Search found 44 matches
- Thu Jul 30, 2009 5:03 pm
- Forum: PS3 Development
- Topic: Anybody any idea about the official Sony devkit..?
- Replies: 11
- Views: 16043
- Sun Jun 14, 2009 8:42 am
- Forum: PS3 Development
- Topic: Is there a ps3sdk?
- Replies: 14
- Views: 18583
Actually there is an original (Sony's) SDK for PS3 and it even appeared in the wild (I do not have it - just before you ask). It allows one thing current Linux-based SKDs won't do - access the GPU. However it is useless for you as it is intended for DEBUG/TEST machines (I don't have one either).The ...
- Thu Dec 11, 2008 8:58 pm
- Forum: PSP Development
- Topic: pspsdk vs official sdk
- Replies: 4
- Views: 3389
Unless the original SDK used different language than C/C++ I guess there would not be much difference. You have a platform that provides some amount of calls you can use. There may be some additional features in original SDK that would allow you to to do debugging/profiling/etc. stuff different way,...
- Thu Dec 11, 2008 4:42 pm
- Forum: PSP Development
- Topic: select error 0x80410005 - help(RaF, J.F., TyRaNiD, pspZorba)
- Replies: 12
- Views: 6132
J.F., no problem with posting the whole sources - after all it is just 3 libraries put together (libupnp, pthreads-emb and mcupnp) and one slightly modified example from mcupnp. When I wrote I'll post .elf/.prx I just thought the sources were stored inside .elf. Here's the file: http://www.sendspace...
- Thu Dec 11, 2008 6:52 am
- Forum: PSP Development
- Topic: select error 0x80410005 - help(RaF, J.F., TyRaNiD, pspZorba)
- Replies: 12
- Views: 6132
- Wed Dec 10, 2008 4:43 pm
- Forum: PSP Development
- Topic: select error 0x80410005 - help(RaF, J.F., TyRaNiD, pspZorba)
- Replies: 12
- Views: 6132
Might be too small a stack or heap. When doing 3.xx+ homebrew in prx form, you need to set the heap size specifically. Also, the stack defaults to 256K. If you use more local storage than that, you'll need to set the stack size as well. Is there a way in gdb (or ddd) to find out current stack/heap ...
- Wed Dec 10, 2008 7:12 am
- Forum: PSP Development
- Topic: select error 0x80410005 - help(RaF, J.F., TyRaNiD, pspZorba)
- Replies: 12
- Views: 6132
- Sun Dec 07, 2008 5:07 pm
- Forum: PSP Development
- Topic: select error 0x80410005 - help(RaF, J.F., TyRaNiD, pspZorba)
- Replies: 12
- Views: 6132
- Sun Dec 07, 2008 3:41 am
- Forum: PSP Development
- Topic: select error 0x80410005 - help(RaF, J.F., TyRaNiD, pspZorba)
- Replies: 12
- Views: 6132
- Fri Dec 05, 2008 8:36 pm
- Forum: PSP Development
- Topic: in need
- Replies: 3
- Views: 2494
- Fri Dec 05, 2008 4:40 pm
- Forum: PSP Development
- Topic: select error 0x80410005 - help(RaF, J.F., TyRaNiD, pspZorba)
- Replies: 12
- Views: 6132
- Fri Dec 05, 2008 7:11 am
- Forum: PSP Development
- Topic: select error 0x80410005 - help(RaF, J.F., TyRaNiD, pspZorba)
- Replies: 12
- Views: 6132
select error 0x80410005 - help(RaF, J.F., TyRaNiD, pspZorba)
First of all: sorry for asking for attention this way but I am desperate and do not know how to proceed at all. The code obviously works on many platforms (it's libupnp) but on PSP give this strange error that strerrorr can't describe. Here's the snippet from the code (it gives the error on the line...
- Mon Dec 01, 2008 10:13 pm
- Forum: PSP Development
- Topic: Problems debugging
- Replies: 2
- Views: 2036
TyRaNiD, thanx for the info - I feel like a complete idiot. I am quite a newbie with Linux debugging tools and I'd swear I saw somewhere I need to 'run' the thing. With your advice I managed it to run (actually I use ddd with psp-gdb) and am approaching the problem spot. It seems to access some arra...
- Fri Nov 28, 2008 7:05 am
- Forum: PSP Development
- Topic: Problems debugging
- Replies: 2
- Views: 2036
Problems debugging
I am trying to resolve the exception I receive (see my post http://forums.ps2dev.org/viewtopic.php?p=76524#76418). I have setup the PSPLINK and all the other stuff needed. However I cannot seem to get debugger running the target. usbhostfs_pc is up and running. in pspsh I load my PRX: host1:...
- Wed Nov 12, 2008 8:01 am
- Forum: PSP Development
- Topic: libupnp 1.6.6 PSP port available here
- Replies: 9
- Views: 5648
- Tue Nov 11, 2008 8:02 pm
- Forum: PSP Development
- Topic: libupnp 1.6.6 PSP port available here
- Replies: 9
- Views: 5648
- Tue Nov 11, 2008 4:22 pm
- Forum: PSP Development
- Topic: libupnp 1.6.6 PSP port available here
- Replies: 9
- Views: 5648
- Tue Nov 11, 2008 9:22 am
- Forum: PSP Development
- Topic: libupnp 1.6.6 PSP port available here
- Replies: 9
- Views: 5648
- Tue Nov 11, 2008 6:14 am
- Forum: PSP Development
- Topic: libupnp 1.6.6 PSP port available here
- Replies: 9
- Views: 5648
libupnp 1.6.6 PSP port available here
OK boys and girls (if any here). As my first project on PSP and an attempt to do some C/C++ coding I decided non-the-less to do UPNP client (I aim for PS3 look-and-feel - i.e. integrated into XMB creating a virtual drive holding all the UPnP servers & available media). The base for this is to be...
- Mon Nov 10, 2008 7:07 am
- Forum: PSP Development
- Topic: pthreads
- Replies: 24
- Views: 21270
I have been trying to figure this out whole weekend but didn't progress much. However I compiled pthread-psp-test and ran it. It gets stuck at Semaphore test #4. I thought maybe the FW was to blame - I was on 5.00 M33-3 so I downgraded to 3.90 M33-3 but the result is the same. Under 5.00 I tried to ...
- Sat Nov 08, 2008 1:26 am
- Forum: PSP Development
- Topic: pthreads
- Replies: 24
- Views: 21270
- Mon Nov 03, 2008 5:24 am
- Forum: PSP Development
- Topic: C++ compilation problem
- Replies: 15
- Views: 9034
- Mon Nov 03, 2008 4:09 am
- Forum: PSP Development
- Topic: C++ compilation problem
- Replies: 15
- Views: 9034
PosX100, while b) looks certainly nicer I wonder if it is equivalent. Main purpose of singleton pattern is to ensure only one instance of certain class exists. That is done by making constructor private and only used in singleton getter method. In your example I do not quite get how that is done but...
- Mon Nov 03, 2008 3:02 am
- Forum: PSP Development
- Topic: C++ compilation problem
- Replies: 15
- Views: 9034
- Sun Nov 02, 2008 8:02 pm
- Forum: The Incredible Hall Of Shame
- Topic: Accessing PS3 Hard Drive (Downloadable content) using PC.
- Replies: 4
- Views: 9775
- Sun Nov 02, 2008 7:09 am
- Forum: PSP Development
- Topic: C++ compilation problem
- Replies: 15
- Views: 9034
- Sun Nov 02, 2008 6:42 am
- Forum: PSP Development
- Topic: C++ compilation problem
- Replies: 15
- Views: 9034
Re: C++ compilation problem
no wonder, i cannot see xxx.o : psp-gcc -I. -I/opt/toolchains/psp//psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=150 -L. -L/opt/toolchains/psp//psp/sdk/lib test.o xxx.o -lstdc++ -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet -lpspnet_inet -lpspnet_apctl -lpspnet_resolver -lpsputi...
- Sun Nov 02, 2008 5:56 am
- Forum: PSP Development
- Topic: C++ compilation problem
- Replies: 15
- Views: 9034
C++ compilation problem
First of all I swear I have gone through searching for solution and I have tried reordering libs and also adding extern "C" on every possible place. Nothing helped (maybe because I am pretty lame with C/C++ and much more skilled with Java). I am running SDK built out of SVN. I have narrowe...
- Sat Nov 01, 2008 5:35 pm
- Forum: The Incredible Hall Of Shame
- Topic: Accessing PS3 Hard Drive (Downloadable content) using PC.
- Replies: 4
- Views: 9775
- Fri Oct 31, 2008 7:06 am
- Forum: PSP Development
- Topic: pthreads
- Replies: 24
- Views: 21270
Stupid me - there was a typo -lpthread s -psp Now I get something like this: --------------------------- pthread stuff ------------------------------------- checking for pthread_join in LIBS=-lpthread-psp -lpspsdk with CFLAGS=... yes checking for joinable pthread attribute... unknown checking if mor...