sugoi!!! (marvellous)J.F. wrote:The solution is easy - fix the bugs in your code. See? Wasn't hard at all.
Search found 43 matches
- Wed Oct 17, 2007 2:51 am
- Forum: PSP Development
- Topic: a problem when using_pspSysconGetCtrl1 from the IPL SDK
- Replies: 8
- Views: 3515
- Thu Oct 04, 2007 6:27 am
- Forum: PSP Development
- Topic: PSP for non-game use
- Replies: 12
- Views: 4176
Who honestly moves any files to the PSP for developing purposes these days :) I think not everybody uses your software tyranid xD. Also I use it :P By the way there is an excel clone did by some spanish guy. You can test te last neocontest he won the 1º place i think or second. I even use it! But i...
- Wed Oct 03, 2007 7:13 am
- Forum: PSP Development
- Topic: PSP for non-game use
- Replies: 12
- Views: 4176
4. I hate moving the files onto the psp over and over again Who honestly moves any files to the PSP for developing purposes these days :) I think not everybody uses your software tyranid xD. Also I use it :P By the way there is an excel clone did by some spanish guy. You can test te last neocontest...
- Sun Sep 30, 2007 9:18 pm
- Forum: PSP Development
- Topic: Tyranid = J.F. ?
- Replies: 9
- Views: 4691
- Sun Sep 30, 2007 1:45 pm
- Forum: PSP Development
- Topic: Tyranid = J.F. ?
- Replies: 9
- Views: 4691
- Sun Sep 30, 2007 1:39 pm
- Forum: PSP Development
- Topic: how can I play two big sound files at the same time ?
- Replies: 9
- Views: 2770
- Sat Sep 29, 2007 1:44 am
- Forum: PSP Development
- Topic: Xmoto Porting. Round 2
- Replies: 9
- Views: 4900
this isn't the best way but you can enter in your usr\local\pspdev\psp\sdk\lib directory and there you can find all the psp files for include so look after the one you still needs I think it must be there. Actually I can't help you because I don't have ode installed already libpspnet_adhoc.a libpspn...
- Sat Sep 29, 2007 12:54 am
- Forum: PSP Development
- Topic: Xmoto Porting. Round 2
- Replies: 9
- Views: 4900
- Thu Sep 27, 2007 12:24 pm
- Forum: PSP Development
- Topic: having truoble with errors compiling
- Replies: 11
- Views: 5132
usr/local/pspdev/lib/gcc/psp/4.1.0/../../../../psp/bin is the same that usr/local/pspdev/psp/bin and also I bet that the error says that is this directory usr/local/pspdev/psp/lib and here you have to look for libgraphics.a or something like that. also... are you sure about that you need the graphic...
- Wed Sep 26, 2007 12:26 pm
- Forum: PSP Development
- Topic: having truoble with errors compiling
- Replies: 11
- Views: 5132
- Wed Sep 26, 2007 10:57 am
- Forum: PSP Development
- Topic: having truoble with errors compiling
- Replies: 11
- Views: 5132
this isn't C++ xD this is C because I can't se the Orientation to Object. Well I think you're are forgoting some ; or ( ) but the code is not clean so it is very hard to see try looking for some errors like the one before, as far as I know in C/C++ a conditional expresion always uses ( ). Try lookin...
- Wed Sep 26, 2007 10:39 am
- Forum: PSP Development
- Topic: having truoble with errors compiling
- Replies: 11
- Views: 5132
it looks like python ;)
i'm not sure but try this:
Code: Select all
if sceIoGetstat("ms0:/PSP/GAME150/underdev/pass.txt",io_stat_t) = 0
Code: Select all
if (sceIoGetstat("ms0:/PSP/GAME150/underdev/pass.txt",io_stat_t) = 0)
- Tue Sep 25, 2007 1:13 pm
- Forum: PSP Development
- Topic: DGEN 1.7 and webserver and 1seg tuner
- Replies: 3
- Views: 2349
- Tue Sep 25, 2007 12:32 pm
- Forum: PSP Development
- Topic: how can I play two big sound files at the same time ?
- Replies: 9
- Views: 2770
yes, i saw this code this afternoon but and i dit this code: #include <pspkernel.h> #include <pspdebug.h> #include <pspctrl.h> #include <pspdisplay.h> #include <psppower.h> #include <psprtc.h> #include <png.h> #include <SDL.h> #include <stdlib.h> #include <stdio.h> #include <time.h> #include <string...
- Tue Sep 25, 2007 11:05 am
- Forum: PSP Development
- Topic: how can I play two big sound files at the same time ?
- Replies: 9
- Views: 2770
- Tue Sep 25, 2007 10:23 am
- Forum: PSP Development
- Topic: how can I play two big sound files at the same time ?
- Replies: 9
- Views: 2770
- Tue Sep 25, 2007 9:19 am
- Forum: PSP Development
- Topic: how can I play two big sound files at the same time ?
- Replies: 9
- Views: 2770
how can I play two big sound files at the same time ?
Hello, I usually use SDL_mixer when I have to work with sound. But now I'm having a problem. as SDL_mixer uses only one channel for the music i can't play two big music files (such as ogg of about 2 Mb) at the same time because I can't put them on chunks and if I play one on the music then the other...
- Mon Sep 24, 2007 1:09 am
- Forum: PSP Development
- Topic: SQL on PSP...
- Replies: 2
- Views: 2638
i think that postgre is not ported at PSP but i don't know it... but you can use SQLite http://forums.ps2dev.org/viewtopic.php? ... hlight=sql here
- Fri Sep 21, 2007 12:51 am
- Forum: PSP Development
- Topic: Where does SDL store the images?
- Replies: 1
- Views: 1093
Where does SDL store the images?
It is a short question I've been looking arround and I've seen too many anwers and diferent answers. Does the SDL store the images on RAM or in VRAM?
I was thinking it was storing them on RAM and when bliting to screen in VRAM.
thaks for answers
I was thinking it was storing them on RAM and when bliting to screen in VRAM.
thaks for answers
- Thu Sep 20, 2007 2:33 am
- Forum: PSP Development
- Topic: Boost libraries ?
- Replies: 1
- Views: 1506
Boost libraries ?
I'm developing a game with a friend. We are about to use the boost libraries on PSP the one we are most interested is in boost.signals. As We are actually using the computer to develop for PSP we can compile but I want to know if i'll have any problem on PSP. Are they ported already? or there is no ...
- Tue Sep 18, 2007 12:46 pm
- Forum: PSP Development
- Topic: "LodePNGTiny" (=>800% more Compact than libPNG)
- Replies: 7
- Views: 5354
- Tue Sep 18, 2007 9:05 am
- Forum: PSP Development
- Topic: can i get the ammount of memory?
- Replies: 12
- Views: 5991
- Tue Sep 18, 2007 7:22 am
- Forum: PSP Development
- Topic: "LodePNGTiny" (=>800% more Compact than libPNG)
- Replies: 7
- Views: 5354
- Tue Sep 18, 2007 6:47 am
- Forum: PSP Development
- Topic: can i get the ammount of memory?
- Replies: 12
- Views: 5991
Around about the time you learn English. ....... what the heck is this? this post makes no sense whatsoever . some one delete this and the above. this post is solved, also it had a very important reason of being created. When you work on a system with a limited ammount of memory sometimes you need ...
- Sat Sep 15, 2007 12:04 pm
- Forum: PSP Development
- Topic: can i get the ammount of memory?
- Replies: 12
- Views: 5991
- Sat Sep 15, 2007 7:45 am
- Forum: PSP Development
- Topic: Need to write something: Freetype? .C? ttf? sdl? Raw? O_o
- Replies: 5
- Views: 4541
- Sat Sep 15, 2007 7:35 am
- Forum: PSP Development
- Topic: can i get the ammount of memory?
- Replies: 12
- Views: 5991
- Sat Sep 15, 2007 6:26 am
- Forum: PSP Development
- Topic: can i get the ammount of memory?
- Replies: 12
- Views: 5991
can i get the ammount of memory?
Hello i'm programming a game in SDL for PSP can i know how many memory left before i full it?
- Fri Sep 14, 2007 10:00 am
- Forum: PSP Development
- Topic: OpenGl + SDL not working inside thread? (solved)
- Replies: 9
- Views: 6073
- Fri Sep 14, 2007 9:22 am
- Forum: PSP Development
- Topic: Need help, problem with sceIoDread
- Replies: 6
- Views: 6173