Search found 3 matches

by scanty
Sat Dec 08, 2007 6:18 am
Forum: PSP Development
Topic: seeking sample GU code, and audio output code
Replies: 2
Views: 1356

seeking sample GU code, and audio output code

Hello all, Second post here, last one was about threads and semaphores which only required a very easy fix to get going. In any case, whoever missed that thread, I will reiterate that I have been busy in porting my NES emulator, Pretendo to PSP. Right now, the entire tree compiles cleanly, and I wou...
by scanty
Sat Dec 01, 2007 8:28 am
Forum: PSP Development
Topic: threads & semaphores...
Replies: 5
Views: 1882

Hi Guys, Thanks all for the tips. I didn't realise the bit about cooperative vs. preemptive multitasking. In any case, though, I believe the problem is now solved. I changed to using sceKernelWaitSema() instead of sceKernelPollSema(). I think the interesting bit here, though, is I had a macro for us...
by scanty
Fri Nov 30, 2007 3:03 pm
Forum: PSP Development
Topic: threads & semaphores...
Replies: 5
Views: 1882

threads & semaphores...

Hi Guys, I am new to PSP development, and this is my first post here! Not to worry, I'm not a total newbie, as I've been programming C/C++ for several years already, along with x86 and 6502 assembly. I am currently working on porting my own NES emulator to the PSP, and am running into some issues re...