Search found 33 matches
- Tue Feb 16, 2010 3:15 am
- Forum: PS3 Development
- Topic: geohot on the PS3 ...
- Replies: 40
- Views: 52858
Re: new entry en geo´s blob
On another note, there should be a hypervisor dump floating around next week. What's the policy here regarding that? As always, posting copyrighted material (like a firmware dump) is not allowed. You are allowed to discuss legal methods of obtaining it (such as dumping it yourself) and information ...
- Sun Feb 14, 2010 8:30 am
- Forum: PS3 Development
- Topic: geohot on the PS3 ...
- Replies: 40
- Views: 52858
Re: new entry en geo´s blob
http://geohotps3.blogspot.com/2010/02/on-isolated-spus.html He is my god!! in a few weeks he opened the ps3 scene!!! AMAZING!! Opened up the PS3 scene to what? He still doesn't have a method even planned to run unsigned code in GameOS, and there's no way to sign code. He can decrypt games and firmw...
- Mon Jan 25, 2010 2:24 am
- Forum: PS3 Development
- Topic: geohot on the PS3 ...
- Replies: 40
- Views: 52858
I've been following this. Some of his assumptions contradict what little I recall of Cell security, but I could easily be wrong. I'm guessing he's reading and writing memory from an external FPGA wired into the memory bus... assuming that's possible. But he's assuming that by playing with hypervisor...
- Sat Aug 22, 2009 3:40 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97139
No offense, but I think comments at the PS Blogs are a lot more likely to get noticed by Sony than complaints posted here or personal blogs. Well, both is even much better (my post is #666 on the US blog, sooo evil) I would suggest going to 4chan /b/ and getting a flash mob to comment on them but k...
- Fri Aug 21, 2009 1:25 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97139
Under some logic it makes it cheaper to not boot Linux but still have the same hardware, any theory how that is feasible? I'm at a lost.. on the last site i wrote my guess, that they still might make some loss with every ps3 and they want to earn money by selling games. Or the other way around, eve...
- Thu Aug 20, 2009 6:35 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97139
- Wed Aug 19, 2009 7:08 am
- Forum: PS3 Development
- Topic: Slim PS3 = No More Otheros
- Replies: 82
- Views: 97139
http://uk.playstation.com/games-media/news/articles/detail/item229653/Entertainment-on-PS3-has-a-new-look// English link http://www.engadget.com/2009/08/18/sony-debuts-slimmer-ps3/ the question is if its just the slim or if its a firmware 3.0 thing... I can't see them nuking existing features in a ...
- Sun Apr 05, 2009 4:36 am
- Forum: PS3 Development
- Topic: SDL Cell support
- Replies: 13
- Views: 16867
Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example...
- Sun Mar 22, 2009 1:26 pm
- Forum: PS3 Linux Development
- Topic: spu isolation mode
- Replies: 6
- Views: 11030
First, we don't do hacking here... not like that. Second, you're a little confused about the speed. Even just using the PPE alone, it matches the speed of those 1.7 GHz G5s Appple used to make. It kicks the shit out a P3. That's not even counting the SPEs. Where it's lacking is HARDWARE RENDERED 3D...
- Thu Mar 05, 2009 11:25 am
- Forum: PS3 Linux Development
- Topic: Yellow Dog, Fedora, or Ubuntu for PS3 development?
- Replies: 10
- Views: 13958
Great answer JFreyes, I think I'll go with YDL 6.1. So how about my second question, is there a danger of deleting my save game files when I format the PS3 drive to install YDL? Yes, I'm quite sure it'll delete everything when you format the PS3 drive. There's a backup utility built into the firmwa...
- Mon Dec 22, 2008 1:04 pm
- Forum: PS3 Development
- Topic: YellowDog 6.1 available for download
- Replies: 1
- Views: 3690
Haven't had a chance to install it yet, but I was wondering if anyone's tried the Cell Superscaler library that's included. Sounds like an interesting way to make software use the SPEs; just tag a function in C that you want to run on an SPE, with the caveat that the function can only use local vari...
- Tue Sep 23, 2008 2:33 am
- Forum: PS3 Linux Development
- Topic: linux kernel memory allocation.
- Replies: 5
- Views: 6206
- Thu Sep 11, 2008 4:01 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909487
Re: 0x300 & 0x301 entries
It seem like these function perfom TILES & ZCULL setup. First parameters of these functions change from 0 to number of color & depth tiles ( params of lv1_gpu_memory_allocate ). I'm mildly surprised no one's replied yet, but that is an interesting find. Lends credence to the theory that the...
- Sat Aug 23, 2008 2:42 am
- Forum: PS3 Linux Development
- Topic: some ideas
- Replies: 2
- Views: 3419
When you use Linux on the Playstation 3, you have access to 6 of the 8 Synergistic Processing Units of the CBE. Many people have constructed Playstation 3 clusters, but I don't understand what you mean by getting them 'on our house on our ps3'. To clarify, the CBE in the PS3 only has 7 working SPUs...
- Sun Aug 17, 2008 2:55 am
- Forum: PS3 Linux Development
- Topic: possibly new hardware based on PS3?
- Replies: 11
- Views: 10450
Ah, looks like there's no video connection, shoulda guessed since it's a rackmount. I really wish someone would make a Cell-based workstation someday... :( From the 'Brochure': The unit also accepts an optional BKCU-VD1 video display board with a DVI-I output, useful for outputting calculation resu...
- Sat Aug 16, 2008 6:13 am
- Forum: PS3 Linux Development
- Topic: possibly new hardware based on PS3?
- Replies: 11
- Views: 10450
- Sat Aug 16, 2008 3:04 am
- Forum: PS3 Linux Development
- Topic: possibly new hardware based on PS3?
- Replies: 11
- Views: 10450
I guess this needs to be moved to the 'other development' forum..... but just came across this after more searching - http://www.terrasoftsolutions.com/products/sony/bcu-100.shtml it's listed as having 2gigs of ram :) This could have some interesting implications for RSX access in the PS3's linux. ...
- Sun Jun 29, 2008 5:27 am
- Forum: PS3 Linux Development
- Topic: OpenGL for Linux
- Replies: 5
- Views: 13093
Does no one else know about mesa's OpenGL on Cell project? http://www.mesa3d.org/cell.html Word has it the April build of the driver was broken, and I don't know if anyone's worked on it since. I've had a really hard time trying to build it on Ubuntu; I'd start a thread about it but I've never had m...
- Thu May 22, 2008 10:31 am
- Forum: PS3 Linux Development
- Topic: Using a firmware lower than 2.10 would allow rsx on linux?
- Replies: 3
- Views: 4687
So if I Use a fw 2.01 or lower, I can run native linux games as DOOM4 or quake without any problem using RSX? No. Wait... Doom 4? There's not even screenshots of that yet. In theory, you should be able to play the original Quake no matter what firmware you have, since it was originally software ren...
- Sat Apr 12, 2008 9:38 am
- Forum: PS3 Linux Development
- Topic: The state of 3D using the RSX
- Replies: 12
- Views: 15188
- Sat Apr 05, 2008 1:27 pm
- Forum: PS3 Linux Development
- Topic: Programming PS3 Controller "Sixaxis" on the ps3 us
- Replies: 9
- Views: 7051
Hi and thanks for replying. I think the problem is much bigger. The point is, I have so little experiance with linux, ... this is frustrating. Actually, I need to access the keyboard( async ) , the controller, the mouse and lastly, I also need access to the fb. Fortunately Im able to compile the fb...
- Sun Mar 09, 2008 11:49 am
- Forum: PS3 Development
- Topic: Newbie PS3 development, all kinds of questions
- Replies: 11
- Views: 12505
I'm not sure if you can use Mesa with SDL, probably you can but by default it renders to Xlib on X, OpenGL/OpenGL+dri if you have hw accel or framebuffer on console. For windowing and other convenience functionality you can use glut, which I think is included with the mesa sourcecode. I just notice...
- Fri Jan 11, 2008 3:03 am
- Forum: PS3 Linux Development
- Topic: Don't forget the Cell
- Replies: 24
- Views: 22331
OpenGL *is* all done in hardware these days. A prize to anyone who can point out one non-trivially part of OpenGL that isn't implemented in hardware? Depends on what you mean by non-trivial. One of the truly annoying things about OpenGL is doesn't like you finding out what is and is not handled by ...
- Fri Jan 11, 2008 2:48 am
- Forum: PS3 Linux Development
- Topic: Don't forget the Cell
- Replies: 24
- Views: 22331
- Wed Jan 09, 2008 1:56 pm
- Forum: PS3 Linux Development
- Topic: Don't forget the Cell
- Replies: 24
- Views: 22331
You're both misinformed. There's some info here: http://en.wikipedia.org/wiki/Mesa_3D Whilst Mesa 3D supports several hardware graphics accelerators, it may also be compiled as a software-only renderer. Basically, Mesa 3D is an implementation of the OpenGL API that you can plug your hardware accele...
- Tue Jan 08, 2008 4:55 am
- Forum: PS3 Linux Development
- Topic: Don't forget the Cell
- Replies: 24
- Views: 22331
Don't forget the Cell
It's worth mentioning that even if people do upgrade to >2.10, there's still Cell video acceleration thanks to unsolo and spu-medialib, and I know that the mesa opengl people are FINALLY actually working on OpenGL for the Cell, and Sony will never shut that down as long as you can run linux on the P...
- Thu Dec 27, 2007 4:29 am
- Forum: PS3 Linux Development
- Topic: Does Firmware 2.10 remove access to RSX?
- Replies: 30
- Views: 31540
- Tue Dec 25, 2007 5:56 pm
- Forum: PS3 Linux Development
- Topic: Does Firmware 2.10 remove access to RSX?
- Replies: 30
- Views: 31540
One big problem is that Sony said from day one that they would disallow accelerated graphics (read : RSX access) and they haven't said anything to the contrary since then. I keep hearing that second-hand, but I've never seen a quote from Sony. The closest I've seen is from a Cell whitepaper by IBM ...
- Fri Dec 21, 2007 9:49 am
- Forum: General Discussion
- Topic: Is Sony blocking 3D access?
- Replies: 21
- Views: 502034
I agree with jimparis here. Sony has demoed a Cell blade that's a Cell + RSX with 1 GB of ram, and they've made some minor noises about selling it. But for that to be even slightly interesting, there will have to be software that works with both the Cell and RSX, and the best way to get that is to a...
- Sun Dec 16, 2007 10:16 am
- Forum: PS3 Development
- Topic: How much does 256MB RAM limit Homebrew? Emulators?
- Replies: 3
- Views: 5106