Search found 9 matches

by mrlinx
Thu Apr 17, 2008 4:27 am
Forum: PSP Development
Topic: PSP Web Development: Capturing D-Pad?
Replies: 3
Views: 2095

He means, capturing D-pad from a flash movie that is running in a website on the PSP browser.

I'm not sure, but I would say its not possible.
by mrlinx
Tue Apr 08, 2008 9:35 am
Forum: PSP Development
Topic: WLAN on 3.03 OE-C -> Host is unreachable
Replies: 5
Views: 4334

This problem also appears here. I get a 118 err code if I try to connect to a manual conf.
by mrlinx
Thu Apr 03, 2008 11:32 am
Forum: PSP Development
Topic: Minimal Setup to Show NetDialog/OSK
Replies: 6
Views: 2109

That's precisely what I've done. Unfortunately, seems like removing a more larger renderization process to a smaller, makes the flicker happen. I would appreciate some know how about the dialog rendering, because I think this is a matter of syncing the render with my own render code. Off course, I m...
by mrlinx
Thu Apr 03, 2008 9:16 am
Forum: PSP Development
Topic: Minimal Setup to Show NetDialog/OSK
Replies: 6
Views: 2109

Thanks for your answer. Unfortunately, it still isn't drawing 100%... Sound impressive, but it only draws half of the screen right... My code right now is: pspUtilityNetconfData data; memset(&data, 0, sizeof(data)); data.base.size = sizeof(data); d...
by mrlinx
Wed Apr 02, 2008 9:08 am
Forum: PSP Development
Topic: Minimal Setup to Show NetDialog/OSK
Replies: 6
Views: 2109

Solved. I've basicly just added an minimal render code (the step to add directly in to the list seems crutial): sceGuStart(GU_DIRECT, list); sceGuClearColor(0xff000000); sceGuClearDepth(0); sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT&...
by mrlinx
Wed Apr 02, 2008 7:50 am
Forum: PSP Development
Topic: Minimal Setup to Show NetDialog/OSK
Replies: 6
Views: 2109

Minimal Setup to Show NetDialog/OSK

Hi. I've searched, but came out empty. What's the minimum setup required to show NetDialog and/or OSK dialogs? I've removed the cube drawing from the netdialog sample, and replaced it with some clear buffer code. The pool loop stays as: while(running) { sceGuClearColor&#...
by mrlinx
Fri Mar 21, 2008 12:07 pm
Forum: PSP Development
Topic: Help
Replies: 1
Views: 1017

Help

Anyone? Please - its very important to me.

I can provide more info, if you need.
Basically I just want to know how can I render textures with alpha blending, because using the TexFunc in the JGE++ code isn't working.
by mrlinx
Fri Mar 21, 2008 11:55 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 168590

Just what I needed. Thank You!
by mrlinx
Thu Mar 20, 2008 3:32 am
Forum: PSP Development
Topic: A little problem with HGE++ and Alpha-Blending
Replies: 0
Views: 1042

A little problem with HGE++ and Alpha-Blending

Hi all, I'm having a little problem using the HGE++ library and textures with transparency (PNG). I tried to ask in the official forum, but it seams almost dead. For what I could see, the code renders fine textures with transparency in 2d, but fails in 3d. And only fails on PSP (works well with Open...