks and if I play one on the music then the other...
by saulotmalo2
Mon Sep 24, 2007 1:09 am
Forum: PSP Development
Topic: SQL on PSP...
Replies: 2
Views: 2638

i think that postgre is not ported at PSP but i don't know it... but you can use SQLite http://forums.ps2dev.org/viewtopic.php? ... hlight=sql here
by saulotmalo2
Fri Sep 21, 2007 12:51 am
Forum: PSP Development
Topic: Where does SDL store the images?
Replies: 1
Views: 1093

Where does SDL store the images?

It is a short question I've been looking arround and I've seen too many anwers and diferent answers. Does the SDL store the images on RAM or in VRAM?

I was thinking it was storing them on RAM and when bliting to screen in VRAM.

thaks for answers
by saulotmalo2
Thu Sep 20, 2007 2:33 am
Forum: PSP Development
Topic: Boost libraries ?
Replies: 1
Views: 1506

Boost libraries ?

I'm developing a game with a friend. We are about to use the boost libraries on PSP the one we are most interested is in boost.signals. As We are actually using the computer to develop for PSP we can compile but I want to know if i'll have any problem on PSP. Are they ported already? or there is no ...
by saulotmalo2
Tue Sep 18, 2007 12:46 pm
Forum: PSP Development
Topic: "LodePNGTiny" (=>800% more Compact than libPNG)
Replies: 7
Views: 5354

dot_blank wrote:please note that all those functions are EXTREMELY
EXPLICIT inline so binary size increases alot :P

but yea all that above works
There is a chance of improve the speed by using a lot of inline functions but sometime is a lost because of the cache and memory.
by saulotmalo2
Tue Sep 18, 2007 9:05 am
Forum: PSP Development
Topic: can i get the ammount of memory?
Replies: 12
Views: 5991

there is no point in fighting. there was a problem but now is solved so it ends here.

pd: also i respect a lot tyranid because is a good coder he doesn't respect me as much.
by saulotmalo2
Tue Sep 18, 2007 7:22 am
Forum: PSP Development
Topic: "LodePNGTiny" (=>800% more Compact than libPNG)
Replies: 7
Views: 5354

<vector> is a container from te STD libray in c++
by saulotmalo2
Tue Sep 18, 2007 6:47 am
Forum: PSP Development
Topic: can i get the ammount of memory?
Replies: 12
Views: 5991

Around about the time you learn English. ....... what the heck is this? this post makes no sense whatsoever . some one delete this and the above. this post is solved, also it had a very important reason of being created. When you work on a system with a limited ammount of memory sometimes you need ...
by saulotmalo2
Sat Sep 15, 2007 12:04 pm
Forum: PSP Development
Topic: can i get the ammount of memory?
Replies: 12
Views: 5991

just perfect like allways jin!!!

( i'm sorry... i did searched but i don't found this )
by saulotmalo2
Sat Sep 15, 2007 7:45 am
Forum: PSP Development
Topic: Need to write something: Freetype? .C? ttf? sdl? Raw? O_o
Replies: 5
Views: 4541

i wrote a little open source library for PSP called 3D~GDS it should be on pspupdates.qj.net web. There is the code for rendering fonts on openGL you can add it to your code and start to write on screen ;).
by saulotmalo2
Sat Sep 15, 2007 7:35 am
Forum: PSP Development
Topic: can i get the ammount of memory?
Replies: 12
Views: 5991

so if i'm spanish i can't ask here?
i mean if there is a way to know how many memory lefts after i have load several sprites on the memory. I want to know this because i have to calculate arround howmany memory i want to spend using sprites without caching them.
by saulotmalo2
Sat Sep 15, 2007 6:26 am
Forum: PSP Development
Topic: can i get the ammount of memory?
Replies: 12
Views: 5991

can i get the ammount of memory?

Hello i'm programming a game in SDL for PSP can i know how many memory left before i full it?
by saulotmalo2
Fri Sep 14, 2007 10:00 am
Forum: PSP Development
Topic: OpenGl + SDL not working inside thread? (solved)
Replies: 9
Views: 6073

another question may be... are you sure the code inside is executing? i mean have you tried to put a cout or printf in order of knowing if it is running well? It sounds weird but when something doesn't work most times is a very simple thing other times can be because big problems ;)
by saulotmalo2
Fri Sep 14, 2007 9:22 am
Forum: PSP Development
Topic: Need help, problem with sceIoDread
Replies: 6
Views: 6173

i think you have to map the caracters because it is not reading them... could it be a codification problem?