Search found 36 matches
- Fri Jul 22, 2005 5:50 pm
- Forum: PS2 Development
- Topic: gsKit Development and Discussion Thread
- Replies: 52
- Views: 34037
Hi all, I have problems with textures. 1°)When i upload a texture (400*400) i get the following message : Not Enough VRAM for this allocation I have only on texture to upload and when i try to upload a smaller, it works. 2°) After uploading a (small) texture, i display it with gsKit_prim_sprite_text...
- Tue Jun 14, 2005 6:29 pm
- Forum: PS2 Development
- Topic: Problem with pointers on functions
- Replies: 12
- Views: 4362
- Mon Jun 13, 2005 5:23 pm
- Forum: PS2 Development
- Topic: Problem with pointers on functions
- Replies: 12
- Views: 4362
- Sat Jun 11, 2005 12:24 am
- Forum: PS2 Development
- Topic: Problem with pointers on functions
- Replies: 12
- Views: 4362
- Sat Jun 11, 2005 12:08 am
- Forum: PS2 Development
- Topic: Problem with pointers on functions
- Replies: 12
- Views: 4362
- Fri Jun 10, 2005 11:58 pm
- Forum: PS2 Development
- Topic: Problem with pointers on functions
- Replies: 12
- Views: 4362
- Fri Jun 10, 2005 11:09 pm
- Forum: PS2 Development
- Topic: Problem with pointers on functions
- Replies: 12
- Views: 4362
Problem with pointers on functions
Hi, I want to use pointer variables who points to functions. I did this piece of code, compile well, but didn't run it correctly :s #include <tamtypes.h> #include <debug.h> typedef void (*proc)(int); void test(int integer) { scr_printf(...
- Fri Sep 10, 2004 8:53 am
- Forum: PS2 Development
- Topic: About PS2LINK 1.24 with embedded ELF.
- Replies: 16
- Views: 5726
- Wed Sep 01, 2004 7:07 am
- Forum: PS2 Development
- Topic: Problem with gslib
- Replies: 3
- Views: 2729
- Tue Aug 31, 2004 11:55 pm
- Forum: PS2 Development
- Topic: Problem with gslib
- Replies: 3
- Views: 2729
Problem with gslib
I am making a little sample using GsLib and i have a problem. First, I declare a gsDriver object : gsDriver GS; but when i want to do something with it, the prog hangs. For example : GS.setDisplayMode(.......); I saw that when i put the declaration inside a function, it works. But i ...
- Wed Aug 25, 2004 3:55 am
- Forum: PS2 Development
- Topic: PS2 Emulator for software development?
- Replies: 2
- Views: 2002
- Wed Aug 25, 2004 1:24 am
- Forum: PS2 Development
- Topic: How to include IRX files in .ELF ?
- Replies: 4
- Views: 2950
ok thanks a lot for your quick and very precise answer. However i still have a problem. I downloaded Altimit 0.1 (src and bin) ans when i compile sources, i don't have the same size as the original ELF (this last works) Mine is 328 Ko (uncompressed) whereas the original is 1 Mb What am i doing wrong
- Tue Aug 24, 2004 11:48 pm
- Forum: PS2 Development
- Topic: How to include IRX files in .ELF ?
- Replies: 4
- Views: 2950
How to include IRX files in .ELF ?
Hi all,
I see that some programs don't have .IRX files but load modules anyway.
I deduce they are included in the .ELF file.
I saw that in the Altimit project, but when reading source code, i don't know how it loads module.
Can someone tell me how does it works ?
thx
I see that some programs don't have .IRX files but load modules anyway.
I deduce they are included in the .ELF file.
I saw that in the Altimit project, but when reading source code, i don't know how it loads module.
Can someone tell me how does it works ?
thx
- Fri Jul 23, 2004 12:57 am
- Forum: PS2 Development
- Topic: Undefined reference to 'main'
- Replies: 4
- Views: 2435
- Thu Jul 22, 2004 11:40 pm
- Forum: PS2 Development
- Topic: Undefined reference to 'main'
- Replies: 4
- Views: 2435
Yesterday night i made it working but i unfortunately i deleted my directory :S Here ismy makefile : include $(PS2SDK)/Makefile.eeglobal EE_NAME = ps2shell EE_C = $(EE_NAME).c EE_O = $(EE_NAME).o EE_ELF = $(EE_NAME).elf EE_INCS += -I$(PS2SDK)/ee/rpc/keyboard/include EE_LIB += -L$(PS2SDK)/ee/rpc/keyb...
- Thu Jul 22, 2004 8:34 pm
- Forum: PS2 Development
- Topic: Undefined reference to 'main'
- Replies: 4
- Views: 2435
Undefined reference to 'main'
When i compile i have Undefined reference to 'main' in file crt0.o (function _exit)
What's wrong ??? I checked my c file and there is a main function
What's wrong ??? I checked my c file and there is a main function
- Thu Jul 22, 2004 5:07 am
- Forum: PS2 Development
- Topic: Building valid elfs
- Replies: 19
- Views: 6910
- Thu Jul 22, 2004 3:30 am
- Forum: PS2 Development
- Topic: Building valid elfs
- Replies: 19
- Views: 6910
- Thu Jul 22, 2004 2:00 am
- Forum: PS2 Development
- Topic: Building valid elfs
- Replies: 19
- Views: 6910
- Thu Jul 22, 2004 12:44 am
- Forum: PS2 Development
- Topic: Building valid elfs
- Replies: 19
- Views: 6910
- Thu Jul 22, 2004 12:43 am
- Forum: PS2 Development
- Topic: Building valid elfs
- Replies: 19
- Views: 6910
- Fri Jul 16, 2004 6:45 am
- Forum: PS2 Development
- Topic: gsKit Development and Discussion Thread
- Replies: 52
- Views: 34037
- Fri Jul 16, 2004 4:21 am
- Forum: PS2 Development
- Topic: gsKit Development and Discussion Thread
- Replies: 52
- Views: 34037
- Tue Jul 13, 2004 6:48 am
- Forum: PS2 Development
- Topic: Graphic lib in ps2sdk ???
- Replies: 3
- Views: 2350
- Mon Jul 12, 2004 9:43 pm
- Forum: PS2 Development
- Topic: Graphic lib in ps2sdk ???
- Replies: 3
- Views: 2350
Graphic lib in ps2sdk ???
Hi
I would like to know if there is a graphic library included in ps2sdk because i didn't see it.
If there isn't, the best graphic lib is gsKit isn't it ?
I would like to know if there is a graphic library included in ps2sdk because i didn't see it.
If there isn't, the best graphic lib is gsKit isn't it ?
- Tue Jun 29, 2004 10:55 pm
- Forum: PS2 Development
- Topic: To compile under Windows
- Replies: 9
- Views: 4935
- Tue Jun 29, 2004 1:59 am
- Forum: PS2 Development
- Topic: How can i build ps2ftpd?
- Replies: 6
- Views: 3734
- Tue Jun 29, 2004 1:53 am
- Forum: PS2 Development
- Topic: To compile under Windows
- Replies: 9
- Views: 4935
Finally i installed Cygwin but i still have a problem. I still want to compile the hello example from the ps2sdk library. When compiling, it doesn't find sio.h but the file is in the include directory which is in -I option. When i comment in the code #include <sio.h> and the call to this library, i ...
- Mon Jun 28, 2004 8:23 pm
- Forum: PS2 Development
- Topic: To compile under Windows
- Replies: 9
- Views: 4935
- Mon Jun 28, 2004 8:38 am
- Forum: PS2 Development
- Topic: To compile under Windows
- Replies: 9
- Views: 4935