Search found 10 matches

by psp.padawan
Fri Jul 04, 2008 5:22 am
Forum: PSP Development
Topic: Install a bootstrap and return to application... how?
Replies: 144
Views: 49055

darkness, that code is from the rdriver code from 401M33 sdk sample right? It was originally coded as a kernel library ( 0x1007 ). You have mixed the kernel library code with kernel module code (0x1000).
by psp.padawan
Fri Jul 04, 2008 4:52 am
Forum: PSP Development
Topic: Install a bootstrap and return to application... how?
Replies: 144
Views: 49055

@psp.padawan I am sure there was post by you above the one (mine) which says: No it's not true because he is using the load module * functions and not load exec* functions @psp.padawan, 4.0 sdk comes with a better sample :) and even with loadexec (the patch is not lost on 4.0 or higher), I needed t...
by psp.padawan
Fri Jul 04, 2008 4:19 am
Forum: PSP Development
Topic: Install a bootstrap and return to application... how?
Replies: 144
Views: 49055

you deleted your other post and you made me look dumb. don't it again with me please or I won't help you anymore. but psp.padawan also deleted his post yeh set the heap and try again Pirata Nervo, I have not deleted any of my posts. The last one I had was the one with the sample. Yeah, Ive seen the...
by psp.padawan
Tue Jun 24, 2008 10:59 pm
Forum: PSP Development
Topic: Install a bootstrap and return to application... how?
Replies: 144
Views: 49055

The 3.71 M33 sdk I use is included in the 3.71 M33-3 archive. Ive uploaded some samples. It is a cut down version of the bootloader and loadprx code from moonlight's hense sdk. I also used the apihook sample files that Cpasjuste has given me. http://www.mediafire.com/?nwswgyi9yyz Run the boot loader...
by psp.padawan
Mon Jun 23, 2008 11:31 pm
Forum: PSP Development
Topic: Install a bootstrap and return to application... how?
Replies: 144
Views: 49055

The patch stays in memory if you use loadmodule. It gets destroyed if you use loadexec. Thats why I used sceKernelLoadModuleForLoadExecVSHMs2 to load the homebrew.
by psp.padawan
Mon Jun 23, 2008 11:19 pm
Forum: PSP Development
Topic: Install a bootstrap and return to application... how?
Replies: 144
Views: 49055

moonlight released some sdk samples for HEN. You can find it in his website. Anyway you can try this. I used the 3.71 M33 sdk with it: #include <pspsdk.h> #include <pspkernel.h> #include <systemctrl.h> #include <systemctrl_se.h> #include <apihook.h> #include <string.h> #include <stdio.h> PSP_MODULE_...
by psp.padawan
Mon Jun 23, 2008 10:05 pm
Forum: PSP Development
Topic: Install a bootstrap and return to application... how?
Replies: 144
Views: 49055

Im creating a sample at the moment. I'll post it as soon as I finish it. You can also have a look at the hense sdk samples from moonlight. Look at the loadmodule sample. That's basically what I use, Ive just added some stuff into it. The Ebootloader calls loadprx.prx with the file you want to load a...
by psp.padawan
Sun Jun 22, 2008 11:45 pm
Forum: PSP Development
Topic: Install a bootstrap and return to application... how?
Replies: 144
Views: 49055

Hi All, I use Cpasjuste's api hook sample and it works fine. try calling the apihook first before calling loadStartModule() int main_thread&#40;SceSize args, void *argp&#41; &#123; sceKernelDelayThread&#40;10*100000&#41;; char *path = ""; strcpy&#40;path, "&quo...
by psp.padawan
Sat Dec 08, 2007 10:35 am
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 26320

Thanks for the reply moonlight. Ive taken it out from the code. I should have checked the threads here first before using it. Back then I did not know that it was only supposed to be used on 1.0 or 1.5 apps. newbie mistake.
by psp.padawan
Wed Nov 14, 2007 9:59 pm
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 26320

Fanjita: Can network initialization done with all user mode functions? My calling sequence is like: .... //Kernel Mode Initialization calling in kernel thread pspKernelSetKernelPC&#40;&#41;; pspSdkInstallNoDeviceCheckPatch&#40;&#41;; pspSdkInstallNoPlainModuleCheckPatch&#40;&...