Search found 4 matches

by kfactor
Wed Jul 16, 2008 3:43 pm
Forum: PSP Development
Topic: PSP_LARGE_MEMORY=1 produces invalid PBP
Replies: 4
Views: 1712

That fixed it. Thanks !

Let me know if there are any parts of the SDK that need testing under OSX or a big endian arch.
by kfactor
Wed Jul 16, 2008 2:08 am
Forum: PSP Development
Topic: PSP_LARGE_MEMORY=1 produces invalid PBP
Replies: 4
Views: 1712

PSP_LARGE_MEMORY=1 produces invalid PBP

I'm trying to get large memory support for an application, but I've encountered a few problems when trying to build even simple SDK examples with PSP_LARGE_MEMORY=1 set in the makefile. The first problem is that mksfoex dies with a segfault when called by make. I'm using a (painfully slow) PowerBook...
by kfactor
Wed Jun 11, 2008 7:43 pm
Forum: PSP Development
Topic: GU Proper Clipping MIA ?
Replies: 2
Views: 1282

GU Proper Clipping MIA ?

Just been wondering for a while about the PSP's GU and it's apparent lack of proper clipping. Sony not exactly unfamiliar with the concept of cutting-corners (especially in their custom built rendering hardware), the lack of clipping on the GU is not a big surprise. However why would they do such a ...
by kfactor
Mon Dec 31, 2007 4:59 pm
Forum: PSP Development
Topic: Debugging with Eclipse
Replies: 3
Views: 2181

Hi,

Make sure that you are building with optimizations turned-off (-O0) in your makefile, otherwise the GCC optimizer will kick in and reorder/optimize, and so your source code and the generated code will be slightly different.