Search found 15 matches
- Sun Feb 21, 2010 5:07 pm
- Forum: PSP Development
- Topic: Sony OSK intermittent crashing
- Replies: 2
- Views: 6629
Oh wow. Turns out I had even built the 3+ version, just for some reason have always used the 1.5 version. Thanks for pointing that out for me. I've got the dialogs going under psplink now. I'm not getting a crash out of psp-gdb for the dialog crash, just this: Exception - Syscall Thread ID - 0x048BF...
- Sat Feb 20, 2010 5:52 pm
- Forum: PSP Development
- Topic: Sony OSK intermittent crashing
- Replies: 2
- Views: 6629
Sony OSK intermittent crashing
So I've been struggling with this problem for ages: using the sony osk in a game, and sometimes, it crashes. The variable I've narrowed it down to is the number of textures creates, so my guess is graphics memory. Using pspgl + sdl. My main beef is, I can't debug under psplink, because as far as i k...
- Tue Feb 16, 2010 10:18 pm
- Forum: PSP Development
- Topic: Weird crash
- Replies: 6
- Views: 8926
- Mon Feb 15, 2010 9:44 pm
- Forum: PSP Development
- Topic: Weird crash
- Replies: 6
- Views: 8926
- Thu Jan 28, 2010 12:27 am
- Forum: PSP Development
- Topic: OpenAL
- Replies: 12
- Views: 7218
- Wed Mar 18, 2009 12:08 pm
- Forum: PSP Development
- Topic: OpenAL
- Replies: 12
- Views: 7218
- Wed Mar 18, 2009 8:45 am
- Forum: PSP Development
- Topic: Does anyone have a NEO PSP Motion device?
- Replies: 9
- Views: 3721
- Wed Mar 18, 2009 8:19 am
- Forum: PSP Development
- Topic: Does anyone have a NEO PSP Motion device?
- Replies: 9
- Views: 3721
- Sat Feb 07, 2009 8:40 am
- Forum: PSP Development
- Topic: [SOLVED] Home button troubles on 5.xx m33
- Replies: 8
- Views: 5531
- Fri Feb 06, 2009 6:17 pm
- Forum: PSP Development
- Topic: [SOLVED] Home button troubles on 5.xx m33
- Replies: 8
- Views: 5531
- Fri Feb 06, 2009 5:06 pm
- Forum: PSP Development
- Topic: [SOLVED] Home button troubles on 5.xx m33
- Replies: 8
- Views: 5531
- Fri Feb 06, 2009 2:03 pm
- Forum: PSP Development
- Topic: [SOLVED] Home button troubles on 5.xx m33
- Replies: 8
- Views: 5531
Thnx for your reply. I've followed all of the steps in the thread you've linked before - the app runs perfectly using the 5.xx kernel - no errors or anything the only thing that doesn't work is pushing the home button. Setting the callbacks up shouldn't need to use kernal mode should it? prxtool sho...
- Wed Feb 04, 2009 9:29 am
- Forum: PSP Development
- Topic: [SOLVED] Home button troubles on 5.xx m33
- Replies: 8
- Views: 5531
[SOLVED] Home button troubles on 5.xx m33
I've been struggling to get the exit game screen callbacks working in a game I'm working on. I've got the callbacks in there, and it works in psplink (using the 1.5 kernel). But when I copy the game to the memory stick and run it through the xmb (using the 5.xx kernel), the home button doesn't do an...
- Thu Oct 18, 2007 8:11 pm
- Forum: PSP Development
- Topic: Xmoto Porting. Round 2
- Replies: 9
- Views: 4932
Well, looks like your first problem is that you're still linking with psp-gcc, it should probably be psp-g++. Add the line CC = psp-g++ to your makefile. Looks like the other problems you're having are linking order. There seems to be quite a lot of libs linked twice, which (if you get everything in...
- Wed Oct 17, 2007 7:46 pm
- Forum: PSP Development
- Topic: Xmoto Porting. Round 2
- Replies: 9
- Views: 4932
OK - I tried to do this a long time ago, back when xmoto was 0.2.0. I managed to compile it, and get it to run. I didn't have psplink, and got to the point where I could get everything to run if I commented out some calls to some of the ode functions. But without the physics, it's just not the same ...