Search found 13 matches
- Sun Nov 08, 2009 8:53 pm
- Forum: PSP Development
- Topic: Reproducing brokencode's hack
- Replies: 9
- Views: 5943
- Mon Jan 26, 2009 9:41 pm
- Forum: PSP Development
- Topic: sceHttpSendRequest in exit_callback doesn't work
- Replies: 3
- Views: 1444
- Mon Jan 26, 2009 1:07 pm
- Forum: PSP Development
- Topic: sceHttpSendRequest in exit_callback doesn't work
- Replies: 3
- Views: 1444
sceHttpSendRequest in exit_callback doesn't work
Hi there! I ran into some trouble again when I tried to do something trivial: I try to port a XML-based chat to the PSP. Therefore I need to download the responses at least into the RAM. Everything works great, but when I'm going to "kill" the program with the HOME-Buttons and I answer the...
- Sun Jul 06, 2008 9:20 am
- Forum: PSP Development
- Topic: New file standard for PSP homebrew?
- Replies: 13
- Views: 6892
PSArchiver
Hi there! Based on this thread I began to create such a program from scratch... Now I got unzip to unzip single files, but I can't figure out, how to create folders based on the directory-"list" in the archive. But this will be a little problem compared to the problems I have had before......
- Tue Jul 01, 2008 1:52 am
- Forum: PSP Development
- Topic: Formatting Dialog Screen
- Replies: 2
- Views: 1351
Thanks!
Hello again! What I mean is the NetDialog. When selecting an AP, there shows up a message like "Connecting to AP...." and next to this Message you can find the Connection name and the AP name. <= This is what I mean. But you're right, I didn't think of the (s)printf-behaviour. I will try t...
- Tue Jul 01, 2008 1:04 am
- Forum: PSP Development
- Topic: Formatting Dialog Screen
- Replies: 2
- Views: 1351
Formatting Dialog Screen
Hey there! It's me again with a simple problem: I'm used to use the ShowMessageDialog-Function from the SDK. But now I want to format my message. What I mean is how to align text at, for example ":". When I do the following: sprintf(buffer, "ID:\t%i\nName:\t%s&...
- Thu Apr 10, 2008 5:39 am
- Forum: PSP Development
- Topic: [SOLVED] How to launch .ELF files in 3.90 M33-3
- Replies: 4
- Views: 2052
This was just a test
Hi there!
This was just to see whether this would work. But as stated above, there was another mistake.
Greets from germany!
vista200
This was just to see whether this would work. But as stated above, there was another mistake.
Greets from germany!
vista200
- Wed Apr 09, 2008 3:25 am
- Forum: PSP Development
- Topic: [SOLVED] How to launch .ELF files in 3.90 M33-3
- Replies: 4
- Views: 2052
Yes, thats it!
Thanks!
Copying my EBOOT to GAME150 folder works. When I launch it then, the ELF loads correctly.
Again, thanks for your help!
vista200
Copying my EBOOT to GAME150 folder works. When I launch it then, the ELF loads correctly.
Again, thanks for your help!
vista200
- Wed Apr 09, 2008 2:24 am
- Forum: PSP Development
- Topic: [SOLVED] How to launch .ELF files in 3.90 M33-3
- Replies: 4
- Views: 2052
[SOLVED] How to launch .ELF files in 3.90 M33-3
Hi there! I'm having a problem with loading ELF files. When I launch my program under 1.50 with TimeMachine, it works. If I try to run it from 3.90 M33-3 with 1.50-Kernel, sceKernelLoadExec returns -2147352247. I'm using the elf_template copied to test.elf in the root of the Memory Stick. Here's the...
- Fri Mar 21, 2008 7:53 pm
- Forum: PSP Development
- Topic: Press a key without pressing it
- Replies: 23
- Views: 9515
Maybe a little late, but...
I tried some ways and i found a solution: You just have to add the PSP_CTRL_XXXXX to pad.Buttons like here: SceCtrlData pad; while (1) { sceCtrlReadBufferPositive(&pad, 1); pspDebugScreenSetXY(0, 0); printf("%i\n", pad.Bu...
- Wed Mar 19, 2008 7:31 pm
- Forum: PSP Development
- Topic: [SOLVED] sctrlKernelLoadExecVSHMs2()
- Replies: 8
- Views: 2760
It works!
Thanks, but now it works. It's like magic! But here's the code again: main.c: #include <pspkernel.h> #include <pspdebug.h> #include <string.h> #include <systemctrl.h> PSP_MODULE_INFO("Hello World", 0, 1, 1); PSP_MAIN_THREAD_ATTR (0); #define printf pspDebugS...
- Wed Mar 19, 2008 11:07 am
- Forum: PSP Development
- Topic: [SOLVED] sctrlKernelLoadExecVSHMs2()
- Replies: 8
- Views: 2760
Half way to success!
Hey again! Thanks for the tip! Now I can compile my project without problems, but when I try to launch a Homebrew or an official Update, nothing happens. I've also tried in User- and Kernel-Mode. I think, that an example would help me very much! So please, could someone show me, how it works!? I'm g...
- Wed Mar 19, 2008 8:23 am
- Forum: PSP Development
- Topic: [SOLVED] sctrlKernelLoadExecVSHMs2()
- Replies: 8
- Views: 2760
[SOLVED] sctrlKernelLoadExecVSHMs2()
Hey everyone! This is my first post in this forum, so please be patient with me! I'm trying to run an Homebrew from my own program, but it won't work! I've implemented the systemctrl.h from the 3.71 M33 SDK, which has the sctrlKernelLoadExecVSHMs2()-function, but when I try to compile the code, I ge...