Search found 11 matches
- Thu Jan 03, 2008 10:18 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909489
Had some more time to mess with this post x-mas and new years. Managed to fix the glitches that occured when trying to use Glaurung's kernel fifo_setup stuff on a 2.6.23 kernel which gives me a working display --> working pushbuffer ready for manipulation. When executing the ps3gpu code to read RAMI...
- Sat Dec 29, 2007 9:22 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909489
Splitting hairs perhaps but you can just use the powerswitch at the back unless you want to return to GameOS of course... Not really. Holding down powerbutton when system is off -> return to GameOS with default settings. Holding down powerbutton when system is on -> make hypervisor kill the power t...
- Sat Dec 29, 2007 9:00 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909489
- Sat Dec 29, 2007 8:38 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909489
I don't get a valid display signal after applying ps3fb.diff for RAMIN dump and I can't connect using SSH either so I can't try to find out what went wrong. --- Turns out I could connect after a while, booting takes a bit longer when blit is spewing messages about failed blits. Couldn't see anything...
- Sat Dec 29, 2007 7:45 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909489
- Sat Dec 29, 2007 7:31 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909489
- Sat Dec 29, 2007 7:25 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909489
Here's the pushbuffer dump right after FB_SETUP ps3fb: offs: 00000000, val: 00042000 ps3fb: offs: 00000004, val: 31337303 ps3fb: offs: 00000008, val: 00042180 ps3fb: offs: 0000000c, val: 66604200 ps3fb: offs: 00000010, val: 00082184 ps3fb: offs: 00000014, val: feed0001 ps3fb: offs: 00000018, val: fe...
- Sat Dec 29, 2007 6:58 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909489
Yes i've run that script succesfully. monolith@ps3-linux ~/source/libps3rsx/src/init $ sudo ./mknods.sh Password: make: `init' is up to date. 3d engine setup completed --- Please note that my ps3rsx module is missing the 2d surfacecontext subchannel object (it breaks FB_BLIT if left in its current s...
- Sat Dec 29, 2007 1:28 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909489
- Sat Dec 29, 2007 1:06 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909489
If i change the arguments of lv1_gpu_context_attribute so wptr and rptr are the same then nothing breaks (nothing gets done either). Looks like it's the fifo_setup_program that breaks stuff. -- If i only execute everything up to the 2D surfacecontext part it still works without breaking. -- If i rem...
- Sat Dec 29, 2007 12:41 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 909489
Point of failure
lv1_gpu_context_attribute is the point of failure for ps3rsx.
Going to try to move the FIFO to the start of the apperture (like the kernel patch) to see if that helps.
Going to try to move the FIFO to the start of the apperture (like the kernel patch) to see if that helps.