Search found 11 matches
- Thu Apr 17, 2008 4:18 am
- Forum: PS2 Development
- Topic: how to load binary files from USB?
- Replies: 10
- Views: 5956
- Wed Apr 16, 2008 10:54 pm
- Forum: PS2 Development
- Topic: Loading .IRX from computer to PS2
- Replies: 7
- Views: 4607
- Tue Dec 18, 2007 9:59 pm
- Forum: PS2 Development
- Topic: Some questions about tlb
- Replies: 3
- Views: 2715
JTLB is not described in the EE manual. It is just called TLB lookup. True, but it's not about nomenclature, but usability and purpose. It's one joint table for both instruction and data fetch, soooo... Anyway, sony in their manuals was very vague when it comes to this part of mmu. It's basically l...
- Tue Dec 18, 2007 2:58 am
- Forum: PS2 Development
- Topic: Some questions about tlb
- Replies: 3
- Views: 2715
Some questions about tlb
I've got some questions about TLB on PS2 (r5900). Well, some questions plus something I'm unsure of, so I'll be glad if someone would correct me if I'm wrong. Normally when data/instruction is to be fetched, there occurs DTLB/ITLB lookup in parallel with JTLB lookup (this can decrease the overhead o...
- Thu Nov 29, 2007 9:46 am
- Forum: PS2 Development
- Topic: Small ps2link fix
- Replies: 1
- Views: 2412
Small ps2link fix
ps2link/ee/cmdHandler.c function pkoDumpMem You forgot to increase pointer, so it writes the same 16kB over and over (if user specified to get more than 16kB that means). IMO, just change: memcpy(dataBuffer, (void *)offset, len); to: memcpy(dataBuffer, (void *)(offset+total), len); Or increase the o...
- Tue Nov 06, 2007 7:10 pm
- Forum: PS2 Development
- Topic: Problems with reads in no-wait RPC calls
- Replies: 5
- Views: 3869
- Sun Nov 04, 2007 11:03 am
- Forum: PS2 Development
- Topic: Problems with reads in no-wait RPC calls
- Replies: 5
- Views: 3869
Sorry, thought everything was clear... guess not (not really my best day I would say... but was I really THAT unclear?). You say that you wait on EE until IOP has filled the buffer using a semaphore. How did you share the semaphore between IOP and EE? I didn't. I'm waiting on IOP side... but since t...
- Sun Nov 04, 2007 1:06 am
- Forum: PS2 Development
- Topic: Problems with reads in no-wait RPC calls
- Replies: 5
- Views: 3869
Problems with reads in no-wait RPC calls
I've run into weird problem with calling RPCs in no-wait mode. The concept of the code in question is very simple: 1. RPC function is called to send filled buffer from IOP side to EE side. If buffer is not yet filled, it waits till it's done (semaphore). If the required data lies outside of the buff...
- Mon Oct 29, 2007 6:57 am
- Forum: PS2 Development
- Topic: Questions about mips asm/inline asm and other stuff
- Replies: 4
- Views: 3358
- Sat Oct 27, 2007 5:50 pm
- Forum: PS2 Development
- Topic: Questions about mips asm/inline asm and other stuff
- Replies: 4
- Views: 3358
- Sat Oct 27, 2007 8:30 am
- Forum: PS2 Development
- Topic: Questions about mips asm/inline asm and other stuff
- Replies: 4
- Views: 3358
Questions about mips asm/inline asm and other stuff
Ok, I know... this is not truly ps2 development related (more mips gcc specific), but right now I'm just not sure whether those "problems" are not connected to ps2 more than I think they are. Anyway, first question. Let's consider some simple code, that fetches word from memory address whi...