Search found 23 matches

by PinkPeach
Thu Jun 07, 2007 3:13 pm
Forum: PSP Development
Topic: Problem reinstalling toolchain: error in pex-unix
Replies: 0
Views: 1257

Problem reinstalling toolchain: error in pex-unix

dear all, i have a big problem, that s my second try at reinstalling the toolchain in two days after a system clean install, and i always encounter the same error: ../../../libiberty/pex-unix.c: In function 'pex_unix_open_read': ../../../libiberty/pex-unix.c:310: warning: implicit declaration of fun...
by PinkPeach
Sat Jul 16, 2005 4:55 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 149445

Fantastic, this is a great work :) you made my day (and my week i guess, time to complete bass ;) )
by PinkPeach
Sun Jul 10, 2005 6:17 pm
Forum: PSP Development
Topic: Problem building w/latest svn SDK, undef. ref. in libcglue
Replies: 1
Views: 1510

Problem building w/latest svn SDK, undef. ref. in libcglue

I grabbed the sdk from subversion yesterday and now i get when compiling: libpsplibc.a(glue__sbrk.o): In function `_sbrk': /tmp/pspdev/pspsdk/sdk/libc/libcglue.c:292: undefined reference to `sceKernelMaxFreeMemSize' make: *** [out] Error 1 To be sure, i reupdated this morningbut still the same any i...
by PinkPeach
Wed Jun 01, 2005 8:52 pm
Forum: PSP Development
Topic: Sony in Licence Violation????
Replies: 19
Views: 6105

In all cases, we do NOT want to use sony's gcc.... We just don't care a single bit about it. And that is exactly the great thing behind the ps2dev toolchain adapted for psp :) plenty of opportunities. As for whether i was legal or not, i don t really know... GPL thing is heavy to understand sony ma...
by PinkPeach
Wed Jun 01, 2005 5:00 pm
Forum: PSP Development
Topic: Sony in Licence Violation????
Replies: 19
Views: 6105

nothing is gnu public license except gnu compilers (off course)

here they are (wait for my upload to finish, 20minutes by the post time):
[Link removed by moderator. Yeah, you heard me right, I removed it.]
by PinkPeach
Sun May 15, 2005 7:27 am
Forum: PSP Development
Topic: PC PSPE emu (Elf Interpreter)
Replies: 17
Views: 12843

uterly pointless, why bother, the whole point is to have it work on the psp in the first place. all apps that you could use on the psp are already on the pc and are complete. e.g incomplete emulators for the psp emu OR completed 100% speed on the pc text editors on psp emu OR Microsoft Word Homebre...
by PinkPeach
Sun May 15, 2005 7:13 am
Forum: PSP Development
Topic: PC PSPE emu (Elf Interpreter)
Replies: 17
Views: 12843

That is great ! :D thank you for the link~ it will be of great help for me.
by PinkPeach
Sun May 15, 2005 6:26 am
Forum: PSP Development
Topic: Sound output
Replies: 11
Views: 16523

nice nice nice Nem, i cannot try it sadly (T_T)
Don t you have problems (like sound playing with static and such) ?

きゃ~~~ (( ( (ヽ(;^^)/
by PinkPeach
Thu May 12, 2005 4:41 pm
Forum: PSP Development
Topic: Japanese font library
Replies: 1
Views: 2285

Nice :)

I am making a japanese unicode c font (i have finished 14980, doing the mapping now )
Image
by PinkPeach
Thu May 12, 2005 4:07 am
Forum: PSP Development
Topic: PMF Exploit
Replies: 13
Views: 9055

on my 1.5 it just makes the PSP freeze, even injected in a PBP :P
by PinkPeach
Wed May 11, 2005 4:29 pm
Forum: PSP Development
Topic: PSP DIC Files
Replies: 10
Views: 6991

PSP uses ATOK for input methode engine, so kaomoji dictionary is normal :) !!DICUT12 @あいさつ (^^)/ よ! 単漢字* @あいさつ ヽ(^o^)&#1...
by PinkPeach
Wed May 11, 2005 3:40 am
Forum: General Discussion
Topic: GB EMU FOR PSP
Replies: 6
Views: 5348

It has been posted already and deleted by admins. You should blank your post i guess :)
by PinkPeach
Tue May 10, 2005 8:04 pm
Forum: General Discussion
Topic: The first GB emulator for PSP was released!
Replies: 16
Views: 137457

Nice to see the first emulator :) Keep up the good work !

If only i still had a 1.00 firmware... :'(
by PinkPeach
Tue May 10, 2005 7:57 am
Forum: PSP Development
Topic: PSP [firmware] Dump [program]
Replies: 69
Views: 67059

Niiiiice Nem :) Does your toolchain permites to display shift-jis or euc japanese characters ? (´ヘ`;) なんで1.5アップデート実&#348...
by PinkPeach
Fri Apr 29, 2005 9:40 am
Forum: PSP Development
Topic: PBP Exploit Success... but only on 1.0 psp :(
Replies: 67
Views: 78346

Sorry, fixed, caps are important for my host ^^
by PinkPeach
Fri Apr 29, 2005 9:09 am
Forum: PSP Development
Topic: PBP Exploit Success... but only on 1.0 psp :(
Replies: 67
Views: 78346

If you just replace elf then maybe someone with 1.0 can try the one i just built (URL DELETED) It loads up completely into memory but it indeed doesn t work on my 1.5 PSP (error 80020001, execution failure). Which heap and stack sizes ? Any particular boot code or kernel attributes ? You are pretty ...
by PinkPeach
Sat Mar 26, 2005 2:04 am
Forum: PSP Development
Topic: Update v1.50 has been made available!
Replies: 100
Views: 64039

it is verry possible to be a pronunciation problem, ATOK, the JustSystems IME (from which microsoft purchased their IME technology) works based on pronunciation it happens that shashin has only 4 writings (well 5 if you count the half width katakana): here is screenshot of ATOK for PC (my v17) http:...
by PinkPeach
Sat Mar 26, 2005 1:47 am
Forum: PSP Development
Topic: Update v1.50 has been made available!
Replies: 100
Views: 64039

nha... not a cheater, but maybe that s something else... If all your "shashin" occurences bug that means that ATOK has a problem on your particular setup. Maybe that s because there is some sort of corruption on your memory stick. If i were you i would copy the content on your PC, delete e...
by PinkPeach
Sat Mar 26, 2005 1:35 am
Forum: PSP Development
Topic: Update v1.50 has been made available!
Replies: 100
Views: 64039

i made シャシン, しゃしん, 写真 and 捨身-(爆)^^- folders (with pics inside) and none made PSP crash. I have 1.5 firmware, japanese language, 1st batch of japanese psps an...
by PinkPeach
Fri Mar 25, 2005 10:36 pm
Forum: PSP Development
Topic: dissecting the .psp file...
Replies: 22
Views: 16887

In case you need it, here is another namco saves: Tales Of Eternia. You will find 4 sets of bin+sfo files. each time i just loaded and resaved directly without moving, so only time has changed. sfo key has changed as well as nearly every bytes of the corresponding bin. Dunno if you can make anything...
by PinkPeach
Thu Mar 03, 2005 5:57 pm
Forum: PSP Development
Topic: Discussion On The PBP File Format
Replies: 25
Views: 27868

Anyone tried to make an Histogram analysis of the PSP file bytes ? That s usualy a great way to know if it s compression or cryptology.

Btw, anyone know where i could get those bios files ?
by PinkPeach
Thu Mar 03, 2005 5:44 pm
Forum: PSP Development
Topic: PSP LCD Screen [?]
Replies: 55
Views: 33696

Yep, looking back at it (i have finished it long time ago) the blurring is part of the effect in RR but, well i don t really care, it s minor compared to the game quality :) . Popolocrois is plagued with ghosting but the game itself is not fantastic so that s not important :P I really wonder how Nam...
by PinkPeach
Wed Mar 02, 2005 10:45 pm
Forum: PSP Development
Topic: PSP LCD Screen [?]
Replies: 55
Views: 33696

Well, LCD response time is not uniform. PSP has indeed problems with darks (they stay longer than others). In fact usualy darks take twice the time of lights to disapear, that explains why you can see the blur (black cars looking like they can be visible through walls in RR, verry blurry night trave...