Search found 18 matches
- Sun Feb 07, 2010 6:18 pm
- Forum: PS3 Development
- Topic: geohot on the PS3 ...
- Replies: 40
- Views: 52857
- Tue Feb 02, 2010 9:58 am
- Forum: PS3 Development
- Topic: geohot on the PS3 ...
- Replies: 40
- Views: 52857
- Thu May 21, 2009 4:14 pm
- Forum: PS3 Development
- Topic: boot homebrew another way.
- Replies: 28
- Views: 24664
- Mon Jan 12, 2009 12:36 pm
- Forum: PS3 Development
- Topic: What is the state of play with regards to RSX?
- Replies: 2
- Views: 4717
What is the state of play with regards to RSX?
Whats going on with the RSX? Have people abandoned all hope of getting hardware acceleration on current PSX firmware? (e.g. people have discovered that there is no way to get at the needed memory locations via current HV) Are people still reverse engineering the PS3 HV to find out if there are HV ca...
- Mon Nov 17, 2008 8:30 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909481
- Tue Oct 28, 2008 8:27 pm
- Forum: PS3 Development
- Topic: Does FW2.50 block BD-J homebrew?
- Replies: 10
- Views: 9143
- Wed Oct 22, 2008 1:03 am
- Forum: PS3 Development
- Topic: Does FW2.50 block BD-J homebrew?
- Replies: 10
- Views: 9143
I dont think Sony is dropping AVCHD at all, what they HAVE done is stopped all BD-J code from running except code coming from a legit authenticated Blu-Ray disk. As for Sony, by pulling this kind of crap, have ensured that I (and likely others) will NOT buy anything made by Sony. The last Sony produ...
- Wed Feb 06, 2008 10:57 am
- Forum: PS3 Development
- Topic: TEAM ICE Release: ICE PACKAGE
- Replies: 7
- Views: 8944
- Wed Jan 09, 2008 10:41 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909481
- Wed Jan 09, 2008 9:19 am
- Forum: PS3 Linux Development
- Topic: Does Firmware 2.10 remove access to RSX?
- Replies: 30
- Views: 31540
From what I have seen on PS3, I see no technical reason preventing Sony and NVIDIA from releasing a closed source RSX binary driver as a binary blob (ala the binary driver for PCs) There may be other reasons (legal, political, internal, tech support) why that cant happen though (including the fears ...
- Mon Jan 07, 2008 11:56 pm
- Forum: PS3 Linux Development
- Topic: RSX questions
- Replies: 1
- Views: 2931
RSX questions
1.Can someone tell me (or direct me to a guide) that discusses the different regions of memory/IO that the RSX exposes?
2.Can someone tell me which regions the RSX hack (that 2.10 seems to remove access to) is accessing?
2.Can someone tell me which regions the RSX hack (that 2.10 seems to remove access to) is accessing?
- Thu Jan 03, 2008 11:50 pm
- Forum: PS3 Development
- Topic: Decryption by Plaintext Attack
- Replies: 19
- Views: 20115
I think if Sony and NVIDIA provided a binary blob for the PS3 GPU (same sort of thing as what you get for PC NVIDIA GPUs), most of the reasons for needing to hack the PS3 go away and the only reason to even consider hacking GameOS, game data files, executables or anything else outside of OtherOS wou...
- Sat Dec 22, 2007 12:18 am
- Forum: PS3 Linux Development
- Topic: Second Life on PS3
- Replies: 3
- Views: 4861
From reading the second life wiki, the only binary libraries that matter are: 1.FMOD (can replace with other sound libraries and other audio format decoders such as FFMPEG) 2.QuickTime (can replace with other audio/video format decoders such as FFMPEG) The only other binary libraries listed are CG (...
- Thu Dec 20, 2007 5:01 pm
- Forum: PS3 Linux Development
- Topic: Second Life on PS3
- Replies: 3
- Views: 4861
Second Life on PS3
How much work would need to be done to get Second Life working on PS3 linux? Is it even POSSIBLE to make the open source version work?
- Wed Dec 19, 2007 9:13 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909481
- Sat Nov 24, 2007 6:40 pm
- Forum: PS3 Development
- Topic: Higher Level GPU Questions
- Replies: 47
- Views: 30442
My understanding is that the DMCA only applies to copy protected works (and to software for playing those works). As far as I know, there is no copy protection in the NVIDIA shader architecture (there might be support for Macrovision or HDCP but those are totally unrelated to what is being done to s...
- Mon Nov 12, 2007 11:27 pm
- Forum: PS3 Development
- Topic: PS3 GPU questions
- Replies: 6
- Views: 6457
- Mon Nov 12, 2007 9:07 pm
- Forum: PS3 Development
- Topic: PS3 GPU questions
- Replies: 6
- Views: 6457
PS3 GPU questions
1.How much access does linux/otheros have to the GPU? (i.e. are there any GPU features which is it known not to be possible to access) 2.Has Sony done anything to block access to the GPU (i.e. firmware updates that close access to certain GPU registers etc) 3.Does anyone know if, for licensed games ...