Search found 35 matches
- Mon Feb 16, 2009 3:50 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 203521
I love the native toolchain, it works nice. Thanks Heimdall :) I have a question: is there no boost::weak_ptr support in the sdk at this moment? I tried porting a game to the psp and the only problem I have is that there is no implementation of the weak_ptr template. I tried to add the weak_ptr.hpp ...
- Wed Feb 11, 2009 11:04 am
- Forum: PSP Development
- Topic: [SOLVED]My SDL app doesn't work on fw 5.xx anymore
- Replies: 7
- Views: 3038
A heapsize of MAX will make most programs fail to run as not enough memory is left for things like creating threads. Yes! It works now. I guess you really have to think about heap memory allocation now than you had to before (or I just never noticed it until now). I guess the prx version reserves s...
- Wed Feb 11, 2009 10:46 am
- Forum: PSP Development
- Topic: [SOLVED]My SDL app doesn't work on fw 5.xx anymore
- Replies: 7
- Views: 3038
No because I have the Slim version, so I can't use the 1.5 kernel (although if I compile my other apps for 1.5 they work on my slim for some reason). My heapsize is set to MAX and yes I'm also building it as a prx for debugging purposes which works just fine. It's just the EBOOT on the memory card t...
- Wed Feb 11, 2009 10:34 am
- Forum: PSP Development
- Topic: [SOLVED]My SDL app doesn't work on fw 5.xx anymore
- Replies: 7
- Views: 3038
Re: My SDL app doesn't work on fw 5.xx anymore
Try updating to 5.00 M33-6 see if that helps! I just tried it now but unfortunately it still doesn't work. Normally I'd see the memory stick led flash since my engine is loading some sprites and sounds and I'd see a mouse pointer on the screen when loading the data but now it just doesn't do anythi...
- Wed Feb 11, 2009 1:31 am
- Forum: PSP Development
- Topic: Problems with minPsp and eclipse
- Replies: 10
- Views: 4847
As blackcat suggested, you should check if the binaries are in your path. To do that open up a command window (if you're using windows). Start->Run Command. Type in cmd and press enter. Type in 'psp-gcc' and check if it says no input files or something like that. If so, then everything should be set...
- Wed Feb 11, 2009 1:05 am
- Forum: PSP Development
- Topic: [SOLVED]My SDL app doesn't work on fw 5.xx anymore
- Replies: 7
- Views: 3038
[SOLVED]My SDL app doesn't work on fw 5.xx anymore
Hello everyone, I've been searching on the forums and on google, but I just can't seem to find the answer. I've been working on a simple 2D engine with SDL and a while back when I was on fw 3.90 it worked like a charm, but now on fw 5.0 M33-3 it doesn't do anything anymore. When I'm debugging in Ecl...
- Thu May 22, 2008 2:43 am
- Forum: The Incredible Hall Of Shame
- Topic: IMAGES ON LUA HELP MY PLAYER WALKS OVER HOUSES HOW DO I FIX?
- Replies: 9
- Views: 12263
- Fri Mar 07, 2008 10:09 am
- Forum: PSP Development
- Topic: Using usbhostfs_pc on Ubuntu in VirtualBox
- Replies: 4
- Views: 3978
- Fri Mar 07, 2008 2:32 am
- Forum: PSP Development
- Topic: Using usbhostfs_pc on Ubuntu in VirtualBox
- Replies: 4
- Views: 3978
Re: Using usbhostfs_pc on Ubuntu in VirtualBox
You need to redirect USB ports from your host machine to your virtual machine - I never used VirtualBox,but it should be somewhere in options. I did that and I can access my PSP in my virtual machine, so that's not the problem. Everything works fine but usbhostfs_pc just won't connect to my PSP for...
- Wed Mar 05, 2008 10:40 am
- Forum: PSP Development
- Topic: Using usbhostfs_pc on Ubuntu in VirtualBox
- Replies: 4
- Views: 3978
Using usbhostfs_pc on Ubuntu in VirtualBox
Hello everyone, Some time ago I installed VirtualBox and installed Ubuntu 7.10 on my virtual machine. Everything I want to do with Linux works perfect in my VM except for usbhostfs_pc. My PSP is seen in Ubuntu and I can do everything with it, just as I would been able to running Ubuntu natively. But...
- Thu Jan 03, 2008 9:27 pm
- Forum: PSP Development
- Topic: Help with psptoolchain on leopard....
- Replies: 17
- Views: 7950
- Tue Dec 18, 2007 6:01 am
- Forum: PSP Development
- Topic: Bus error when using dynamic_cast
- Replies: 5
- Views: 2613
Re: Bus error when using dynamic_cast
Hello everyone, I have some dynamic casts in my code which works perfectly on my pc, but when I run the same app on the PSP, it gives me a bus error. I use the casts to cast a base class into an inhereted class which makes my life easier to handle objects, but it seems the PSP doesn't like it. Text...
- Tue Dec 18, 2007 5:22 am
- Forum: PSP Development
- Topic: Bus error when using dynamic_cast
- Replies: 5
- Views: 2613
- Tue Dec 18, 2007 1:45 am
- Forum: PSP Development
- Topic: Bus error when using dynamic_cast
- Replies: 5
- Views: 2613
Bus error when using dynamic_cast
Hello everyone, I have some dynamic casts in my code which works perfectly on my pc, but when I run the same app on the PSP, it gives me a bus error. I use the casts to cast a base class into an inhereted class which makes my life easier to handle objects, but it seems the PSP doesn't like it. Textu...
- Sat Dec 15, 2007 9:16 pm
- Forum: PSP Development
- Topic: psplink...
- Replies: 6
- Views: 3881
- Sat Dec 15, 2007 8:42 pm
- Forum: PSP Development
- Topic: Profiling, optimizing and general education
- Replies: 11
- Views: 5411
Well you could profile your code and the look at the assembly listing of those cputime-eating functions. Compilers have become very good the last couple of years, but sometimes they generate bloated code. With some common sense and x86 assembly knowledge you could write faster code. Also you could i...
- Sat Dec 15, 2007 8:24 pm
- Forum: PSP Development
- Topic: psplink...
- Replies: 6
- Views: 3881
Ok try this: Connect your PSP to the pc as a mass storage device (you know, when you copy files to your PSP). Then open the psplink.ini file in your psplink folder. There should be a line in there that says # pid=0x1C9. Remove the '#' in front of it and start usbhostfs_pc on the command prompt with:...
- Sat Dec 15, 2007 10:16 am
- Forum: PSP Development
- Topic: psplink...
- Replies: 6
- Views: 3881
- Sat Dec 15, 2007 10:14 am
- Forum: PSP Development
- Topic: Welcome to the PSP development forum!
- Replies: 14
- Views: 117871
My favorite link of all time Anyone new here should try the above ^ first always. That goes for everyone, but unfortunately nearly every searchkeyword shows the same results because of so many people asking the same thing :P How to setup the psptoolchain tutorial and some others (in the future) can...
- Sat Dec 15, 2007 12:25 am
- Forum: PSP Development
- Topic: Made a "How to setup the psptoolchain" tutorial...
- Replies: 13
- Views: 7138
So if I understand this correctly, 054c belongs to Sony, so every PSP out there has the same vendor id. 01c9 is built in usbhostfs_pc and doesn't change unless you recompile it with a different value or if you use the -p <value> option and changing the pid value in the config file. I'll change the t...
- Thu Dec 13, 2007 10:33 pm
- Forum: PSP Development
- Topic: Made a "How to setup the psptoolchain" tutorial...
- Replies: 13
- Views: 7138
- Thu Dec 13, 2007 11:31 am
- Forum: PSP Development
- Topic: Made a "How to setup the psptoolchain" tutorial...
- Replies: 13
- Views: 7138
- Thu Dec 13, 2007 12:39 am
- Forum: PSP Development
- Topic: Made a "How to setup the psptoolchain" tutorial...
- Replies: 13
- Views: 7138
- Thu Dec 13, 2007 12:21 am
- Forum: PSP Development
- Topic: A new port of uClinux on PSP (with accessibility to ms0)
- Replies: 284
- Views: 322125
It says the bandwith limit has exceeded. Could you post it somewere else? I'd really like to try it :) Oh my god, I had no idea there is such a restriction even in the mighty server that google provides...Is there anyone who can recommend a free website space for me? cos it seems there is really no...
- Wed Dec 12, 2007 11:29 pm
- Forum: PSP Development
- Topic: A new port of uClinux on PSP (with accessibility to ms0)
- Replies: 284
- Views: 322125
- Wed Dec 12, 2007 11:09 pm
- Forum: PSP Development
- Topic: Made a "How to setup the psptoolchain" tutorial...
- Replies: 13
- Views: 7138
Made a "How to setup the psptoolchain" tutorial...
You probably wonder why I did this, since there are so many how-to's out there. Well it's because I followed them all and I still couldn't get my SDL app to run. Here is what worked for me: http://www.guztech.nl/index.php/tutorials Comments are welcome! [UPDATE] I made some changes with the links, i...
- Mon Dec 10, 2007 9:16 am
- Forum: PSP Development
- Topic: Problems with compiling my engine.
- Replies: 14
- Views: 8004
- Mon Dec 10, 2007 8:20 am
- Forum: PSP Development
- Topic: Problems with compiling my engine.
- Replies: 14
- Views: 8004
Ok so CpuWhiz helped me all day long to get a clean psptoolchain and libraries and made an ubuntu package. Everything installed great and my code compiles on his computer and runs on his psp, but i still can't compile it on my laptop. These are the errors: make psp-gcc -I. -I/usr/local/pspdev/psp/sd...
- Mon Dec 10, 2007 2:45 am
- Forum: PSP Development
- Topic: Problems with compiling my engine.
- Replies: 14
- Views: 8004
I am currently hanging out in #pspdev on freenode if you want to venture x-chat in there. Also it would go faster if I had the source and could try it on my system and fiddle with the LIBS line. If you don't want to share your source, that's fine, I understand. I am not too keen on sharing source t...
- Mon Dec 10, 2007 2:03 am
- Forum: PSP Development
- Topic: Problems with compiling my engine.
- Replies: 14
- Views: 8004
No, just the main function. It's expecting the main function to be a C symbol and not a C++ symbol, but everything else wouldn't be referenced by other libraries, so they don't need it (unless you get a weird linker error for them). I am rebuilding my ubuntu gutsy package that includes psptoolchain...