svn checkout svn://svn.ps2dev.org/pspware/trunk/libcurl
that should do it and if you want to have a browse at whats available
http://svn.ps2dev.org/
Search found 39 matches
- Mon Jan 11, 2010 1:53 am
- Forum: PSP Development
- Topic: Downloading a Text File
- Replies: 7
- Views: 4814
- Mon Jan 04, 2010 9:34 am
- Forum: PSP Development
- Topic: VLF bugged?
- Replies: 11
- Views: 16901
- Tue Dec 29, 2009 2:38 am
- Forum: PSP Development
- Topic: Eboot launch help
- Replies: 25
- Views: 37865
- Sun Oct 18, 2009 7:53 am
- Forum: PSP Development
- Topic: Text-To-Speech open sources also for Sony PSP?
- Replies: 45
- Views: 38780
TARGET_LIB = libflite.a OBJS = ./src/audio/au_command.o \ ./src/audio/audio.o \ ./src/audio/psp/au_psp.o \ ./src/hrg/cst_ffeature.o \ ./src/hrg/cst_item.o \ ./src/hrg/cst_rel_io.o \ ./src/hrg/cst_relation.o \ ./src/hrg/cst_utterance.o \ ./src/lexicon/cst_lexicon.o \ ./src/lexicon/cst_lts.o \ ./src/...
- Sun Oct 18, 2009 3:27 am
- Forum: PSP Development
- Topic: Text-To-Speech open sources also for Sony PSP?
- Replies: 45
- Views: 38780
- Sat Oct 17, 2009 11:40 am
- Forum: PSP Development
- Topic: Make working recovery thread?
- Replies: 6
- Views: 3360
Re: Make working recovery thread?
I want to make own recovery.prx. I was looking in 3.10 OE sources, and here recovery is just a game (with int main() ) build into PRX. I've tried this on 5.00 M33 but my flashed module doesn't start with R holded. It just take some more time to load XMB. When I put my prx in seplugins, I can see th...
- Sat Oct 17, 2009 12:29 am
- Forum: PSP Development
- Topic: Text-To-Speech open sources also for Sony PSP?
- Replies: 45
- Views: 38780
- Wed Oct 14, 2009 3:59 am
- Forum: PSP Development
- Topic: Text-To-Speech open sources also for Sony PSP?
- Replies: 45
- Views: 38780
- Wed Oct 07, 2009 4:02 am
- Forum: PSP Development
- Topic: making a cfw
- Replies: 2
- Views: 2279
Re: making a cfw
okay, lets say i have a decrpyted firmware. from there, whats needed to make a cfw as we know today? a great deal of knowledge that you don't possess but you have to learn somewhere. Try downloading the 150 poc source code, so you can understand how the firmare is altered to load plugins and execut...
- Tue Oct 06, 2009 1:05 am
- Forum: PSP Development
- Topic: Allegro for PSP
- Replies: 25
- Views: 18244
- Fri Jul 17, 2009 3:17 am
- Forum: PSP Development
- Topic: About sceKernelLoadExec (LoadExecForUser)
- Replies: 16
- Views: 4497
Even if you manage to call loadexec you can never launch anything because the kernel isn't HENned. Well maybe you can launch an official EBOOT. You need to use a kernel exploit first to patch the checks before you can loadexec any homebrew. well how did the gta savegame exploit/eloader do it? and w...
- Fri Jul 17, 2009 3:15 am
- Forum: PSP Development
- Topic: About sceKernelLoadExec (LoadExecForUser)
- Replies: 16
- Views: 4497
well how did the gta savegame exploit/eloader do it?Torch wrote:Even if you manage to call loadexec you can never launch anything because the kernel isn't HENned. Well maybe you can launch an official EBOOT. You need to use a kernel exploit first to patch the checks before you can loadexec any homebrew.
- Fri Jun 26, 2009 12:03 am
- Forum: PSP Development
- Topic: Porting Homeworld from PC to PSP...help :)
- Replies: 16
- Views: 8339
The PSP is little endian You sure? I thought the psp was big endian, anyway the pc is little endian thats for sure Can you please post a link with Homeworld's source code? Just to check it out. Thanks! if your interested in porting to the psp then j.f's link to the sdl version would be worth checki...
- Mon Nov 03, 2008 4:07 am
- Forum: PSP Development
- Topic: Exporting functions from user mode prx to kernel mode prx
- Replies: 24
- Views: 8787
- Thu Oct 09, 2008 6:36 pm
- Forum: PSP Development
- Topic: Hello world simple application : 80020148 error.
- Replies: 8
- Views: 4022
- Mon Sep 29, 2008 7:21 pm
- Forum: PSP Development
- Topic: Hold and navigation into the xmb
- Replies: 4
- Views: 1860
http://forums.maxconsole.net/showthread ... ter+syscon
if memory serves i believe this source will help you out
if memory serves i believe this source will help you out
- Sat Aug 30, 2008 12:39 am
- Forum: PSP Development
- Topic: MP3 Loop, more 'attach-strings' problem
- Replies: 13
- Views: 5626
- Fri Aug 29, 2008 7:01 pm
- Forum: PSP Development
- Topic: New Project
- Replies: 11
- Views: 4096
- Mon Aug 04, 2008 11:41 pm
- Forum: PSP Development
- Topic: [TUTORIAL]How to program in D on the PSP!!!
- Replies: 15
- Views: 11973
- Mon Aug 04, 2008 5:20 am
- Forum: PSP Development
- Topic: How do I slow down the main game loop?
- Replies: 3
- Views: 1709
- Tue Jul 22, 2008 2:42 am
- Forum: PSP Development
- Topic: Question about compiling library
- Replies: 4
- Views: 1722
- Sun Jul 20, 2008 6:05 pm
- Forum: PSP Development
- Topic: Where is -lvorbisidec ?
- Replies: 7
- Views: 2609
are you crazy, lol. maybe you should use google before giving out adviceWally4000 wrote:I hate to say this but "-lvorbisidec " indeed does not exist :)
Try -lvorbisdec
Wally
edit glenn if you finally solve your problem thats great:) but if you need an example of something working then post back here
- Sat Jul 19, 2008 5:45 am
- Forum: PSP Development
- Topic: Question about compiling library
- Replies: 4
- Views: 1722
why are you using such an old sdk, you can find an up to date win32 sdk right here
http://forums.ps2dev.org/viewtopic.php?t=9812
anyway back on topic.....check samples/template/lib_template
http://forums.ps2dev.org/viewtopic.php?t=9812
anyway back on topic.....check samples/template/lib_template
- Thu Jul 17, 2008 6:56 am
- Forum: PSP Development
- Topic: SDL_mixer problem
- Replies: 4
- Views: 2269
- Tue Jul 08, 2008 5:11 am
- Forum: PSP Development
- Topic: A tutorial of the Psp port of SDL?
- Replies: 2
- Views: 1656
Re: A tutorial of the Psp port of SDL?
heres a good sdl tutorialdarkness wrote:I've searched but I haven't fuond a tutorial about the psp port of SDL!
( I'm a newbie with SDL )
http://lazyfoo.net/SDL_tutorials/index.php
all the information you need to run them on your psp is included with the psp port of sdl in README.PSP
- Fri Jul 04, 2008 4:58 am
- Forum: PSP Development
- Topic: Library needed for sceGeEdramSetSize?
- Replies: 36
- Views: 17521
Ok, just did a full clean re-install of the latest cygwin and toolchain. Still the same results. It compiles fine without errors or warnings, and the ramtest does say it has about 50MB free and max free, yet it still fails on all the tests. I do notice my eboot is half the size of the one that come...
- Tue Jul 01, 2008 6:10 am
- Forum: PSP Development
- Topic: How does the commercial roms start?
- Replies: 20
- Views: 8558
what you going on about? he's done a good job so farPirata Nervo wrote:@Actarus, then you are not ready to create a emulator
http://actarus.runhost.net/
- Tue Jun 17, 2008 11:13 pm
- Forum: PSP Development
- Topic: How to convert int to string?
- Replies: 5
- Views: 4047
- Mon Jun 16, 2008 12:00 am
- Forum: PSP Development
- Topic: Request for a technical opinion about a plugin project...
- Replies: 9
- Views: 7254
- Sun Jun 15, 2008 9:27 am
- Forum: PSP Development
- Topic: Request for a technical opinion about a plugin project...
- Replies: 9
- Views: 7254