Search found 5 matches
- Sun Jan 20, 2008 8:08 pm
- Forum: PSP Development
- Topic: crashing problems
- Replies: 0
- Views: 946
crashing problems
(wow i seem to be posting way too much here nvm) heres my code #include <pspkernel.h> #include <pspdebug.h> #include <pspctrl.h> #include <pspcallbacks.h> #include "graphics.h" PSP_MODULE_INFO("sprite",0,1,1); Image*llyod[8]; int main(&...
- Sat Jan 12, 2008 1:49 pm
- Forum: PSP Development
- Topic: help with timing
- Replies: 6
- Views: 1926
- Sat Jan 12, 2008 12:47 am
- Forum: PSP Development
- Topic: help with timing
- Replies: 6
- Views: 1926
help with timing
I was having a little trouble with loading sprites from my previous program (Tales of Symphonia the Homebrew (im trying to port it to C)) basically I want to the load attacking sprites without having to hold the required button combo until the attack finishes. Normally in lua i would do this: functi...
- Thu Jan 10, 2008 8:52 pm
- Forum: PSP Development
- Topic: Will This Work?
- Replies: 5
- Views: 2063
got it to work just changed this to this
and declared them as global variables
EDIT: also thanks Raphael and J.F
Code: Select all
Image*player = loadImage("Player2.png");
int ctr = 0;(biggest mistake i made)
Code: Select all
Image*player;
int ctr = 0;
EDIT: also thanks Raphael and J.F
- Thu Jan 10, 2008 2:15 am
- Forum: PSP Development
- Topic: Will This Work?
- Replies: 5
- Views: 2063
Will This Work?
first of all i would like to say i have a little experience with C++ but only making windows command line apps. #include <pspdebug.h> #include <pspkernel.h> #include <pspcallbacks.h> #include <pspctrl.h> #include "graphics.h" #define RGB(r, g, b) ((r)...