Search found 48 matches

by kouky
Sat Jan 02, 2010 11:37 pm
Forum: PS2 Development
Topic: SDL/PS2 screen flickering - need help
Replies: 15
Views: 17038

Protomank, Did you had time to update the SDL lib on the SVN repository? Will you amends give a general boost of performances when using SDL on the PS2? That would be great :) I have installed the ps2 SDL port a long time ago, and don't really know how to update it... Should I just delete all doc re...
by kouky
Sun Dec 27, 2009 11:11 pm
Forum: PS2 Development
Topic: Pcsx2 0.9.6 and homebrews...
Replies: 2
Views: 6596

Thank you for your advices, i tried the demo 1888, but still no luck...
Same error :(
by kouky
Sun Dec 27, 2009 1:46 am
Forum: PS2 Development
Topic: Pcsx2 0.9.6 and homebrews...
Replies: 2
Views: 6596

Pcsx2 0.9.6 and homebrews...

When I load my project .elf file into Pcsx2 0.9.6 I get this message:

vtlb miss : addr 0x8, mode 0

Is there a workaround for this or does this just mean the emulator is just not compatible with my homebrew?
by kouky
Sat Jul 11, 2009 9:05 pm
Forum: PS2 Development
Topic: USB driver fixes
Replies: 3
Views: 3496

Thank you Yoshi,

to take adavantage of those updates, what do I have to do?

Compile usbhdfsd.irx using the latest SVN sources, and compile again my project?

Cheers
by kouky
Fri Jul 10, 2009 1:50 am
Forum: PS2 Development
Topic: USB driver fixes
Replies: 3
Views: 3496

USB driver fixes

I haven't paid attention to SVN for a few months, but when I browsed a few day ago, updates were mentioned regarding USB fixes... I experience random screen freezes when accessing to the USB mass, any luck those issues might be fixed by now? What were the other big changes in the SVN in last couples...
by kouky
Sun May 10, 2009 12:33 am
Forum: PS2 Development
Topic: Playstation homebrew goes to music festival
Replies: 4
Views: 3407

Yeah, all performed from a regular Playstation 2.

Next event in Roma:
http://www.liveperformersmeeting.net
by kouky
Sun Apr 05, 2009 10:47 am
Forum: PS2 Development
Topic: Playstation homebrew goes to music festival
Replies: 4
Views: 3407

Playstation homebrew goes to music festival

I've published on Vimeo a video report of my last live visuals performance in mid March 2009. Music is performed by Skream & Benga, headlines of dubstep music. All visuals are mixed on my PS2 homebrew "PS24VJ". No laptop is involved during the performance. http://www.pikilipita.com/for...
by kouky
Sun Mar 01, 2009 11:13 pm
Forum: PS2 Development
Topic: SDL_gfx available?
Replies: 0
Views: 1801

SDL_gfx available?

Just wondering if the SDL_gfx lib is available?

So I could use it to resize SDL surfaces
by kouky
Sat Jan 24, 2009 8:30 am
Forum: PS2 Development
Topic: fioDread in alphabetical order?
Replies: 3
Views: 2518

Oh my god!

That's gonna be tough job to write bymyself code to sort it by alphabetical order...

Thanks for your quick reply
by kouky
Sat Jan 24, 2009 2:44 am
Forum: PS2 Development
Topic: fioDread in alphabetical order?
Replies: 3
Views: 2518

fioDread in alphabetical order?

Hi, I am using the fioDread to scan and display the content of a folder from an USB drive. But it looks like fioDread sort files by date, and I wish it could sort files by alphabetical order. Is there a way to do it? this is the code I'm using: while (fioDread(ret, &record&#4...
by kouky
Wed Jan 21, 2009 7:06 am
Forum: PS2 Development
Topic: Force PAL using SDL
Replies: 5
Views: 4317

I downloaded the latest version of gskit from the svn. I compiled and installed the gsKit lib I downloaded the latest version of SDL from the svn. on the file sdl/src/video/ps2sdk/SDL_ps2video.c, I replaced the region checking system code by just: gsGlobal = gsKit_init_global(); I co...
by kouky
Tue Jan 20, 2009 9:31 pm
Forum: PS2 Development
Topic: Doom - PS2 Port
Replies: 102
Views: 72533

Cosmito, I would like to know how you force PAL signal in your Doom port.
You didn't explain how you mad it and unfortunately your Doom source file does no longer exists.

Sharing your PAL fix would be very helpful :)
by kouky
Tue Jan 20, 2009 9:21 pm
Forum: PS2 Development
Topic: Force PAL using SDL
Replies: 5
Views: 4317

Thanks for your lights. Unfortunately you don't seem to have a solution for me :( I believe cosmito fixed that issue in the SDL Doom port: I also added the option to force a specific display mode (PAL or NTSC) for whom needs it - So just rename the DOOM.ELF to something ending with PAL or NTSC at th...
by kouky
Mon Jan 19, 2009 6:12 am
Forum: PS2 Development
Topic: Force PAL using SDL
Replies: 5
Views: 4317

Force PAL using SDL

I have 2 playstation 2 slim (a black and a pink one) they both PAL, but on the pink one, my homebrew using SDL make the console to switch ot NTSC signal... How can I force the console to stay in PAL mode? This is how I initialize the SDL: /* Initialize SDL */ if ( SDL_Init(SDL_INIT_V...
by kouky
Mon Oct 27, 2008 10:14 am
Forum: PS2 Development
Topic: how to make a loading screen
Replies: 1
Views: 2282

how to make a loading screen

I'm wondering how not to pause the execution of the program while loading file on the USB stick so I could animate my loading screens, as most games do...
Any hint?
by kouky
Sat Sep 20, 2008 9:08 am
Forum: PS2 Development
Topic: memory leak on read directory example?
Replies: 1
Views: 2379

memory leak on read directory example?

I'm chasing a memory leak in my homebrew project... I'm using this read directory code from the ogg player example... filenames_t* readDirectory (char* directory) { int ret=-1; int n_dir=0; int n_reg=0; fio_dirent_t record; char** filename_array =NULL; int i =0; filenames_t*...
by kouky
Sat Sep 06, 2008 3:29 am
Forum: PS2 Development
Topic: Homebrew on cd
Replies: 7
Views: 5399

Unstead of burning CDs, you can copy your homebrews to a USB pen since swap magic has acces to the USB port of the PS2.
by kouky
Sat Jul 26, 2008 9:00 pm
Forum: PS2 Development
Topic: preview of my project
Replies: 10
Views: 7350

And finally, a photo of my last week live set :
Image
Glade festival / Overkill stage
by kouky
Sat Jul 26, 2008 8:51 pm
Forum: PS2 Development
Topic: preview of my project
Replies: 10
Views: 7350

I've performed 3 sets of visuals with my PS2 last week at the Glade festival in UK, it was great! (apart from freezes every 15 minutes) I've worked a lot on my project sine my last post. An updated screenshot of the application: http://pikilipita.com/vj/images/ps24vj-02.jpg And a video of the softwa...
by kouky
Wed Jun 25, 2008 11:38 pm
Forum: PS2 Development
Topic: how to slow down the main loop?
Replies: 1
Views: 2691

how to slow down the main loop?

The main loop fo my program is looking something like this: while (1) { renderOneFrame(); gotoNextFrame(); /* execute render queue */ gsKit_queue_exec(gsGlobal); /* vsync and flip buffer */ gsKit_sync_flip(gsGlobal&...
by kouky
Sat Jun 21, 2008 12:45 am
Forum: PS2 Development
Topic: issue with input from the second controller
Replies: 3
Views: 2974

Thanks, Lukasz, I've found my error in those examples: You need to have 2 padBuf, so the code has to be: static char *padBuf[2]; padBuf[0] = memalign(64, 256); padBuf[1] = memalign(64, 256); ... int port = 0; // 0 -> Con...
by kouky
Fri Jun 20, 2008 12:26 pm
Forum: PS2 Development
Topic: issue with input from the second controller
Replies: 3
Views: 2974

issue with input from the second controller

I'd like to add a 2 players feature in my project, but can't succesfully receive data from the second controler. I init my pads with this: int port = 0; // 0 -> Connector 1, 1 -> Connector 2 int slot = 0; // Always zero if not using multitap if((ret = padPortOpen(port, slot, ...
by kouky
Sun Jun 15, 2008 4:09 am
Forum: PS2 Development
Topic: usb_mass read dir issue
Replies: 3
Views: 3424

Just tried the oggplayerbeta01 and it works :)

I'll try to investigate its source now.

Thanks for your help!
by kouky
Sun Jun 08, 2008 4:42 am
Forum: PS2 Development
Topic: usb_mass read dir issue
Replies: 3
Views: 3424

usb_mass read dir issue

Hello, I'm trying to find a way to read directories on a usb stick. I'm using the usb_mass example, the moduels are said to be correctly loaded, but... the function: listDirectory("/"); void listDirectory(char* path) { int ret; fat_dir_record record; int counter = ...
by kouky
Sat May 03, 2008 8:49 am
Forum: PS2 Development
Topic: preview of my project
Replies: 10
Views: 7350

Thanks Lukasz, the loading is much faster now! But loading the complete file in one time freezes the whole software for a few seconds (as seen in the new video). I'm considering loading files in 5 or 10 parts. The project is going really well, almost ready for a gig. a new screenshot: http://pikilip...
by kouky
Thu May 01, 2008 5:55 am
Forum: PS2 Development
Topic: preview of my project
Replies: 10
Views: 7350

Yeah, I thought about this solution but didn't liked the idea of having a buffer between 1 to 3 megs, but I guess I'll have to do it anyway. What the function to know the size of a file? The project is going pretty well, my last bug issue is I can't find a way to display and browse my USB stick fold...
by kouky
Wed Apr 30, 2008 11:59 pm
Forum: PS2 Development
Topic: preview of my project
Replies: 10
Views: 7350

Unfortunately, thtat exactly what I'm doing : loading one bit at a time in a loop...
I've been able to regroup some loading together to speed up a little bit the processus, but it's still slow...
by kouky
Mon Apr 28, 2008 10:46 pm
Forum: PS2 Development
Topic: preview of my project
Replies: 10
Views: 7350

preview of my project

I've been working for a few weeks now on a project about mixing video loops via the playstation 2. So far, just the very basic function is completed: loading and displaying 4 video loops. Files are loaded from the USB storage, and it's very slow, I need to investigate into it! a screenshot: http://p...
by kouky
Wed Apr 23, 2008 12:48 am
Forum: PS2 Development
Topic: bad 16bits texture display
Replies: 7
Views: 4345

Yes! I've been able to display my picture (actually a video) correctly ! In case someone is facing the same kind of issue, here's my method: so the picture to be displayed is 320x240 pixel 15bits depth. I've splitted it into two gsKit_prim_sprite_texture next to each other. first one is 256x256 , TB...
by kouky
Tue Apr 22, 2008 11:35 pm
Forum: PS2 Development
Topic: bad 16bits texture display
Replies: 7
Views: 4345

Thanks for your help,
I'm currently trying to change the texture size, and try different value for TBW.

By the way, "fb[0].TBW =4;" what is this setting for ?