Thanks for the update :)sashz wrote:update 20091201 ;)
gcc4.4.2 devtools and webkit based browser (less memory usage)
Search found 23 matches
- Wed Dec 02, 2009 4:41 pm
- Forum: PS3 Linux Development
- Topic: pdaXrom-ng linux for PS3 - live CD :)(upd. build 20091201)
- Replies: 28
- Views: 40052
- Thu Oct 15, 2009 9:53 pm
- Forum: PS3 Linux Development
- Topic: ps3vram is up to 50% faster - does this affect anything?
- Replies: 3
- Views: 8676
A recent patch appears to have resulted in ps3vram performance above what was previously achieved.
- Fri Aug 14, 2009 11:52 am
- Forum: PS3 Linux Development
- Topic: Bootable sdlmame - beta version (update 20090917)
- Replies: 27
- Views: 28627
- Thu Jul 23, 2009 8:49 pm
- Forum: PS3 Linux Development
- Topic: Meas 7.5 with Gallium3D or DirectFB
- Replies: 4
- Views: 9182
- Fri May 29, 2009 1:03 pm
- Forum: PS3 Linux Development
- Topic: Patched mplayer - no fullscreen
- Replies: 4
- Views: 9429
- Thu May 28, 2009 9:58 pm
- Forum: PS3 Linux Development
- Topic: Patched mplayer - no fullscreen
- Replies: 4
- Views: 9429
- Thu May 21, 2009 12:58 pm
- Forum: PS3 Development
- Topic: PC as SIXAXIS Joystick
- Replies: 35
- Views: 33559
- Thu May 21, 2009 12:55 pm
- Forum: PS3 Linux Development
- Topic: Patched mplayer, sound problems
- Replies: 2
- Views: 6920
- Thu Apr 09, 2009 2:28 pm
- Forum: PS3 Development
- Topic: SDL Cell support
- Replies: 13
- Views: 16870
- Sun Apr 05, 2009 11:30 pm
- Forum: PS3 Development
- Topic: SDL Cell support
- Replies: 13
- Views: 16870
- Mon Feb 16, 2009 3:53 pm
- Forum: PS3 Development
- Topic: using STL with the SPE's
- Replies: 11
- Views: 14371
Re: using STL with the SPE's
basically writing a software rasterizer on my pc using SDL, which will eventually port to ps3 using the framebuffer, but im trying to think forward when it comes to efficiency, my render list i want to be able to depth sort etc etc, and im not sure if using template'd functions like STD vector work...
- Sat Jan 17, 2009 2:30 pm
- Forum: PS3 Linux Development
- Topic: custom ps3 bootloader with vfat support (0.1.2-20090917)
- Replies: 79
- Views: 80734
- Wed Oct 29, 2008 9:27 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909512
Odd, then, that Sony employee Geoff Levand would state on IRC then that it was unintentional broken in the FW update.
The last I'd heard, ps3vram was buggy and unsafe anyway. See http://ozlabs.org/pipermail/cbe-oss-dev ... 05513.html
The last I'd heard, ps3vram was buggy and unsafe anyway. See http://ozlabs.org/pipermail/cbe-oss-dev ... 05513.html
- Mon Oct 27, 2008 10:27 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909512
- Wed Jul 09, 2008 10:11 am
- Forum: General Discussion
- Topic: PSN nicks
- Replies: 6
- Views: 6337
- Tue Mar 11, 2008 3:40 pm
- Forum: PS3 Linux Development
- Topic: fbdev video modes
- Replies: 6
- Views: 5722
It is quite likely that your screens are actually not displaying the 5-10% of missing pixels - it's a common problem, and tends to not be detectable in general within the GameOS or HD movies. This is definitely not the case. All 720p / 1080i / 1080p screen modes are fully displayed in GameOS, on bo...
- Tue Mar 11, 2008 10:09 am
- Forum: PS3 Linux Development
- Topic: fbdev video modes
- Replies: 6
- Views: 5722
- Mon Mar 03, 2008 1:12 pm
- Forum: spu-medialib
- Topic: Xv driver
- Replies: 9
- Views: 71997
- Mon Mar 03, 2008 1:03 pm
- Forum: spu-medialib
- Topic: Xv driver
- Replies: 9
- Views: 71997
32bit works for me. For some reason, my xorg-server didn't like the _ in the driver name (kept looking for spufbdev), and renaming the driver to spufbdev_drv.so didn't work as the entry point is derived from the file name, so I replaced all spu_fb with spufb (and SPU_FB with SPUFB) in spu_fbdev.c Al...
- Wed Jan 30, 2008 10:20 pm
- Forum: PS3 Development
- Topic: [RFC] PS3 SPU Demo Harness
- Replies: 6
- Views: 8848
- Wed Jan 30, 2008 10:57 am
- Forum: PS3 Development
- Topic: [RFC] PS3 SPU Demo Harness
- Replies: 6
- Views: 8848
Re: [RFC] PS3 SPU Demo Harness
I'm currently thinking that the harness should provide the following: * Access to one or more SPUs (different compos could have different SPU limits) * Access to a sound buffer in main memory (44.1KHz, Stereo, 16bit?) * Access to a frame buffer in main memory (640x480 32bit colour?) I'd like to see...
- Tue Nov 20, 2007 8:12 pm
- Forum: General Discussion
- Topic: Ideas for competition?
- Replies: 7
- Views: 6684
I've been thinking about PS3 demos for a while. Not using 3D acceleration though, but that's just because when I was first considering it there was no 3D hardware support of note. SPU program, one SPU only, using SPU local store only - no DMA read from main store, no write (apart from video/audio ou...
- Sun Nov 11, 2007 12:46 pm
- Forum: PS3 Linux Development
- Topic: Reset text console?
- Replies: 4
- Views: 5117