very nice glowing globe/spiral thingys
got it working on my setup (which has ibm's cell sdk 2.1)
with ppu-embedspu -m32
with ppu-embedspu alone i get a warning about 64 bit architecture
and a crash screen lockup. ctrl-alt-backspace gets back to text mode
and a startx x11 restart.
Search found 19 matches
- Thu Feb 07, 2008 5:35 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
- Thu Feb 07, 2008 5:16 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
- Sun Feb 03, 2008 7:37 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
- Sun Feb 03, 2008 2:36 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
- Sun Feb 03, 2008 12:36 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
Hello IronPeter, i'm trying to read/write to the vb vertex file in preparation for throw 10,000 vertices at the rsx. But I am stuck reading the 5 floats per vertex 3 floats for position 2 for texcoord as per model decsriptor. I,m getting large values using perl unpack for (1..10) { read($vbFh, $buff...
- Wed Jan 30, 2008 6:19 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
- Wed Jan 30, 2008 10:06 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
Thanks to all who have built this, IronPeter. I now have cells and an RSX to play with. I've waited since PS3 release to be in this position. The current games on PS3 are too shoot em up. Lets show em some cooperative development artwork etc. Now that I have a PS3 graphics pipeline I will be writing...
- Tue Jan 29, 2008 8:34 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
Finally a rotating pot-bellied troll. There is a scraggly line that scrolls down through the screen. I have a fedora core 6 PS3 with hdmi outputting 1080p into a HDfury vga convertor to a vga screen that fits on my computer desk. Some installation notes You need to compile the kernel as linux-2.6.16...
- Tue Jan 29, 2008 10:56 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
Just a troll for linux kernel compile experience. I swear I did get a bootable 2.6.23-20071219 kernel made. But subsequent to that either a compile error in a mem.c file (then on reload of the tar and re menuconfig it compiled??) but now I have a readonly filesystem failure when the kernel attempts ...
- Mon Jan 28, 2008 6:52 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
I mentioned my display output mode using a HDFury hdmi -> vga converter. I fully recommend it as it gives you SXGA 1280 x 1024 resolution choose mode 12 in kboot entry and -v 140 in ps3videomode command. This avoids the long 1920x1080 screen that I had to do my monitor's horiz centering adjustments ...
- Sun Jan 27, 2008 7:40 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 929920
- Sun Jan 27, 2008 4:50 pm
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 929920
- Sun Jan 27, 2008 10:11 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
- Sun Jan 27, 2008 9:40 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
- Sun Jan 27, 2008 9:27 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
nutting out fc6
I will attempt to debug this.
How can I get the equivalent of the kernel menuconfig
for the kernel that came with fc6?
How can I get the equivalent of the kernel menuconfig
for the kernel that came with fc6?
- Sat Jan 26, 2008 8:20 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
Code: Select all
This is a list of the menuconfig items selected that I guess to be relevant.
I have deleted the linux-2.6.23-date directory in /usr/src/kernel and re-detared to get the
original config (I presume that does it).
edited out
- Sat Jan 26, 2008 8:12 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
- Fri Jan 25, 2008 9:16 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 47502
getting going
'm finally attempting to get rsx going. I've read the two tutorial notes I'm doing the kernel compile for the 3D troll to appear. So I have not done all the steps for the 2D. In particular I have not put in the kernel headers. I did compile the kernel with the suggested selections, got it compiled a...
- Fri Jan 25, 2008 9:13 pm
- Forum: PS3 Linux Development
- Topic: Exploring PS3 RSX SPU
- Replies: 0
- Views: 2751
Exploring PS3 RSX SPU
Now that we have working examples of RSX and SPU code we can explore the graphics capabilities. This is my main link to Nvidia examples http://http.download.nvidia.com/developer/SDK/Individual_Samples/samples.html I'm looking at how we can utilise the CG output to place in IronPeter's framework. The...