Search found 13 matches

by KiWi
Wed Jun 08, 2005 4:22 pm
Forum: PSP Development
Topic: Psp kernel memory dump [decrypted]
Replies: 5
Views: 5364

>NIL: wrote:

Code: Select all

MEMSTICKIND
MSTK_PROIND
....
HOMEDUMP.BIN
Some of these match the Memory Stick files/folders.
I wonder what the HOMEBREW.TXT might be about...

You have missed this nice one:

ms0:/PSP/GAME/KERNEL_DUMP/EBOOT.PBP

Unfortunally won't start up at PowerOn ... that's what i thought about ...
by KiWi
Mon May 30, 2005 9:35 pm
Forum: PSP Development
Topic: 6 ways to crash the wipeout browser...
Replies: 54
Views: 35888

Yo tmbinc ! Nice to see you joining from Gamecube development to PSP development ... Finding overflows in the Wipeout browser is not the time worth for doing research. I personally think it's easier to find an overflow in the build in media player routines (jpeg viewer, mp3 player, mp4 player etc.) ...
by KiWi
Thu May 12, 2005 9:14 am
Forum: PSP Development
Topic: BIOS Recovery Mode
Replies: 41
Views: 25345

The solder pad's around IC9001 are looking good ... http://forum.lik-sang.com/other/psp-release/psp-release75.jpg They're all located near the main area where flash bios and main cpu are located .. but that's work for an maniac to find out which functions are behind each pad ... Maybe somebody has t...
by KiWi
Thu May 12, 2005 7:23 am
Forum: PSP Development
Topic: BIOS Recovery Mode
Replies: 41
Views: 25345

Nah .. they don't use the headphone jack for jtag :)

These pins are mostly located near the cpu / bus inside the console ...

finding these pins without an hardware description / cicurit desing will be very hard ...
by KiWi
Wed May 11, 2005 7:55 pm
Forum: PSP Development
Topic: First cut at PSP buffer overflow loader code.
Replies: 15
Views: 11219

Re: First cut at PSP buffer overflow loader code.

PSPimp wrote:
ModernRonin wrote: and tomorrow you might as well get a MIPS programming handbook and learn about delay slots and such funky stuff like not using hashes as jump addresses ...
Lol - 100 points for PSPimp :)
by KiWi
Wed May 11, 2005 9:12 am
Forum: PSP Development
Topic: BIOS Recovery Mode
Replies: 41
Views: 25345

Normally if you have a "bad flash" and sent the psp back to a repair center they're using a so called "JTAG" interface. This interface is a 5 wire connection cable, and with it you have full system access via the cpu to the ram/rom/flashes and you're able to re-program the flashe...
by KiWi
Wed May 11, 2005 8:52 am
Forum: PSP Development
Topic: Random blah, wondering on 1.50 - 1.51 hole fills
Replies: 1
Views: 3110

Re: Random blah, wondering on 1.50 - 1.51 hole fills

Just wondering, whats the likelyhood that once the 1.51 update comes it can be compared to the 1.50 update to find the holes they supposedly fixed? There's no way to compare 1.50 with 1.51 until you have decrypted both bios files ... AES encryption leaves no space for hexedit compare games ... And ...
by KiWi
Sun Apr 03, 2005 8:49 am
Forum: PSP Development
Topic: Encrypted or compressed?
Replies: 2
Views: 3330

In a good encryption algo you just change 1 bit in the source file and the destination file differs completely. AES is such kind of encryption. This is not a "do a xor / ror " over the data and gotcha ... AES is hacking/cracking proof. If no one spents alot of $$$ money $$$ to hack the cus...
by KiWi
Sun Apr 03, 2005 8:36 am
Forum: PSP Development
Topic: Cracking PSP Encryption
Replies: 44
Views: 28758

Cracking or Brute Forcing AES ist very easy !

You just need some time, that's all.

We're talking about 1-200 thousand years.

Have fun !
by KiWi
Thu Mar 24, 2005 11:28 am
Forum: PSP Development
Topic: I am in need of the bogus firmware update for PSP
Replies: 15
Views: 11187

yea, we kind of hit that wall last night, but i do feel our best bet right now somehow is in the way saved games work Binaries: Crypted UMD: Crypted Wlan: Crypted SaveGames: Crypted In short words: Everything that's communicating with the outside world is crypted. No decryption key = no communicati...
by KiWi
Mon Mar 14, 2005 7:37 am
Forum: PSP Development
Topic: dissecting the .psp file...
Replies: 22
Views: 16927

If you're intrested in decrypting stuff / analyzing data / doing statistics then have a look at this:

http://www.cryptool.de/download.en.html


It has also the possibility to AES decrypt (and brute force *lol*) psp stuff ..
by KiWi
Mon Mar 14, 2005 7:32 am
Forum: PSP Development
Topic: An observation
Replies: 17
Views: 11315

Well, it would suck to see a loading screen halfway through a lap. :) Have a look @ Crazy Taxi for Dreamcast ... that's loading the textures for the buildings, objects and the streets on the fly .. if you're backup is burned in a bad order you're racing trough a wireframe landscape :) It's very imp...
by KiWi
Sun Mar 13, 2005 10:56 pm
Forum: PSP Development
Topic: An observation
Replies: 17
Views: 11315

@pushpin, that's interesting & it's good to see that developers are minimizing UMD access. Ridge Racers is completely stored in ram ! When you're playing Ridge Racers, you can remove the UMD directly after the race start. The game asks you to to quit, but if you deny to quit, you can race the c...