Search found 4 matches

by cyberfix
Tue Jun 17, 2008 1:09 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 909718

Either is possible, but many suspect that #2 is closer to the truth. edit: To be clear, #2 is definitely true, we don't know which hypervisor calls to use. #1 might be true but we don't know. I thought there was a post by MC about locations have just changed on newer firmware versions. Was this eve...
by cyberfix
Tue Jun 17, 2008 1:06 am
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 895133

89ron wrote:If you see switching 0 to 1, btsix is properly connected.

Check PPJOY install.
Any chance of a new version coming out soon? I have been wanting to use it with multiple controllers, but I keep seeing messages with people having issues with controllers constantly vibrating.

Thanks!
by cyberfix
Tue Apr 08, 2008 11:05 am
Forum: PS3 Development
Topic: SIXAXIS under Windows
Replies: 582
Views: 895133

Actually, BtSix support only 1 sixaxis, but in the future maybe more :) Does it support 2 controllers yet? I just bought a Bluetooth adapter today and am looking forward to trying the driver soon. Does anybody know if Kensington will work? That is all that I could find at the local computer store. ...
by cyberfix
Sun Mar 09, 2008 12:49 am
Forum: PS3 Development
Topic: Newbie PS3 development, all kinds of questions
Replies: 11
Views: 12511

I'm not sure if you can use Mesa with SDL, probably you can but by default it renders to Xlib on X, OpenGL/OpenGL+dri if you have hw accel or framebuffer on console. For windowing and other convenience functionality you can use glut, which I think is included with the mesa sourcecode. I just notice...