Search found 22 matches

by cable16
Thu Aug 11, 2005 1:50 am
Forum: PSP Development
Topic: _itoa question
Replies: 2
Views: 1575

ok, oops, that's a messup in the sample I posted, in the real code it uses like you said _itoa&#40;offset, tmp, 16&#41;; The problem is, if I declare my own itoa function it will work correctly, but if I use the sdk's function in libpsplibc.a it won't work. this doesn't work #include <stdlib...
by cable16
Wed Aug 10, 2005 3:10 am
Forum: PSP Development
Topic: _itoa question
Replies: 2
Views: 1575

_itoa question

I recently installed cygwin, pspsdk, and the toolchain, and I'm having some problems getting _itoa(int n, char *buf, int radix) from stdlib to work. There's some code I have that used the pspsdk beta, and I'm trying to get it to work under my cygwin install now. When the code used the beta, I manual...
by cable16
Sun Aug 07, 2005 3:47 am
Forum: PSP Development
Topic: missing header files building PSPSDK
Replies: 10
Views: 3775

I just finished completely reinstalling cygwin, and running the script ( took 4 hours :( ). Works perfectly now.
by cable16
Wed Aug 03, 2005 6:49 am
Forum: PSP Development
Topic: missing header files building PSPSDK
Replies: 10
Views: 3775

Where should stdlib.h and string.h be? I looked through svn and only found stdlib.c and string.c, inside /pspsdk/sdk/libc/.
by cable16
Wed Aug 03, 2005 3:44 am
Forum: PSP Development
Topic: missing header files building PSPSDK
Replies: 10
Views: 3775

I'm getting the same error, too. I've got the latest (august 1) toolchain, and a full cygwin install.
by cable16
Sun Jul 31, 2005 5:23 am
Forum: PSP Development
Topic: How do I use the psptoolchain script?
Replies: 82
Views: 55609

nm just looked at the wiki, answered my question.
by cable16
Sun Jul 17, 2005 5:26 am
Forum: PSP Development
Topic: PSP-Gamepad interface
Replies: 1
Views: 1283

very cool!
by cable16
Mon Jul 11, 2005 10:05 am
Forum: PSP Development
Topic: Windows PSPSDK Help
Replies: 43
Views: 25570

What doesn't work about it? I know that I have an error or two with the pic's, I kinda threw the tutorial together in about 30 minutes on my lunch break at work, today at lunch I will be fixing the couple of pictures (mainly I said that there was a psp-gdb and MAKEFILE.bat instead of build.mak. Wel...
by cable16
Sat Jul 09, 2005 1:14 am
Forum: PSP Development
Topic: Windows PSPSDK Help
Replies: 43
Views: 25570

actually I haven't set up pspsdk to work with dev-cpp. I had a copy of make.exe (needed by PSPSDK) already on my PC, that had been installed with a totally unrelated install of dev-c++. Agoln recently made a tutorial ( http://forums.ps2dev.org/viewtopic.php?t=2494&highlight=devc ) for setting de...
by cable16
Thu Jul 07, 2005 5:40 am
Forum: PSP Development
Topic: Windows PSPSDK Help
Replies: 43
Views: 25570

if it was installed right, run C:\cygwin\cygwin.bat. Change c:\cygwin to wherever you installed it.
by cable16
Tue Jul 05, 2005 1:15 am
Forum: PSP Development
Topic: SDK Test and PSPE
Replies: 13
Views: 7256

yea, that's where I put it, but I don't even get that error, nothing changes at all.
by cable16
Tue Jul 05, 2005 1:10 am
Forum: PSP Development
Topic: Windows PSPSDK Help
Replies: 43
Views: 25570

my mistake, I already had make installed on my system with dev-cpp, so I didn't think to say where to get it.

open up the pspdev_wo.zip you downloaded, go to pspdev\bin and extract make.exe to c:\pspdev\bin.

try running make again, and it should work.
by cable16
Mon Jul 04, 2005 4:12 am
Forum: PSP Development
Topic: SDK Test and PSPE
Replies: 13
Views: 7256

where should I put -march=r6000 in the makefile? I tried a few places I thought it should go, and sdktest won't run in PSPE still.
by cable16
Sun Jul 03, 2005 5:49 am
Forum: PSP Development
Topic: Windows PSPSDK Help
Replies: 43
Views: 25570

I had a little trouble too, but got it set up eventually. Try this: INSTALLATION ---------- 1: download TommyKat's PSPSDK 1.0+Beta Win32 installer ( http://forums.ps2dev.org/viewtopic.php?t=2371 ) 2: download KaL's Win32 compiled PSP toolchain ( http://ipdred.free.fr/pspdev_wo.zip ) 3. install PSPSD...
by cable16
Sat Jul 02, 2005 6:57 am
Forum: PSP Development
Topic: GPU?
Replies: 12
Views: 5795

could someone point me to win32 binaries for subversion 1.20?

EDIT: nevermind, they're on the official site :)
by cable16
Fri Jul 01, 2005 3:49 am
Forum: PSP Development
Topic: cygwin1.dll error when making samples
Replies: 3
Views: 2475

I did a search and deleted all old instances of cygwin1.dll, and I don't get that error anymore. thanks.
by cable16
Thu Jun 30, 2005 6:18 am
Forum: PSP Development
Topic: cygwin1.dll error when making samples
Replies: 3
Views: 2475

cygwin1.dll error when making samples

I'm trying to make nem's hello world program with PSPSDK, but when I run make, I get a message saying "The procedure entry point _impure_ptr could not be located in the dynamic link library cygwin1.dll", coming from as.exe. I do have cygwin installed, and can bring up a bash shell. Any hel...
by cable16
Thu Jun 23, 2005 10:01 am
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 75719

fyi: "touch -d yesterday *%" works like a charm
by cable16
Thu Jun 23, 2005 9:58 am
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 75719

tried the renaming, didnt work. WIN xp pro has touch though.
by cable16
Wed Jun 15, 2005 1:52 am
Forum: PSP Development
Topic: screenshot snippet
Replies: 10
Views: 6059

that game looks quite nice :)
by cable16
Tue Jun 07, 2005 10:14 am
Forum: PSP Development
Topic: dont flame me.. about 1.0
Replies: 4
Views: 2985

I'm sure no US releases require an update, not as sure about recent JAP games.
by cable16
Fri May 20, 2005 1:49 am
Forum: PSP Development
Topic: Firmware Update
Replies: 20
Views: 20964

Button config might be game-specific. When a game is translated to english, they probably just switch around O and X.