That fixed it. Thanks !
Let me know if there are any parts of the SDK that need testing under OSX or a big endian arch.
Search found 4 matches
- Wed Jul 16, 2008 3:43 pm
- Forum: PSP Development
- Topic: PSP_LARGE_MEMORY=1 produces invalid PBP
- Replies: 4
- Views: 1712
- Wed Jul 16, 2008 2:08 am
- Forum: PSP Development
- Topic: PSP_LARGE_MEMORY=1 produces invalid PBP
- Replies: 4
- Views: 1712
PSP_LARGE_MEMORY=1 produces invalid PBP
I'm trying to get large memory support for an application, but I've encountered a few problems when trying to build even simple SDK examples with PSP_LARGE_MEMORY=1 set in the makefile. The first problem is that mksfoex dies with a segfault when called by make. I'm using a (painfully slow) PowerBook...
- Wed Jun 11, 2008 7:43 pm
- Forum: PSP Development
- Topic: GU Proper Clipping MIA ?
- Replies: 2
- Views: 1282
GU Proper Clipping MIA ?
Just been wondering for a while about the PSP's GU and it's apparent lack of proper clipping. Sony not exactly unfamiliar with the concept of cutting-corners (especially in their custom built rendering hardware), the lack of clipping on the GU is not a big surprise. However why would they do such a ...
- Mon Dec 31, 2007 4:59 pm
- Forum: PSP Development
- Topic: Debugging with Eclipse
- Replies: 3
- Views: 2181