Search found 48 matches
- Sat Jan 02, 2010 11:37 pm
- Forum: PS2 Development
- Topic: SDL/PS2 screen flickering - need help
- Replies: 15
- Views: 17038
Protomank, Did you had time to update the SDL lib on the SVN repository? Will you amends give a general boost of performances when using SDL on the PS2? That would be great :) I have installed the ps2 SDL port a long time ago, and don't really know how to update it... Should I just delete all doc re...
- Sun Dec 27, 2009 11:11 pm
- Forum: PS2 Development
- Topic: Pcsx2 0.9.6 and homebrews...
- Replies: 2
- Views: 6596
- Sun Dec 27, 2009 1:46 am
- Forum: PS2 Development
- Topic: Pcsx2 0.9.6 and homebrews...
- Replies: 2
- Views: 6596
Pcsx2 0.9.6 and homebrews...
When I load my project .elf file into Pcsx2 0.9.6 I get this message:
vtlb miss : addr 0x8, mode 0
Is there a workaround for this or does this just mean the emulator is just not compatible with my homebrew?
vtlb miss : addr 0x8, mode 0
Is there a workaround for this or does this just mean the emulator is just not compatible with my homebrew?
- Sat Jul 11, 2009 9:05 pm
- Forum: PS2 Development
- Topic: USB driver fixes
- Replies: 3
- Views: 3496
- Fri Jul 10, 2009 1:50 am
- Forum: PS2 Development
- Topic: USB driver fixes
- Replies: 3
- Views: 3496
USB driver fixes
I haven't paid attention to SVN for a few months, but when I browsed a few day ago, updates were mentioned regarding USB fixes... I experience random screen freezes when accessing to the USB mass, any luck those issues might be fixed by now? What were the other big changes in the SVN in last couples...
- Sun May 10, 2009 12:33 am
- Forum: PS2 Development
- Topic: Playstation homebrew goes to music festival
- Replies: 4
- Views: 3407
Yeah, all performed from a regular Playstation 2.
Next event in Roma:
http://www.liveperformersmeeting.net
Next event in Roma:
http://www.liveperformersmeeting.net
- Sun Apr 05, 2009 10:47 am
- Forum: PS2 Development
- Topic: Playstation homebrew goes to music festival
- Replies: 4
- Views: 3407
Playstation homebrew goes to music festival
I've published on Vimeo a video report of my last live visuals performance in mid March 2009. Music is performed by Skream & Benga, headlines of dubstep music. All visuals are mixed on my PS2 homebrew "PS24VJ". No laptop is involved during the performance. http://www.pikilipita.com/for...
- Sun Mar 01, 2009 11:13 pm
- Forum: PS2 Development
- Topic: SDL_gfx available?
- Replies: 0
- Views: 1801
SDL_gfx available?
Just wondering if the SDL_gfx lib is available?
So I could use it to resize SDL surfaces
So I could use it to resize SDL surfaces
- Sat Jan 24, 2009 8:30 am
- Forum: PS2 Development
- Topic: fioDread in alphabetical order?
- Replies: 3
- Views: 2518
- Sat Jan 24, 2009 2:44 am
- Forum: PS2 Development
- Topic: fioDread in alphabetical order?
- Replies: 3
- Views: 2518
fioDread in alphabetical order?
Hi, I am using the fioDread to scan and display the content of a folder from an USB drive. But it looks like fioDread sort files by date, and I wish it could sort files by alphabetical order. Is there a way to do it? this is the code I'm using: while (fioDread(ret, &record...
- Wed Jan 21, 2009 7:06 am
- Forum: PS2 Development
- Topic: Force PAL using SDL
- Replies: 5
- Views: 4317
- Tue Jan 20, 2009 9:31 pm
- Forum: PS2 Development
- Topic: Doom - PS2 Port
- Replies: 102
- Views: 72533
- Tue Jan 20, 2009 9:21 pm
- Forum: PS2 Development
- Topic: Force PAL using SDL
- Replies: 5
- Views: 4317
Thanks for your lights. Unfortunately you don't seem to have a solution for me :( I believe cosmito fixed that issue in the SDL Doom port: I also added the option to force a specific display mode (PAL or NTSC) for whom needs it - So just rename the DOOM.ELF to something ending with PAL or NTSC at th...
- Mon Jan 19, 2009 6:12 am
- Forum: PS2 Development
- Topic: Force PAL using SDL
- Replies: 5
- Views: 4317
Force PAL using SDL
I have 2 playstation 2 slim (a black and a pink one) they both PAL, but on the pink one, my homebrew using SDL make the console to switch ot NTSC signal... How can I force the console to stay in PAL mode? This is how I initialize the SDL: /* Initialize SDL */ if ( SDL_Init(SDL_INIT_V...
- Mon Oct 27, 2008 10:14 am
- Forum: PS2 Development
- Topic: how to make a loading screen
- Replies: 1
- Views: 2282
how to make a loading screen
I'm wondering how not to pause the execution of the program while loading file on the USB stick so I could animate my loading screens, as most games do...
Any hint?
Any hint?
- Sat Sep 20, 2008 9:08 am
- Forum: PS2 Development
- Topic: memory leak on read directory example?
- Replies: 1
- Views: 2379
memory leak on read directory example?
I'm chasing a memory leak in my homebrew project... I'm using this read directory code from the ogg player example... filenames_t* readDirectory (char* directory) { int ret=-1; int n_dir=0; int n_reg=0; fio_dirent_t record; char** filename_array =NULL; int i =0; filenames_t*...
- Sat Sep 06, 2008 3:29 am
- Forum: PS2 Development
- Topic: Homebrew on cd
- Replies: 7
- Views: 5399
- Sat Jul 26, 2008 9:00 pm
- Forum: PS2 Development
- Topic: preview of my project
- Replies: 10
- Views: 7350
- Sat Jul 26, 2008 8:51 pm
- Forum: PS2 Development
- Topic: preview of my project
- Replies: 10
- Views: 7350
I've performed 3 sets of visuals with my PS2 last week at the Glade festival in UK, it was great! (apart from freezes every 15 minutes) I've worked a lot on my project sine my last post. An updated screenshot of the application: http://pikilipita.com/vj/images/ps24vj-02.jpg And a video of the softwa...
- Wed Jun 25, 2008 11:38 pm
- Forum: PS2 Development
- Topic: how to slow down the main loop?
- Replies: 1
- Views: 2691
how to slow down the main loop?
The main loop fo my program is looking something like this: while (1) { renderOneFrame(); gotoNextFrame(); /* execute render queue */ gsKit_queue_exec(gsGlobal); /* vsync and flip buffer */ gsKit_sync_flip(gsGlobal&...
- Sat Jun 21, 2008 12:45 am
- Forum: PS2 Development
- Topic: issue with input from the second controller
- Replies: 3
- Views: 2974
- Fri Jun 20, 2008 12:26 pm
- Forum: PS2 Development
- Topic: issue with input from the second controller
- Replies: 3
- Views: 2974
issue with input from the second controller
I'd like to add a 2 players feature in my project, but can't succesfully receive data from the second controler. I init my pads with this: int port = 0; // 0 -> Connector 1, 1 -> Connector 2 int slot = 0; // Always zero if not using multitap if((ret = padPortOpen(port, slot, ...
- Sun Jun 15, 2008 4:09 am
- Forum: PS2 Development
- Topic: usb_mass read dir issue
- Replies: 3
- Views: 3424
- Sun Jun 08, 2008 4:42 am
- Forum: PS2 Development
- Topic: usb_mass read dir issue
- Replies: 3
- Views: 3424
usb_mass read dir issue
Hello, I'm trying to find a way to read directories on a usb stick. I'm using the usb_mass example, the moduels are said to be correctly loaded, but... the function: listDirectory("/"); void listDirectory(char* path) { int ret; fat_dir_record record; int counter = ...
- Sat May 03, 2008 8:49 am
- Forum: PS2 Development
- Topic: preview of my project
- Replies: 10
- Views: 7350
Thanks Lukasz, the loading is much faster now! But loading the complete file in one time freezes the whole software for a few seconds (as seen in the new video). I'm considering loading files in 5 or 10 parts. The project is going really well, almost ready for a gig. a new screenshot: http://pikilip...
- Thu May 01, 2008 5:55 am
- Forum: PS2 Development
- Topic: preview of my project
- Replies: 10
- Views: 7350
Yeah, I thought about this solution but didn't liked the idea of having a buffer between 1 to 3 megs, but I guess I'll have to do it anyway. What the function to know the size of a file? The project is going pretty well, my last bug issue is I can't find a way to display and browse my USB stick fold...
- Wed Apr 30, 2008 11:59 pm
- Forum: PS2 Development
- Topic: preview of my project
- Replies: 10
- Views: 7350
- Mon Apr 28, 2008 10:46 pm
- Forum: PS2 Development
- Topic: preview of my project
- Replies: 10
- Views: 7350
preview of my project
I've been working for a few weeks now on a project about mixing video loops via the playstation 2. So far, just the very basic function is completed: loading and displaying 4 video loops. Files are loaded from the USB storage, and it's very slow, I need to investigate into it! a screenshot: http://p...
- Wed Apr 23, 2008 12:48 am
- Forum: PS2 Development
- Topic: bad 16bits texture display
- Replies: 7
- Views: 4345
Yes! I've been able to display my picture (actually a video) correctly ! In case someone is facing the same kind of issue, here's my method: so the picture to be displayed is 320x240 pixel 15bits depth. I've splitted it into two gsKit_prim_sprite_texture next to each other. first one is 256x256 , TB...
- Tue Apr 22, 2008 11:35 pm
- Forum: PS2 Development
- Topic: bad 16bits texture display
- Replies: 7
- Views: 4345