Search found 89 matches
- Mon Feb 22, 2010 9:19 pm
- Forum: PS2 Development
- Topic: Xbm like setup on Ps2?
- Replies: 3
- Views: 7895
- Wed Feb 17, 2010 2:28 am
- Forum: PS2 Development
- Topic: Presenting MCTools
- Replies: 0
- Views: 6093
Presenting MCTools
Hello! Ive just compiled and tested the first usable version of my program, MCTools. It's not complete yet, and I'm not going to post the source code for now because we can't call it a "understandeable" code. I didn't comment and organize it properly. It uses HDProject's mcdump.irx and mcf...
- Sat Feb 13, 2010 11:09 pm
- Forum: PS2 Development
- Topic: Help compiling my program
- Replies: 9
- Views: 11589
Just as I suspected. It's the fisrt problem I'm having with Windows Vista :/ I've never expected any problem with it. Well, I compiled the toolchain using msys in Administrator mode yesterday but didn't test yet (I received an error message, but it was'n anything about collect2.exe). Propably it won...
- Sat Feb 13, 2010 3:11 am
- Forum: PS2 Development
- Topic: Help compiling my program
- Replies: 9
- Views: 11589
Weird! Where did this /usr/local/ps2dev come from? The strange thing is that it was a pre-compiled toolchain I downloaded year ago. First, I will try to download/compile the toolchain, because there could be another errors. If I get this collection2.exe error while compiling the toolchain, I will us...
- Sat Feb 13, 2010 2:47 am
- Forum: PS2 Development
- Topic: Help compiling my program
- Replies: 9
- Views: 11589
- Sat Feb 13, 2010 1:47 am
- Forum: PS2 Development
- Topic: Help compiling my program
- Replies: 9
- Views: 11589
- Fri Feb 12, 2010 11:59 pm
- Forum: PS2 Development
- Topic: Help compiling my program
- Replies: 9
- Views: 11589
- Fri Feb 12, 2010 10:47 pm
- Forum: PS2 Development
- Topic: Help compiling my program
- Replies: 9
- Views: 11589
Help compiling my program
Hello! My compiler was working correctly some weeks ago, but now that I've reinstalled Windows on my computer, it won't compile anymore! Before reformatting my hd, I just copied the ps2dev folder to my pendrive, and after installing Windows, I've installed msys (it's correctly configured), and copie...
- Sat Feb 06, 2010 9:29 pm
- Forum: PSP Development
- Topic: Does the PSP have an OS running in background?
- Replies: 14
- Views: 26631
So... Do the PS2 have a kernel always running too? Isn't the game an OS on the PS2 and some other consoles? The PS2 (and the wii interestingly) has no OS on the main CPU but has an modular embedded OS with a bundle of device drivers running on a secondary CPU. The IOP also doubles as the PS1 CPU. H...
- Wed Feb 03, 2010 12:05 am
- Forum: PSP Development
- Topic: Does the PSP have an OS running in background?
- Replies: 14
- Views: 26631
Keep in mind that PSP has only 24 MB (+ 32 on 2000/3000/Go models) of user mode memory, so you can't have VSH and a game at the same time on main memory. I would love to see (or write... someday) a mod that lets you do that, though - kind of like irShell's multitasking, but instead of multiple apps...
- Mon Feb 01, 2010 11:55 pm
- Forum: PSP Development
- Topic: Does the PSP have an OS running in background?
- Replies: 14
- Views: 26631
- Mon Feb 01, 2010 10:26 am
- Forum: PSP Development
- Topic: Does the PSP have an OS running in background?
- Replies: 14
- Views: 26631
Does the PSP have an OS running in background?
It's not a specific PSP development specific question, but I believe Sony wouldn't respond that to me. I've noticed that some games use some tools, like the on-screen keyboard, save data utility, wireless connection interface. There's also the "home" button, that calls the menu for quittin...
- Wed Dec 16, 2009 8:52 pm
- Forum: PSP Development
- Topic: Running homebrew on the PSP
- Replies: 10
- Views: 7067
No, I remembered, the PS2 disk is called Swap Magic. We don't burn it, we buy it, and it makes the PS2 identify it as an original disk. But if the same could be done to the PSP, it should already exist :( Well, SwapMagic is just a fragment of orginal disc glued with rest of normal DVD, doesn't it? ...
- Tue Dec 15, 2009 9:42 am
- Forum: PSP Development
- Topic: Running homebrew on the PSP
- Replies: 10
- Views: 7067
And how would you write an UMD for PSP? No, I remembered, the PS2 disk is called Swap Magic. We don't burn it, we buy it, and it makes the PS2 identify it as an original disk. But if the same could be done to the PSP, it should already exist :( So you cant have both things. Life is a matter of choi...
- Tue Dec 08, 2009 9:59 am
- Forum: PSP Development
- Topic: Running homebrew on the PSP
- Replies: 10
- Views: 7067
Re: Running homebrew on the PSP
Yes, almost just as I expected... (I've installed the latest version, 6.20 from Sony already) So you screwed yourself. There is no way to run Home-brew on your psp and with always having the latest Sony firmware you will never be able to run home-brew. Everytime a exploit is found a new update from ...
- Tue Dec 08, 2009 5:57 am
- Forum: PSP Development
- Topic: Running homebrew on the PSP
- Replies: 10
- Views: 7067
Running homebrew on the PSP
Hello! i've just got a psp-30001, and wanted to know if the methods available for running homebrew won't modify my firmware. (I've installed the latest version, 6.20 from Sony already) It's just because I like to have the latest Sony version installed, and don't want to install a custom firmware or ...
- Mon Sep 21, 2009 8:54 pm
- Forum: PS2 Development
- Topic: Network Driver ps2smap for Slim PTwo v16+ (SCPH-79001)
- Replies: 16
- Views: 10073
- Thu Sep 17, 2009 9:51 am
- Forum: PS2 Development
- Topic: Network Driver ps2smap for Slim PTwo v16+ (SCPH-79001)
- Replies: 16
- Views: 10073
The Thunder PRO II is produced here in Brazil, and one of their programers answers questions to the users on a forum. I saw a topic talking about it once, and, the programmer said that it (the DVD+R DL option) activates some king of flag. I didn't understand this problem very well, what have the mod...
- Thu Sep 17, 2009 6:25 am
- Forum: PS2 Development
- Topic: Network Driver ps2smap for Slim PTwo v16+ (SCPH-79001)
- Replies: 16
- Views: 10073
- Mon Aug 31, 2009 9:48 pm
- Forum: PS2 Development
- Topic: Strange I/O errors [solved]
- Replies: 6
- Views: 4540
Ok, the problem was as this line:
I just put
as the stacksize and it worked!
Cya!
Code: Select all
param.stacksize = 0xF00;
Code: Select all
param.stacksize = 0x4000;
Cya!
- Mon Aug 31, 2009 10:48 am
- Forum: PS2 Development
- Topic: Strange I/O errors [solved]
- Replies: 6
- Views: 4540
- Sat Aug 29, 2009 10:40 pm
- Forum: PS2 Development
- Topic: Strange I/O errors [solved]
- Replies: 6
- Views: 4540
- Sat Aug 29, 2009 3:13 am
- Forum: PS2 Development
- Topic: Strange I/O errors [solved]
- Replies: 6
- Views: 4540
- Fri Aug 28, 2009 3:43 am
- Forum: PS2 Development
- Topic: Strange I/O errors [solved]
- Replies: 6
- Views: 4540
Strange I/O errors [solved]
Hi, I've noticed some weird errors on a program that I am developing, such as: *fioDOpen freezes ONLY when I pass "mc0:/" or "mc1:/" as argument *fileXioOpen() opens sucesfully a file on a pendrive location choosen by the user, but an irx freezes when tries to open a file of the ...
- Wed Aug 26, 2009 9:21 am
- Forum: PS2 Development
- Topic: fileXioOpen() issue
- Replies: 2
- Views: 3239
Mmm.. No, I don't think it is the problem, otherwise I wouldn't browse the files using fioDOpen too (and mc0: and mc1: does require the '/')...I've fixed something, now it just returns an error instead of hanging, but I still don't know why it's not opening. [edit] weird... right before calling the ...
- Wed Aug 26, 2009 1:04 am
- Forum: PS2 Development
- Topic: fileXioOpen() issue
- Replies: 2
- Views: 3239
fileXioOpen() issue
Hello again! It could sound like an idiot question, but... ON this part of my code (i've written just to test something) dump_path = getPath(&cnf1); strcat(dump_path, "/just_testing.txt"); fileXioInit(); fd = fileXioOpen(dump_path...
- Sun Aug 16, 2009 9:39 am
- Forum: PS2 Development
- Topic: embeding images/fonts into the elf file
- Replies: 2
- Views: 3384
- Sat Aug 15, 2009 11:06 pm
- Forum: PS2 Development
- Topic: embeding images/fonts into the elf file
- Replies: 2
- Views: 3384
embeding images/fonts into the elf file
Hello, me again :) I was needing to put some fonts and textures into my elf file, and I did it in that way: I took the original code of the font/texture loading functions and exchanged the fread()/fseek() calls to memcpy()/increment/decrement counter calls, using a counter to simulate the file posit...
- Sat Aug 08, 2009 3:42 am
- Forum: PS2 Development
- Topic: Documentation
- Replies: 12
- Views: 8723
- Wed Aug 05, 2009 6:43 am
- Forum: PS2 Development
- Topic: fioDread
- Replies: 4
- Views: 6658