He means, capturing D-pad from a flash movie that is running in a website on the PSP browser.
I'm not sure, but I would say its not possible.
Search found 9 matches
- Thu Apr 17, 2008 4:27 am
- Forum: PSP Development
- Topic: PSP Web Development: Capturing D-Pad?
- Replies: 3
- Views: 2095
- Tue Apr 08, 2008 9:35 am
- Forum: PSP Development
- Topic: WLAN on 3.03 OE-C -> Host is unreachable
- Replies: 5
- Views: 4334
- Thu Apr 03, 2008 11:32 am
- Forum: PSP Development
- Topic: Minimal Setup to Show NetDialog/OSK
- Replies: 6
- Views: 2109
That's precisely what I've done. Unfortunately, seems like removing a more larger renderization process to a smaller, makes the flicker happen. I would appreciate some know how about the dialog rendering, because I think this is a matter of syncing the render with my own render code. Off course, I m...
- Thu Apr 03, 2008 9:16 am
- Forum: PSP Development
- Topic: Minimal Setup to Show NetDialog/OSK
- Replies: 6
- Views: 2109
- Wed Apr 02, 2008 9:08 am
- Forum: PSP Development
- Topic: Minimal Setup to Show NetDialog/OSK
- Replies: 6
- Views: 2109
- Wed Apr 02, 2008 7:50 am
- Forum: PSP Development
- Topic: Minimal Setup to Show NetDialog/OSK
- Replies: 6
- Views: 2109
Minimal Setup to Show NetDialog/OSK
Hi. I've searched, but came out empty. What's the minimum setup required to show NetDialog and/or OSK dialogs? I've removed the cube drawing from the netdialog sample, and replaced it with some clear buffer code. The pool loop stays as: while(running) { sceGuClearColor&#...
- Fri Mar 21, 2008 12:07 pm
- Forum: PSP Development
- Topic: Help
- Replies: 1
- Views: 1017
Help
Anyone? Please - its very important to me.
I can provide more info, if you need.
Basically I just want to know how can I render textures with alpha blending, because using the TexFunc in the JGE++ code isn't working.
I can provide more info, if you need.
Basically I just want to know how can I render textures with alpha blending, because using the TexFunc in the JGE++ code isn't working.
- Fri Mar 21, 2008 11:55 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 168590
- Thu Mar 20, 2008 3:32 am
- Forum: PSP Development
- Topic: A little problem with HGE++ and Alpha-Blending
- Replies: 0
- Views: 1042
A little problem with HGE++ and Alpha-Blending
Hi all, I'm having a little problem using the HGE++ library and textures with transparency (PNG). I tried to ask in the official forum, but it seams almost dead. For what I could see, the code renders fine textures with transparency in 2d, but fails in 3d. And only fails on PSP (works well with Open...