Search found 32 matches
- Wed Feb 25, 2009 12:18 pm
- Forum: PS3 Linux Development
- Topic: PPC Mac Emulation on Linux PPC
- Replies: 16
- Views: 113207
Success! Sort of ...
Finally got SheepShaver running on the PS3 under YDL 6.1. The problem remains with compiling sheepthreads.c which apparently is required when trying to run it on native PPC, but it does work using the built-in PPC emulator. As you can imagine, it's rather slow, but it works ... I've posted my result...
- Sat Jul 26, 2008 1:04 am
- Forum: PS3 Linux Development
- Topic: SDL_ASYNCBLIT
- Replies: 0
- Views: 2607
SDL_ASYNCBLIT
I got some help from qmc2 on the Emuversal board with a patch for sdlmame that enables SDL_ASYNCBLIT (Surface uses asynchronous blits if possible). Here's the thread . I tried doing something similar in Quake 2 (sdlquake2 from icculus.org) got a framerate increase there, too (around +5 FPS at 960x72...
- Fri Jul 25, 2008 8:08 am
- Forum: PS3 Linux Development
- Topic: Max available RAM in PS3 Linux
- Replies: 2
- Views: 6192
Re: Max available RAM in PS3 Linux
Edit: Just an update, I can lower the framebuffer to 4MB for 720p and get 228mb userspace RAM, and 2MB for 480i and get 230mb userspace RAM. I tried 3mb, it loaded in 720p and promptly crashed after 2 lines. (Linux kept running but the FB was dead). I have used those settings before and for 99% of ...
- Thu Jul 24, 2008 9:31 am
- Forum: PS3 Linux Development
- Topic: a few ideas and questions
- Replies: 19
- Views: 18005
I'm familiar with the basic configuration and usage of both Yellow Dog 6 and Fedora 7 - 9 on the PS3. The Yellow Dog Community Board is currently down, but I have an alternate forum set up specifically for YDL6 / PS3 users if you want to look for help over there (just post in the Linux chat forum if...
- Wed Jul 23, 2008 10:16 am
- Forum: PS3 Linux Development
- Topic: SPE Scaler
- Replies: 8
- Views: 9296
The relevant code appears to be in overlay/overlay001.c if anyone with some knowledge of this subject wants to take a look at it. For me, it's just a matter of trial and error since I have little to no idea of what I'm doing ... It might help if the comments were in English. ;-) On second thought, ...
- Tue Jul 22, 2008 4:14 am
- Forum: PS3 Linux Development
- Topic: SPE Scaler
- Replies: 8
- Views: 9296
It would be nice to add 1.5X scaling to this scaler tool -- for example, if I wanted to use it with QEMU running Windows / Games at 640x480 and my PS3 is running at 1280x720, 1.5 X scaling would give me 960x720, filling the screen vertically. I've already tried running Diablo under DOSBox, or QEMU /...
- Fri Jul 18, 2008 3:18 am
- Forum: PS3 Linux Development
- Topic: SPE Scaler
- Replies: 8
- Views: 9296
So what exactly does this all mean? Better performance for video applications? Can you play HD videos in mplayer? No, it wouldn't help for playing HD videos ... it is basically just a way to zoom in on the center of the screen. It means that if you you're running at a resolution like 1280x720 or 19...
- Wed Jul 16, 2008 12:49 pm
- Forum: PS3 Linux Development
- Topic: SPE Scaler
- Replies: 8
- Views: 9296
Screenshots & photo
snes9x-gtk running a game at the original resolution: http://pleasantfiction.com/Gallery/albums/screens/snes9x_gtk_small.thumb.png about to start scaler: http://pleasantfiction.com/Gallery/albums/screens/starting_scaler.thumb.png photo of scaler running -- snes9x-gtk is still running the game at the...
- Wed Jul 16, 2008 12:04 pm
- Forum: PS3 Linux Development
- Topic: SPE Scaler
- Replies: 8
- Views: 9296
Found the problem ...
I figured out what my problem was -- I had set my ps3fb memory to 4M to get more system RAM. So I took out the ps3fb=4M in my /etc/yaboot.conf file, rebooted, and it works! :)
- Wed Jul 16, 2008 3:26 am
- Forum: PS3 Linux Development
- Topic: SPE Scaler
- Replies: 8
- Views: 9296
SPE Scaler
Hi, I'm hoping that someone who is knowledgeable about programming could look into this project ... I'm able to compile it OK on YDL6 / PS3 but so far running the binary (scaler) only results in locking up the system. Also, all the comments in the code are in Japanese... I know less about Japanese t...
- Sun May 25, 2008 2:03 am
- Forum: PS3 Linux Development
- Topic: FPS Gaming on PS3 Linux
- Replies: 10
- Views: 10777
You guys are most likly already using this in the games your compiling, you jsut don't relize it. No, at least on YDL that would need to be installed and also enabled in /etc/X11/xorg.conf. I have tried that for Quake 3 and it is too slow to be playable. These games are using their own software ren...
- Thu Feb 28, 2008 3:27 am
- Forum: PS3 Linux Development
- Topic: FPS Gaming on PS3 Linux
- Replies: 10
- Views: 10777
Do they work with the gamepad? I have tried Descent II (using DX2-Rebirth) using a USB gamepad (Logitech Cordless Rumblepad 2) and it works fine. Didn't try the sixaxis. I haven't tried using the gamepad in the others ... I have always been accustomed to using the WASD keyboard + mouse setup so it ...
- Thu Feb 28, 2008 1:44 am
- Forum: PS3 Linux Development
- Topic: FPS Gaming on PS3 Linux
- Replies: 10
- Views: 10777
I think maybe it's the boost configuration on YDL6 ... ? Reading through this now and will try compiling Aleph One again later. It did turn out to be something to do with the boost libraries on YDL 6 (still not sure what, though) ... I had no problems compiling Aleph One on Fedora 7 PPC. I played w...
- Wed Feb 27, 2008 7:42 am
- Forum: PS3 Linux Development
- Topic: FPS Gaming on PS3 Linux
- Replies: 10
- Views: 10777
if you're missing the boost libraries, try downloading and compiling them from here: http://sourceforge.net/project/showfiles.php?group_id=7586 Thanks -- I have the boost libraries installed on YDL6. At least they appear to be installed already when I run: yum install boost boost-devel I think mayb...
- Wed Feb 27, 2008 4:58 am
- Forum: PS3 Linux Development
- Topic: FPS Gaming on PS3 Linux
- Replies: 10
- Views: 10777
FPS Gaming on PS3 Linux
I have been playing with FPS games on Yellow Dog 6 for PS3. So far I have the following running using these projects: vavoom - Doom 1 & 2, Heretic, Hexen, Strife dxx-rebirth - Descent II icculus.org - Duke Nukem 3D , Rise of the Triad , Quake II Anything special I did to get them compiled is des...
- Mon Feb 04, 2008 8:12 am
- Forum: PS3 Linux Development
- Topic: Using Rock Band PS3 drum pad in Linux
- Replies: 0
- Views: 2760
Using Rock Band PS3 drum pad in Linux
I have noticed that the Rock Band PS3 drum pads show up as a regular joystick controller on my system. And judging by the output of: cat /dev/input/js1 It appears to work fine (I get the expected gibberish when I hit the pads, drum pedal, etc). So the next step would be to get some drum machine soft...
- Thu Jan 31, 2008 1:39 am
- Forum: PS3 Linux Development
- Topic: PPC Mac Emulation on Linux PPC
- Replies: 16
- Views: 113207
I would like to help beta test SheepShaver on PS3, I have some experience troubleshooting boot issues on MacOS. Hi -- glad to see some interest in this ... so far we haven't been able to get past the point where it hangs during startup (as seen in the screenshot I posted earlier). At this point I s...
- Fri Jan 25, 2008 9:35 am
- Forum: PS3 Linux Development
- Topic: PPC Mac Emulation on Linux PPC
- Replies: 16
- Views: 113207
just try assign the PVR to the PVR of the 7400 and recompile sheepshaver to see if it does any difference just to be sure, but really I don't think it will- judging from your screenshots the boot process got past all hardware initialization done by the ROM- infact it will all be done as soon as you...
- Thu Jan 24, 2008 5:12 pm
- Forum: PS3 Linux Development
- Topic: PPC Mac Emulation on Linux PPC
- Replies: 16
- Views: 113207
Although I haven't gotten as far as you have either- the entire sheepthreads.c is totally out of synch with the glibc that ubuntu uses, so I'll have to look into that next. Also had to make sure DGA etc wasn't used or it would crash early on me, however for now I just removed sheepthreads.c from th...
- Thu Jan 24, 2008 11:17 am
- Forum: PS3 Linux Development
- Topic: PPC Mac Emulation on Linux PPC
- Replies: 16
- Views: 113207
I will look into it someday, but by judging from your screenshot it seems you got sheepshaver running already- I'm 99% certain it hangs when it tries to initialize appletalk, try disable any serial ports that may be exported by sheepshaver (in the configuration file) and see if that helps. Thank yo...
- Wed Jan 23, 2008 1:37 pm
- Forum: PS3 Linux Development
- Topic: PPC Mac Emulation on Linux PPC
- Replies: 16
- Views: 113207
I shouldn't be that hard to get sheepshaver up and running however, I might look into that someday when I'm bored. I hope you get bored soon! ;-) It seems that I get close to having SheepShaver running on the PS3, but it hangs during startup -- see screenshot . There are so many different ROMs and ...
- Mon Jan 21, 2008 3:16 am
- Forum: PS3 Linux Development
- Topic: Compile PS3 RSX X11 and 3D Drivers on Yellow Dog Linux 5.02
- Replies: 2
- Views: 6518
Re: Port PS3 RSX X11 User Space Driver to Yelow Dog Linux 5.
Trying to compile the ps3 X11 driver from glaurung on Yellow Dog Linux 5.02. The kernel RSX framebuffer driver compiles and loads ok. But the user space x11 video driver checked out from the following URL doesn't compile correctly. I made an attempt at installing the driver on YDL 5.0.1 before I up...
- Sun Jan 20, 2008 3:54 am
- Forum: PS3 Linux Development
- Topic: PPC Mac Emulation on Linux PPC
- Replies: 16
- Views: 113207
I am also very interested in PPC Mac OS (not necessarily OSX) emulation on the PS3. The first thing that came to mind was to run MOL (MacOnLinux). I have been in email communication with Joseph Jezak (the current author/proprietor of MOL) and he said that 64 bit kernels are not supported yet. He is...
- Sat Jan 19, 2008 6:02 am
- Forum: PS3 Linux Development
- Topic: PPC Mac Emulation on Linux PPC
- Replies: 16
- Views: 113207
PPC Mac Emulation on Linux PPC
Hi, this is OT, I suppose, but I'm looking for help anyway ... :D I've had great results using BasiliskII to emulate a 68K Mac running Mac OS 7.5.3 on my PS3, but haven't had much success emulating a PPC Mac using SheepShaver. I posted about my results so far over on the emaculation site here and he...
- Tue Jan 08, 2008 1:45 am
- Forum: PS3 Linux Development
- Topic: FC8?
- Replies: 2
- Views: 3682
- Thu Dec 20, 2007 11:34 pm
- Forum: PS3 Linux Development
- Topic: Graphics driver for PS3 in Fedora 7
- Replies: 7
- Views: 7850
Most other modes don't work at all or else give me a partial display. Are you rebooting and checking out the modes, or just checking with ps3videomode from a terminal window? As long as you're not getting a blank screen when you test the mode with ps3videomode you may get good results after setting...
- Wed Dec 19, 2007 2:11 am
- Forum: PS3 Linux Development
- Topic: PS3RSX Binary driver support
- Replies: 117
- Views: 323547
Re: PS3 FW 2.1
I assume that the YDL system on the flash drive does not have ps3rsx installed on it? Actually it's F7 I have on the flash drive and YDL I have on the internal drive, but that is correct -- the YDL system doesn't have ps3rsx installed on it. The custom YDL 5.0.1 kernel as described (and was previou...
- Wed Dec 19, 2007 12:39 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909513
So does that mean you have a booting FC7 with the ps3rsx module and FW2.10? Confirming that would already be extremely useful. If so, you could post the dmesg output related to the ps3rsx module. I have a booting F7 with FW2.1 but the ps3rsx module doesn't work -- I posted partial dmesg output here...
- Wed Dec 19, 2007 12:06 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909513
2.10 ends RSX ! after updateing to 2.10 linux do not boot ! it starts the kboot promt I hit enter linux boots, screen goes blank, stays that way for 10 min , after some time the sceen blanks , and reblanks and so on , after some time , but noting more. I have had the same experience with my Fedora ...
- Tue Dec 18, 2007 4:57 pm
- Forum: PS3 Linux Development
- Topic: PS3RSX Binary driver support
- Replies: 117
- Views: 323547
PS3 FW 2.1
I had the ps3rsx module working on Fedora 7, but after updating my PS3 firmware from 2.01 to 2.1, dmesg says: ps3rsx: PS3 RSX access module, 1.0.0 ps3rsx: reserved XDR memory is @c000000000a00000, len 18874368 ps3rsx: lv1_gpu_memory_allocate failed: -17 Unable to hand...