Search found 3 matches
- Sat Dec 08, 2007 6:18 am
- Forum: PSP Development
- Topic: seeking sample GU code, and audio output code
- Replies: 2
- Views: 1356
seeking sample GU code, and audio output code
Hello all, Second post here, last one was about threads and semaphores which only required a very easy fix to get going. In any case, whoever missed that thread, I will reiterate that I have been busy in porting my NES emulator, Pretendo to PSP. Right now, the entire tree compiles cleanly, and I wou...
- Sat Dec 01, 2007 8:28 am
- Forum: PSP Development
- Topic: threads & semaphores...
- Replies: 5
- Views: 1882
Hi Guys, Thanks all for the tips. I didn't realise the bit about cooperative vs. preemptive multitasking. In any case, though, I believe the problem is now solved. I changed to using sceKernelWaitSema() instead of sceKernelPollSema(). I think the interesting bit here, though, is I had a macro for us...
- Fri Nov 30, 2007 3:03 pm
- Forum: PSP Development
- Topic: threads & semaphores...
- Replies: 5
- Views: 1882
threads & semaphores...
Hi Guys, I am new to PSP development, and this is my first post here! Not to worry, I'm not a total newbie, as I've been programming C/C++ for several years already, along with x86 and 6502 assembly. I am currently working on porting my own NES emulator to the PSP, and am running into some issues re...